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Side by Side Diff: include/core/SkImageFilter.h

Issue 725243004: Disable LCD text explicitly in SkPictureImageFilter::onFilterImage() (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: comment Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkImageFilter_DEFINED 8 #ifndef SkImageFilter_DEFINED
9 #define SkImageFilter_DEFINED 9 #define SkImageFilter_DEFINED
10 10
11 #include "SkFlattenable.h" 11 #include "SkFlattenable.h"
12 #include "SkMatrix.h" 12 #include "SkMatrix.h"
13 #include "SkRect.h" 13 #include "SkRect.h"
14 #include "SkTemplates.h" 14 #include "SkTemplates.h"
15 15
16 class SkBitmap; 16 class SkBitmap;
17 class SkColorFilter; 17 class SkColorFilter;
18 class SkBaseDevice; 18 class SkBaseDevice;
19 class SkSurfaceProps;
19 struct SkIPoint; 20 struct SkIPoint;
20 class GrFragmentProcessor; 21 class GrFragmentProcessor;
21 class GrTexture; 22 class GrTexture;
22 23
23 /** 24 /**
24 * Base class for image filters. If one is installed in the paint, then 25 * Base class for image filters. If one is installed in the paint, then
25 * all drawing occurs as usual, but it is as if the drawing happened into an 26 * all drawing occurs as usual, but it is as if the drawing happened into an
26 * offscreen (before the xfermode is applied). This offscreen bitmap will 27 * offscreen (before the xfermode is applied). This offscreen bitmap will
27 * then be handed to the imagefilter, who in turn creates a new bitmap which 28 * then be handed to the imagefilter, who in turn creates a new bitmap which
28 * is what will finally be drawn to the device (using the original xfermode). 29 * is what will finally be drawn to the device (using the original xfermode).
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80 virtual ~Proxy() {}; 81 virtual ~Proxy() {};
81 82
82 virtual SkBaseDevice* createDevice(int width, int height) = 0; 83 virtual SkBaseDevice* createDevice(int width, int height) = 0;
83 // returns true if the proxy can handle this filter natively 84 // returns true if the proxy can handle this filter natively
84 virtual bool canHandleImageFilter(const SkImageFilter*) = 0; 85 virtual bool canHandleImageFilter(const SkImageFilter*) = 0;
85 // returns true if the proxy handled the filter itself. if this returns 86 // returns true if the proxy handled the filter itself. if this returns
86 // false then the filter's code will be called. 87 // false then the filter's code will be called.
87 virtual bool filterImage(const SkImageFilter*, const SkBitmap& src, 88 virtual bool filterImage(const SkImageFilter*, const SkBitmap& src,
88 const Context&, 89 const Context&,
89 SkBitmap* result, SkIPoint* offset) = 0; 90 SkBitmap* result, SkIPoint* offset) = 0;
91 virtual const SkSurfaceProps* surfaceProps() const = 0;
90 }; 92 };
91 93
92 /** 94 /**
93 * Request a new (result) image to be created from the src image. 95 * Request a new (result) image to be created from the src image.
94 * If the src has no pixels (isNull()) then the request just wants to 96 * If the src has no pixels (isNull()) then the request just wants to
95 * receive the config and width/height of the result. 97 * receive the config and width/height of the result.
96 * 98 *
97 * The matrix is the current matrix on the canvas. 99 * The matrix is the current matrix on the canvas.
98 * 100 *
99 * Offset is the amount to translate the resulting image relative to the 101 * Offset is the amount to translate the resulting image relative to the
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322 */ 324 */
323 #define SK_IMAGEFILTER_UNFLATTEN_COMMON(localVar, expectedCount) \ 325 #define SK_IMAGEFILTER_UNFLATTEN_COMMON(localVar, expectedCount) \
324 Common localVar; \ 326 Common localVar; \
325 do { \ 327 do { \
326 if (!localVar.unflatten(buffer, expectedCount)) { \ 328 if (!localVar.unflatten(buffer, expectedCount)) { \
327 return NULL; \ 329 return NULL; \
328 } \ 330 } \
329 } while (0) 331 } while (0)
330 332
331 #endif 333 #endif
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