Index: content/public/common/dwrite_font_platform_win.h |
diff --git a/content/common/dwrite_font_platform_win.h b/content/public/common/dwrite_font_platform_win.h |
similarity index 74% |
rename from content/common/dwrite_font_platform_win.h |
rename to content/public/common/dwrite_font_platform_win.h |
index ea5a52fd90d5c4a172237d7250c04788b18d8efe..efff2861e9a18a20d9cd8a7168709a0f4a72fb3e 100644 |
--- a/content/common/dwrite_font_platform_win.h |
+++ b/content/public/common/dwrite_font_platform_win.h |
@@ -13,17 +13,20 @@ struct IDWriteFontCollection; |
namespace content { |
+// This is the shared section that is used between browser and renderer for |
+// loading font cache. Section name is suffixed with browser process id so that |
+// multiple instance chrome scenario works fine. |
+CONTENT_EXPORT extern const char kFontCacheSharedSectionName[]; |
+ |
// Function returns custom font collection in terms of IDWriteFontCollection. |
// This function maintains singleton instance of font collection and returns |
// it on repeated calls. |
CONTENT_EXPORT IDWriteFontCollection* GetCustomFontCollection( |
IDWriteFactory* factory); |
-// Build and load is to accomplish both tasks of creating a font cache within |
-// specified file and then loading it, where loading means creating |
-// readonly shared memory mapping. As this function need to iterate through all |
+// Builds static font cache. As this function need to iterate through all |
// available fonts in the system, it may take a while. |
-CONTENT_EXPORT bool BuildAndLoadFontCache(const base::FilePath& file); |
+CONTENT_EXPORT bool BuildFontCache(const base::FilePath& file); |
// Loads font cache from file. This is supposed to be used from browser |
// side where loading means creating readonly shared memory file mapping so that |