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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkPath.h" | 10 #include "SkPath.h" |
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88 y += paint.getTextSize() * 2; | 88 y += paint.getTextSize() * 2; |
89 } | 89 } |
90 x += SkIntToScalar(1024) / SK_ARRAY_COUNT(fg); | 90 x += SkIntToScalar(1024) / SK_ARRAY_COUNT(fg); |
91 } | 91 } |
92 } | 92 } |
93 | 93 |
94 private: | 94 private: |
95 typedef skiagm::GM INHERITED; | 95 typedef skiagm::GM INHERITED; |
96 }; | 96 }; |
97 | 97 |
98 DEF_GM( return new GammaTextGM; ) | 98 // TEMP disable to see if nothing else flakes <reed> |
| 99 //DEF_GM( return new GammaTextGM; ) |
99 | 100 |
100 ////////////////////////////////////////////////////////////////////////////// | 101 ////////////////////////////////////////////////////////////////////////////// |
101 | 102 |
102 static SkShader* make_gradient(SkColor c) { | 103 static SkShader* make_gradient(SkColor c) { |
103 const SkPoint pts[] = { { 0, 0 }, { 240, 0 } }; | 104 const SkPoint pts[] = { { 0, 0 }, { 240, 0 } }; |
104 SkColor colors[2]; | 105 SkColor colors[2]; |
105 colors[0] = c; | 106 colors[0] = c; |
106 colors[1] = SkColorSetA(c, 0); | 107 colors[1] = SkColorSetA(c, 0); |
107 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp
_TileMode); | 108 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp
_TileMode); |
108 } | 109 } |
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171 canvas->translate(0, 80); | 172 canvas->translate(0, 80); |
172 } | 173 } |
173 } | 174 } |
174 | 175 |
175 private: | 176 private: |
176 typedef skiagm::GM INHERITED; | 177 typedef skiagm::GM INHERITED; |
177 }; | 178 }; |
178 | 179 |
179 DEF_GM( return new GammaShaderTextGM; ) | 180 DEF_GM( return new GammaShaderTextGM; ) |
180 | 181 |
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