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Side by Side Diff: content/public/common/dwrite_font_platform_win.h

Issue 724633002: DirectWrite Font Cache browser side hookup (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_COMMON_DWRITE_FONT_PLATFORM_WIN_H_ 5 #ifndef CONTENT_COMMON_DWRITE_FONT_PLATFORM_WIN_H_
6 #define CONTENT_COMMON_DWRITE_FONT_PLATFORM_WIN_H_ 6 #define CONTENT_COMMON_DWRITE_FONT_PLATFORM_WIN_H_
7 7
8 #include "base/files/file.h" 8 #include "base/files/file.h"
9 #include "content/common/content_export.h" 9 #include "content/common/content_export.h"
10 10
11 struct IDWriteFactory; 11 struct IDWriteFactory;
12 struct IDWriteFontCollection; 12 struct IDWriteFontCollection;
13 13
14 namespace content { 14 namespace content {
15 15
16 // This is the shared section that is used between browser and renderer for
17 // loading font cache. Section name is suffixed with browser process id so that
18 // multiple instance chrome scenario works fine.
19 CONTENT_EXPORT extern const char kFontCacheSharedSectionName[];
20
16 // Function returns custom font collection in terms of IDWriteFontCollection. 21 // Function returns custom font collection in terms of IDWriteFontCollection.
17 // This function maintains singleton instance of font collection and returns 22 // This function maintains singleton instance of font collection and returns
18 // it on repeated calls. 23 // it on repeated calls.
19 CONTENT_EXPORT IDWriteFontCollection* GetCustomFontCollection( 24 CONTENT_EXPORT IDWriteFontCollection* GetCustomFontCollection(
20 IDWriteFactory* factory); 25 IDWriteFactory* factory);
21 26
22 // Build and load is to accomplish both tasks of creating a font cache within 27 // Build and load is to accomplish both tasks of creating a font cache within
scottmg 2014/11/13 07:35:30 this comment seems out of date with the changed na
Shrikant Kelkar 2014/11/13 20:29:21 Done.
23 // specified file and then loading it, where loading means creating 28 // specified file and then loading it, where loading means creating
24 // readonly shared memory mapping. As this function need to iterate through all 29 // readonly shared memory mapping. As this function need to iterate through all
25 // available fonts in the system, it may take a while. 30 // available fonts in the system, it may take a while.
26 CONTENT_EXPORT bool BuildAndLoadFontCache(const base::FilePath& file); 31 CONTENT_EXPORT bool BuildFontCache(const base::FilePath& file);
27 32
28 // Loads font cache from file. This is supposed to be used from browser 33 // Loads font cache from file. This is supposed to be used from browser
29 // side where loading means creating readonly shared memory file mapping so that 34 // side where loading means creating readonly shared memory file mapping so that
30 // renderers can read from it. 35 // renderers can read from it.
31 CONTENT_EXPORT bool LoadFontCache(const base::FilePath& path); 36 CONTENT_EXPORT bool LoadFontCache(const base::FilePath& path);
32 37
33 // Added in header mainly for unittest 38 // Added in header mainly for unittest
34 CONTENT_EXPORT bool ValidateFontCacheFile(base::File* file); 39 CONTENT_EXPORT bool ValidateFontCacheFile(base::File* file);
35 40
36 } // namespace content 41 } // namespace content
37 42
38 #endif // CONTENT_COMMON_DWRITE_FONT_PLATFORM_WIN_H_ 43 #endif // CONTENT_COMMON_DWRITE_FONT_PLATFORM_WIN_H_
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