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Side by Side Diff: Source/core/paint/LayerPainter.cpp

Issue 725433002: Remove optimization to lazily allocate transparency layers in LayerPainter. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "core/paint/LayerPainter.h" 6 #include "core/paint/LayerPainter.h"
7 7
8 #include "core/frame/Settings.h" 8 #include "core/frame/Settings.h"
9 #include "core/page/Page.h" 9 #include "core/page/Page.h"
10 #include "core/paint/FilterPainter.h" 10 #include "core/paint/FilterPainter.h"
(...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after
71 // PaintLayerAppliedTransform is used in RenderReplica, to avoid applying th e transform twice. 71 // PaintLayerAppliedTransform is used in RenderReplica, to avoid applying th e transform twice.
72 if (m_renderLayer.paintsWithTransform(paintingInfo.paintBehavior) && !(paint Flags & PaintLayerAppliedTransform)) { 72 if (m_renderLayer.paintsWithTransform(paintingInfo.paintBehavior) && !(paint Flags & PaintLayerAppliedTransform)) {
73 TransformationMatrix layerTransform = m_renderLayer.renderableTransform( paintingInfo.paintBehavior); 73 TransformationMatrix layerTransform = m_renderLayer.renderableTransform( paintingInfo.paintBehavior);
74 // If the transform can't be inverted, then don't paint anything. 74 // If the transform can't be inverted, then don't paint anything.
75 if (!layerTransform.isInvertible()) 75 if (!layerTransform.isInvertible())
76 return; 76 return;
77 77
78 // If we have a transparency layer enclosing us and we are the root of a transform, then we need to establish the transparency 78 // If we have a transparency layer enclosing us and we are the root of a transform, then we need to establish the transparency
79 // layer from the parent now, assuming there is a parent 79 // layer from the parent now, assuming there is a parent
80 if (paintFlags & PaintLayerHaveTransparency) { 80 if (paintFlags & PaintLayerHaveTransparency) {
81 // FIXME: can we get rid of this? It would mean transparency starts after clipping in these cases.
81 if (m_renderLayer.parent()) 82 if (m_renderLayer.parent())
82 beginTransparencyLayers(context, *m_renderLayer.parent(), painti ngInfo.rootLayer, paintingInfo.paintDirtyRect, paintingInfo.subPixelAccumulation , paintingInfo.paintBehavior); 83 LayerPainter(*m_renderLayer.parent()).beginTransparencyLayers(co ntext, paintingInfo.rootLayer, paintingInfo.paintDirtyRect, paintingInfo.subPixe lAccumulation, paintingInfo.paintBehavior);
83 else 84 else
84 beginTransparencyLayers(context, m_renderLayer, paintingInfo.roo tLayer, paintingInfo.paintDirtyRect, paintingInfo.subPixelAccumulation, painting Info.paintBehavior); 85 beginTransparencyLayers(context, paintingInfo.rootLayer, paintin gInfo.paintDirtyRect, paintingInfo.subPixelAccumulation, paintingInfo.paintBehav ior);
85 } 86 }
86 87
87 if (m_renderLayer.enclosingPaginationLayer()) { 88 if (m_renderLayer.enclosingPaginationLayer()) {
88 paintTransformedLayerIntoFragments(context, paintingInfo, paintFlags ); 89 paintTransformedLayerIntoFragments(context, paintingInfo, paintFlags );
89 return; 90 return;
90 } 91 }
91 92
92 // Make sure the parent's clip rects have been calculated. 93 // Make sure the parent's clip rects have been calculated.
93 ClipRect clipRect = paintingInfo.paintDirtyRect; 94 ClipRect clipRect = paintingInfo.paintDirtyRect;
94 95
(...skipping 13 matching lines...) Expand all
108 } 109 }
109 110
110 paintLayerByApplyingTransform(context, paintingInfo, paintFlags); 111 paintLayerByApplyingTransform(context, paintingInfo, paintFlags);
111 112
112 return; 113 return;
113 } 114 }
114 115
115 paintLayerContentsAndReflection(context, paintingInfo, paintFlags); 116 paintLayerContentsAndReflection(context, paintingInfo, paintFlags);
116 } 117 }
117 118
118 void LayerPainter::beginTransparencyLayers(GraphicsContext* context, RenderLayer & renderLayer, const RenderLayer* rootLayer, const LayoutRect& paintDirtyRect, c onst LayoutSize& subPixelAccumulation, PaintBehavior paintBehavior) 119 bool LayerPainter::shouldCreateTransparencyLayerForBlendMode()
119 { 120 {
120 bool createTransparencyLayerForBlendMode = renderLayer.stackingNode()->isSta ckingContext() && renderLayer.hasNonIsolatedDescendantWithBlendMode(); 121 return !m_renderLayer.renderer()->isDocumentElement() && m_renderLayer.stack ingNode()->isStackingContext() && m_renderLayer.hasNonIsolatedDescendantWithBlen dMode();
121 if ((renderLayer.paintsWithTransparency(paintBehavior) || createTransparency LayerForBlendMode) && renderLayer.usedTransparency()) 122 }
123
124 void LayerPainter::beginTransparencyLayers(GraphicsContext* context, const Rende rLayer* rootLayer, const LayoutRect& paintDirtyRect, const LayoutSize& subPixelA ccumulation, PaintBehavior paintBehavior)
125 {
126 // Blending operations must be performed only with the nearest ancestor stac king context.
127 // Note that there is no need to create a transparency layer if we're painti ng the root.
128 // FIXME: this should be unified further into RenderLayer::paintsWithTranspa rency().
129 if (!m_renderLayer.paintsWithTransparency(paintBehavior) && !shouldCreateTra nsparencyLayerForBlendMode())
122 return; 130 return;
123 131
124 RenderLayer* ancestor = renderLayer.transparentPaintingAncestor(); 132 // FIXME: refactor to remove this.
125 if (ancestor) 133 if (m_renderLayer.usedTransparency())
126 beginTransparencyLayers(context, *ancestor, rootLayer, paintDirtyRect, s ubPixelAccumulation, paintBehavior); 134 return;
127 135
128 if (renderLayer.paintsWithTransparency(paintBehavior) || createTransparencyL ayerForBlendMode) { 136 m_renderLayer.setUsedTransparency(true);
129 renderLayer.setUsedTransparency(true); 137 context->save();
130 context->save(); 138 LayoutRect clipRect = m_renderLayer.paintingExtent(rootLayer, paintDirtyRect , subPixelAccumulation, paintBehavior);
131 LayoutRect clipRect = renderLayer.paintingExtent(rootLayer, paintDirtyRe ct, subPixelAccumulation, paintBehavior); 139 context->clip(clipRect);
132 context->clip(clipRect);
133 140
134 if (renderLayer.renderer()->hasBlendMode()) 141 if (m_renderLayer.renderer()->hasBlendMode())
135 context->setCompositeOperation(context->compositeOperation(), render Layer.renderer()->style()->blendMode()); 142 context->setCompositeOperation(context->compositeOperation(), m_renderLa yer.renderer()->style()->blendMode());
136 143
137 context->beginTransparencyLayer(renderLayer.renderer()->opacity()); 144 context->beginTransparencyLayer(m_renderLayer.renderer()->opacity());
138 145
139 if (renderLayer.renderer()->hasBlendMode()) 146 if (m_renderLayer.renderer()->hasBlendMode())
140 context->setCompositeOperation(context->compositeOperation(), WebBle ndModeNormal); 147 context->setCompositeOperation(context->compositeOperation(), WebBlendMo deNormal);
141 #ifdef REVEAL_TRANSPARENCY_LAYERS 148 #ifdef REVEAL_TRANSPARENCY_LAYERS
142 context->fillRect(clipRect, Color(0.0f, 0.0f, 0.5f, 0.2f)); 149 context->fillRect(clipRect, Color(0.0f, 0.0f, 0.5f, 0.2f));
143 #endif 150 #endif
144 }
145 } 151 }
146 152
147 void LayerPainter::paintLayerContentsAndReflection(GraphicsContext* context, con st LayerPaintingInfo& paintingInfo, PaintLayerFlags paintFlags) 153 void LayerPainter::paintLayerContentsAndReflection(GraphicsContext* context, con st LayerPaintingInfo& paintingInfo, PaintLayerFlags paintFlags)
148 { 154 {
149 ASSERT(m_renderLayer.isSelfPaintingLayer() || m_renderLayer.hasSelfPaintingL ayerDescendant()); 155 ASSERT(m_renderLayer.isSelfPaintingLayer() || m_renderLayer.hasSelfPaintingL ayerDescendant());
150 156
151 PaintLayerFlags localPaintFlags = paintFlags & ~(PaintLayerAppliedTransform) ; 157 PaintLayerFlags localPaintFlags = paintFlags & ~(PaintLayerAppliedTransform) ;
152 158
153 // Paint the reflection first if we have one. 159 // Paint the reflection first if we have one.
154 if (m_renderLayer.reflectionInfo()) 160 if (m_renderLayer.reflectionInfo())
(...skipping 67 matching lines...) Expand 10 before | Expand all | Expand 10 after
222 RenderSVGResourceClipper::ClipperState m_clipperState; 228 RenderSVGResourceClipper::ClipperState m_clipperState;
223 const RenderLayer& m_renderLayer; 229 const RenderLayer& m_renderLayer;
224 GraphicsContext* m_context; 230 GraphicsContext* m_context;
225 }; 231 };
226 232
227 void LayerPainter::paintLayerContents(GraphicsContext* context, const LayerPaint ingInfo& paintingInfo, PaintLayerFlags paintFlags) 233 void LayerPainter::paintLayerContents(GraphicsContext* context, const LayerPaint ingInfo& paintingInfo, PaintLayerFlags paintFlags)
228 { 234 {
229 ASSERT(m_renderLayer.isSelfPaintingLayer() || m_renderLayer.hasSelfPaintingL ayerDescendant()); 235 ASSERT(m_renderLayer.isSelfPaintingLayer() || m_renderLayer.hasSelfPaintingL ayerDescendant());
230 ASSERT(!(paintFlags & PaintLayerAppliedTransform)); 236 ASSERT(!(paintFlags & PaintLayerAppliedTransform));
231 237
232 bool haveTransparency = paintFlags & PaintLayerHaveTransparency;
233 bool isSelfPaintingLayer = m_renderLayer.isSelfPaintingLayer(); 238 bool isSelfPaintingLayer = m_renderLayer.isSelfPaintingLayer();
234 bool isPaintingOverlayScrollbars = paintFlags & PaintLayerPaintingOverlayScr ollbars; 239 bool isPaintingOverlayScrollbars = paintFlags & PaintLayerPaintingOverlayScr ollbars;
235 bool isPaintingScrollingContent = paintFlags & PaintLayerPaintingCompositing ScrollingPhase; 240 bool isPaintingScrollingContent = paintFlags & PaintLayerPaintingCompositing ScrollingPhase;
236 bool isPaintingCompositedForeground = paintFlags & PaintLayerPaintingComposi tingForegroundPhase; 241 bool isPaintingCompositedForeground = paintFlags & PaintLayerPaintingComposi tingForegroundPhase;
237 bool isPaintingCompositedBackground = paintFlags & PaintLayerPaintingComposi tingBackgroundPhase; 242 bool isPaintingCompositedBackground = paintFlags & PaintLayerPaintingComposi tingBackgroundPhase;
238 bool isPaintingOverflowContents = paintFlags & PaintLayerPaintingOverflowCon tents; 243 bool isPaintingOverflowContents = paintFlags & PaintLayerPaintingOverflowCon tents;
239 // Outline always needs to be painted even if we have no visible content. Al so, 244 // Outline always needs to be painted even if we have no visible content. Al so,
240 // the outline is painted in the background phase during composited scrollin g. 245 // the outline is painted in the background phase during composited scrollin g.
241 // If it were painted in the foreground phase, it would move with the scroll ed 246 // If it were painted in the foreground phase, it would move with the scroll ed
242 // content. When not composited scrolling, the outline is painted in the 247 // content. When not composited scrolling, the outline is painted in the
(...skipping 17 matching lines...) Expand all
260 m_renderLayer.convertToLayerCoords(paintingInfo.rootLayer, offsetFromRoot); 265 m_renderLayer.convertToLayerCoords(paintingInfo.rootLayer, offsetFromRoot);
261 266
262 if (m_renderLayer.compositingState() == PaintsIntoOwnBacking) 267 if (m_renderLayer.compositingState() == PaintsIntoOwnBacking)
263 offsetFromRoot.move(m_renderLayer.subpixelAccumulation()); 268 offsetFromRoot.move(m_renderLayer.subpixelAccumulation());
264 269
265 LayoutRect rootRelativeBounds; 270 LayoutRect rootRelativeBounds;
266 bool rootRelativeBoundsComputed = false; 271 bool rootRelativeBoundsComputed = false;
267 272
268 ClipPathHelper clipPathHelper(context, m_renderLayer, paintingInfo, rootRela tiveBounds, rootRelativeBoundsComputed, offsetFromRoot, paintFlags); 273 ClipPathHelper clipPathHelper(context, m_renderLayer, paintingInfo, rootRela tiveBounds, rootRelativeBoundsComputed, offsetFromRoot, paintFlags);
269 274
270 // Blending operations must be performed only with the nearest ancestor stac king context. 275 beginTransparencyLayers(context, paintingInfo.rootLayer, paintingInfo.paintD irtyRect, paintingInfo.subPixelAccumulation, paintingInfo.paintBehavior);
271 // Note that there is no need to create a transparency layer if we're painti ng the root.
272 bool createTransparencyLayerForBlendMode = !m_renderLayer.renderer()->isDocu mentElement() && m_renderLayer.stackingNode()->isStackingContext() && m_renderLa yer.hasNonIsolatedDescendantWithBlendMode();
273
274 if (createTransparencyLayerForBlendMode)
275 beginTransparencyLayers(context, m_renderLayer, paintingInfo.rootLayer, paintingInfo.paintDirtyRect, paintingInfo.subPixelAccumulation, paintingInfo.pai ntBehavior);
276 276
277 LayerPaintingInfo localPaintingInfo(paintingInfo); 277 LayerPaintingInfo localPaintingInfo(paintingInfo);
278 278
279 LayerFragments layerFragments; 279 LayerFragments layerFragments;
280 if (shouldPaintContent || shouldPaintOutline || isPaintingOverlayScrollbars) { 280 if (shouldPaintContent || shouldPaintOutline || isPaintingOverlayScrollbars) {
281 // Collect the fragments. This will compute the clip rectangles and pain t offsets for each layer fragment. 281 // Collect the fragments. This will compute the clip rectangles and pain t offsets for each layer fragment.
282 m_renderLayer.collectFragments(layerFragments, localPaintingInfo.rootLay er, localPaintingInfo.paintDirtyRect, 282 m_renderLayer.collectFragments(layerFragments, localPaintingInfo.rootLay er, localPaintingInfo.paintDirtyRect,
283 (paintFlags & PaintLayerUncachedClipRects) ? UncachedClipRects : Pai ntingClipRects, IgnoreOverlayScrollbarSize, 283 (paintFlags & PaintLayerUncachedClipRects) ? UncachedClipRects : Pai ntingClipRects, IgnoreOverlayScrollbarSize,
284 shouldRespectOverflowClip(paintFlags, m_renderLayer.renderer()), &of fsetFromRoot, localPaintingInfo.subPixelAccumulation); 284 shouldRespectOverflowClip(paintFlags, m_renderLayer.renderer()), &of fsetFromRoot, localPaintingInfo.subPixelAccumulation);
285 if (shouldPaintContent) 285 if (shouldPaintContent)
(...skipping 21 matching lines...) Expand all
307 bool shouldPaintNormalFlowAndPosZOrderLists = isPaintingCompositedForegr ound; 307 bool shouldPaintNormalFlowAndPosZOrderLists = isPaintingCompositedForegr ound;
308 bool shouldPaintOverlayScrollbars = isPaintingOverlayScrollbars; 308 bool shouldPaintOverlayScrollbars = isPaintingOverlayScrollbars;
309 309
310 PaintBehavior paintBehavior = PaintBehaviorNormal; 310 PaintBehavior paintBehavior = PaintBehaviorNormal;
311 if (paintFlags & PaintLayerPaintingSkipRootBackground) 311 if (paintFlags & PaintLayerPaintingSkipRootBackground)
312 paintBehavior |= PaintBehaviorSkipRootBackground; 312 paintBehavior |= PaintBehaviorSkipRootBackground;
313 else if (paintFlags & PaintLayerPaintingRootBackgroundOnly) 313 else if (paintFlags & PaintLayerPaintingRootBackgroundOnly)
314 paintBehavior |= PaintBehaviorRootBackgroundOnly; 314 paintBehavior |= PaintBehaviorRootBackgroundOnly;
315 315
316 if (shouldPaintBackground) { 316 if (shouldPaintBackground) {
317 paintBackgroundForFragments(layerFragments, context, paintingInfo.pa intDirtyRect, haveTransparency, 317 paintBackgroundForFragments(layerFragments, context, paintingInfo.pa intDirtyRect,
318 localPaintingInfo, paintBehavior, paintingRootForRenderer, paint Flags); 318 localPaintingInfo, paintBehavior, paintingRootForRenderer, paint Flags);
319 } 319 }
320 320
321 if (shouldPaintNegZOrderList) 321 if (shouldPaintNegZOrderList)
322 paintChildren(NegativeZOrderChildren, context, paintingInfo, paintFl ags); 322 paintChildren(NegativeZOrderChildren, context, paintingInfo, paintFl ags);
323 323
324 if (shouldPaintOwnContents) { 324 if (shouldPaintOwnContents) {
325 paintForegroundForFragments(layerFragments, context, paintingInfo.pa intDirtyRect, haveTransparency, 325 paintForegroundForFragments(layerFragments, context, paintingInfo.pa intDirtyRect,
326 localPaintingInfo, paintBehavior, paintingRootForRenderer, selec tionOnly, paintFlags); 326 localPaintingInfo, paintBehavior, paintingRootForRenderer, selec tionOnly, paintFlags);
327 } 327 }
328 328
329 if (shouldPaintOutline) 329 if (shouldPaintOutline)
330 paintOutlineForFragments(layerFragments, context, localPaintingInfo, paintBehavior, paintingRootForRenderer, paintFlags); 330 paintOutlineForFragments(layerFragments, context, localPaintingInfo, paintBehavior, paintingRootForRenderer, paintFlags);
331 331
332 if (shouldPaintNormalFlowAndPosZOrderLists) 332 if (shouldPaintNormalFlowAndPosZOrderLists)
333 paintChildren(NormalFlowChildren | PositiveZOrderChildren, context, paintingInfo, paintFlags); 333 paintChildren(NormalFlowChildren | PositiveZOrderChildren, context, paintingInfo, paintFlags);
334 334
335 if (shouldPaintOverlayScrollbars) 335 if (shouldPaintOverlayScrollbars)
336 paintOverflowControlsForFragments(layerFragments, context, localPain tingInfo, paintFlags); 336 paintOverflowControlsForFragments(layerFragments, context, localPain tingInfo, paintFlags);
337 } // Filter painter block 337 } // Filter painter block
338 338
339 bool shouldPaintMask = (paintFlags & PaintLayerPaintingCompositingMaskPhase) && shouldPaintContent && m_renderLayer.renderer()->hasMask() && !selectionOnly; 339 bool shouldPaintMask = (paintFlags & PaintLayerPaintingCompositingMaskPhase) && shouldPaintContent && m_renderLayer.renderer()->hasMask() && !selectionOnly;
340 bool shouldPaintClippingMask = (paintFlags & PaintLayerPaintingChildClipping MaskPhase) && shouldPaintContent && !selectionOnly; 340 bool shouldPaintClippingMask = (paintFlags & PaintLayerPaintingChildClipping MaskPhase) && shouldPaintContent && !selectionOnly;
341 341
342 if (shouldPaintMask) 342 if (shouldPaintMask)
343 paintMaskForFragments(layerFragments, context, localPaintingInfo, painti ngRootForRenderer, paintFlags); 343 paintMaskForFragments(layerFragments, context, localPaintingInfo, painti ngRootForRenderer, paintFlags);
344 344
345 if (shouldPaintClippingMask) { 345 if (shouldPaintClippingMask) {
346 // Paint the border radius mask for the fragments. 346 // Paint the border radius mask for the fragments.
347 paintChildClippingMaskForFragments(layerFragments, context, localPaintin gInfo, paintingRootForRenderer, paintFlags); 347 paintChildClippingMaskForFragments(layerFragments, context, localPaintin gInfo, paintingRootForRenderer, paintFlags);
348 } 348 }
349 349
350 // End our transparency layer 350 // End our transparency layer
351 if ((haveTransparency || createTransparencyLayerForBlendMode) && m_renderLay er.usedTransparency() 351 if (((paintFlags & PaintLayerHaveTransparency) || shouldCreateTransparencyLa yerForBlendMode()) && m_renderLayer.usedTransparency()
352 && !(m_renderLayer.reflectionInfo() && m_renderLayer.reflectionInfo()->i sPaintingInsideReflection())) { 352 && !(m_renderLayer.reflectionInfo() && m_renderLayer.reflectionInfo()->i sPaintingInsideReflection())) {
353 context->endLayer(); 353 context->endLayer();
354 context->restore(); 354 context->restore();
355 m_renderLayer.setUsedTransparency(false); 355 m_renderLayer.setUsedTransparency(false);
356 } 356 }
357 } 357 }
358 358
359 static bool inContainingBlockChain(RenderLayer* startLayer, RenderLayer* endLaye r) 359 static bool inContainingBlockChain(RenderLayer* startLayer, RenderLayer* endLaye r)
360 { 360 {
361 if (startLayer == endLayer) 361 if (startLayer == endLayer)
(...skipping 333 matching lines...) Expand 10 before | Expand all | Expand 10 after
695 clipRecorder = adoptPtr(new ClipRecorder(&m_renderLayer, context, clipTy pe, clipRect)); 695 clipRecorder = adoptPtr(new ClipRecorder(&m_renderLayer, context, clipTy pe, clipRect));
696 if (clipRect.hasRadius()) 696 if (clipRect.hasRadius())
697 applyRoundedRectClips(m_renderLayer, paintingInfo, context, paintFla gs, *clipRecorder, clippingRule); 697 applyRoundedRectClips(m_renderLayer, paintingInfo, context, paintFla gs, *clipRecorder, clippingRule);
698 } 698 }
699 699
700 PaintInfo paintInfo(context, pixelSnappedIntRect(clipRect.rect()), phase, pa intBehavior, paintingRootForRenderer, 0, paintingInfo.rootLayer->renderer()); 700 PaintInfo paintInfo(context, pixelSnappedIntRect(clipRect.rect()), phase, pa intBehavior, paintingRootForRenderer, 0, paintingInfo.rootLayer->renderer());
701 m_renderLayer.renderer()->paint(paintInfo, toPoint(fragment.layerBounds.loca tion() - m_renderLayer.renderBoxLocation() + subPixelAccumulationIfNeeded(painti ngInfo.subPixelAccumulation, m_renderLayer.compositingState()))); 701 m_renderLayer.renderer()->paint(paintInfo, toPoint(fragment.layerBounds.loca tion() - m_renderLayer.renderBoxLocation() + subPixelAccumulationIfNeeded(painti ngInfo.subPixelAccumulation, m_renderLayer.compositingState())));
702 } 702 }
703 703
704 void LayerPainter::paintBackgroundForFragments(const LayerFragments& layerFragme nts, GraphicsContext* context, 704 void LayerPainter::paintBackgroundForFragments(const LayerFragments& layerFragme nts, GraphicsContext* context,
705 const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, const L ayerPaintingInfo& localPaintingInfo, PaintBehavior paintBehavior, 705 const LayoutRect& transparencyPaintDirtyRect, const LayerPaintingInfo& local PaintingInfo, PaintBehavior paintBehavior,
706 RenderObject* paintingRootForRenderer, PaintLayerFlags paintFlags) 706 RenderObject* paintingRootForRenderer, PaintLayerFlags paintFlags)
707 { 707 {
708 for (const auto& fragment: layerFragments) { 708 for (const auto& fragment: layerFragments) {
709 // Begin transparency layers lazily now that we know we have to paint so mething.
710 if (haveTransparency)
711 beginTransparencyLayers(context, m_renderLayer, localPaintingInfo.ro otLayer, transparencyPaintDirtyRect, localPaintingInfo.subPixelAccumulation, loc alPaintingInfo.paintBehavior);
712
713 paintFragmentWithPhase(PaintPhaseBlockBackground, fragment, context, fra gment.backgroundRect, localPaintingInfo, paintBehavior, paintingRootForRenderer, paintFlags, HasNotClipped); 709 paintFragmentWithPhase(PaintPhaseBlockBackground, fragment, context, fra gment.backgroundRect, localPaintingInfo, paintBehavior, paintingRootForRenderer, paintFlags, HasNotClipped);
714 } 710 }
715 } 711 }
716 712
717 void LayerPainter::paintForegroundForFragments(const LayerFragments& layerFragme nts, GraphicsContext* context, 713 void LayerPainter::paintForegroundForFragments(const LayerFragments& layerFragme nts, GraphicsContext* context,
718 const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, const L ayerPaintingInfo& localPaintingInfo, PaintBehavior paintBehavior, 714 const LayoutRect& transparencyPaintDirtyRect, const LayerPaintingInfo& local PaintingInfo, PaintBehavior paintBehavior,
719 RenderObject* paintingRootForRenderer, bool selectionOnly, PaintLayerFlags p aintFlags) 715 RenderObject* paintingRootForRenderer, bool selectionOnly, PaintLayerFlags p aintFlags)
720 { 716 {
721 // Begin transparency if we have something to paint.
722 if (haveTransparency) {
723 for (size_t i = 0; i < layerFragments.size(); ++i) {
724 const LayerFragment& fragment = layerFragments.at(i);
725 if (!fragment.foregroundRect.isEmpty()) {
726 beginTransparencyLayers(context, m_renderLayer, localPaintingInf o.rootLayer, transparencyPaintDirtyRect, localPaintingInfo.subPixelAccumulation, localPaintingInfo.paintBehavior);
727 break;
728 }
729 }
730 }
731
732 // Optimize clipping for the single fragment case. 717 // Optimize clipping for the single fragment case.
733 bool shouldClip = localPaintingInfo.clipToDirtyRect && layerFragments.size() == 1 && !layerFragments[0].foregroundRect.isEmpty(); 718 bool shouldClip = localPaintingInfo.clipToDirtyRect && layerFragments.size() == 1 && !layerFragments[0].foregroundRect.isEmpty();
734 ClipState clipState = HasNotClipped; 719 ClipState clipState = HasNotClipped;
735 OwnPtr<ClipRecorder> clipRecorder; 720 OwnPtr<ClipRecorder> clipRecorder;
736 if (shouldClip && needsToClip(localPaintingInfo, layerFragments[0].foregroun dRect)) { 721 if (shouldClip && needsToClip(localPaintingInfo, layerFragments[0].foregroun dRect)) {
737 clipRecorder = adoptPtr(new ClipRecorder(&m_renderLayer, context, Displa yItem::ClipLayerForeground, layerFragments[0].foregroundRect)); 722 clipRecorder = adoptPtr(new ClipRecorder(&m_renderLayer, context, Displa yItem::ClipLayerForeground, layerFragments[0].foregroundRect));
738 if (layerFragments[0].foregroundRect.hasRadius()) 723 if (layerFragments[0].foregroundRect.hasRadius())
739 applyRoundedRectClips(m_renderLayer, localPaintingInfo, context, pai ntFlags, *clipRecorder); 724 applyRoundedRectClips(m_renderLayer, localPaintingInfo, context, pai ntFlags, *clipRecorder);
740 clipState = HasClipped; 725 clipState = HasClipped;
741 } 726 }
(...skipping 83 matching lines...) Expand 10 before | Expand all | Expand 10 after
825 810
826 OwnPtr<ClipRecorder> clipRecorder; 811 OwnPtr<ClipRecorder> clipRecorder;
827 if (needsToClip(paintingInfo, clipRect)) 812 if (needsToClip(paintingInfo, clipRect))
828 clipRecorder = adoptPtr(new ClipRecorder(m_renderLayer.parent(), con text, DisplayItem::ClipLayerFragmentParent, clipRect)); 813 clipRecorder = adoptPtr(new ClipRecorder(m_renderLayer.parent(), con text, DisplayItem::ClipLayerFragmentParent, clipRect));
829 814
830 paintLayerByApplyingTransform(context, paintingInfo, paintFlags, fragmen t.paginationOffset); 815 paintLayerByApplyingTransform(context, paintingInfo, paintFlags, fragmen t.paginationOffset);
831 } 816 }
832 } 817 }
833 818
834 } // namespace blink 819 } // namespace blink
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