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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CONTENT_COMMON_DWRITE_FONT_PLATFORM_WIN_H_ | |
| 6 #define CONTENT_COMMON_DWRITE_FONT_PLATFORM_WIN_H_ | |
| 7 | |
| 8 #include "base/files/file.h" | |
| 9 #include "content/common/content_export.h" | |
| 10 | |
| 11 struct IDWriteFactory; | |
| 12 struct IDWriteFontCollection; | |
| 13 | |
| 14 namespace content { | |
| 15 | |
| 16 // Function returns custom font collection in terms of IDWriteFontCollection. | |
| 17 // This function maintains singleton instance of font collection and returns | |
| 18 // it on repeated calls. | |
| 19 CONTENT_EXPORT IDWriteFontCollection* GetCustomFontCollection( | |
| 20 IDWriteFactory* factory); | |
| 21 | |
| 22 // Build and load is to accomplish both tasks of creating a font cache within | |
| 23 // specified file and then loading it, where loading means creating | |
| 24 // readonly shared memory mapping. As this function need to iterate through all | |
| 25 // available fonts in the system, it may take a while. | |
| 26 CONTENT_EXPORT bool BuildAndLoadFontCache(const base::FilePath& file); | |
| 27 | |
| 28 // Loads font cache from file. This is supposed to be used from browser | |
| 29 // side where loading means creating readonly shared memory file mapping so that | |
| 30 // renderers can read from it. | |
| 31 CONTENT_EXPORT bool LoadFontCache(const base::FilePath& path); | |
| 32 | |
| 33 // Added in header mainly for unittest | |
| 34 CONTENT_EXPORT bool ValidateFontCacheFile(base::File* file); | |
| 35 | |
| 36 } // namespace content | |
| 37 | |
| 38 #endif // CONTENT_COMMON_DWRITE_FONT_PLATFORM_WIN_H_ | |
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