Index: Source/core/paint/TableCellPainter.cpp |
diff --git a/Source/core/paint/TableCellPainter.cpp b/Source/core/paint/TableCellPainter.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..7892579c7b8cb5838f9d7c265f9e3b74a732a9e4 |
--- /dev/null |
+++ b/Source/core/paint/TableCellPainter.cpp |
@@ -0,0 +1,254 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "config.h" |
+#include "core/paint/TableCellPainter.h" |
+ |
+#include "core/paint/BlockPainter.h" |
+#include "core/paint/BoxPainter.h" |
+#include "core/paint/DrawingRecorder.h" |
+#include "core/rendering/PaintInfo.h" |
+#include "core/rendering/RenderTableCell.h" |
+ |
+namespace blink { |
+ |
+inline CollapsedBorderValue TableCellPainter::cachedCollapsedLeftBorder(const RenderStyle* styleForCellFlow) const |
+{ |
+ if (styleForCellFlow->isHorizontalWritingMode()) { |
+ return styleForCellFlow->isLeftToRightDirection() ? m_renderTableCell.section()->cachedCollapsedBorder(&m_renderTableCell, CBSStart) |
+ : m_renderTableCell.section()->cachedCollapsedBorder(&m_renderTableCell, CBSEnd); |
+ } |
+ return styleForCellFlow->slowIsFlippedBlocksWritingMode() ? m_renderTableCell.section()->cachedCollapsedBorder(&m_renderTableCell, CBSAfter) |
+ : m_renderTableCell.section()->cachedCollapsedBorder(&m_renderTableCell, CBSBefore); |
+} |
+ |
+inline CollapsedBorderValue TableCellPainter::cachedCollapsedRightBorder(const RenderStyle* styleForCellFlow) const |
+{ |
+ if (styleForCellFlow->isHorizontalWritingMode()) { |
+ return styleForCellFlow->isLeftToRightDirection() ? m_renderTableCell.section()->cachedCollapsedBorder(&m_renderTableCell, CBSEnd) |
+ : m_renderTableCell.section()->cachedCollapsedBorder(&m_renderTableCell, CBSStart); |
+ } |
+ return styleForCellFlow->slowIsFlippedBlocksWritingMode() ? m_renderTableCell.section()->cachedCollapsedBorder(&m_renderTableCell, CBSBefore) |
+ : m_renderTableCell.section()->cachedCollapsedBorder(&m_renderTableCell, CBSAfter); |
+} |
+ |
+inline CollapsedBorderValue TableCellPainter::cachedCollapsedTopBorder(const RenderStyle* styleForCellFlow) const |
+{ |
+ if (styleForCellFlow->isHorizontalWritingMode()) |
+ return styleForCellFlow->slowIsFlippedBlocksWritingMode() ? m_renderTableCell.section()->cachedCollapsedBorder(&m_renderTableCell, CBSAfter) : m_renderTableCell.section()->cachedCollapsedBorder(&m_renderTableCell, CBSBefore); |
+ return styleForCellFlow->isLeftToRightDirection() ? m_renderTableCell.section()->cachedCollapsedBorder(&m_renderTableCell, CBSStart) : m_renderTableCell.section()->cachedCollapsedBorder(&m_renderTableCell, CBSEnd); |
+} |
+ |
+inline CollapsedBorderValue TableCellPainter::cachedCollapsedBottomBorder(const RenderStyle* styleForCellFlow) const |
+{ |
+ if (styleForCellFlow->isHorizontalWritingMode()) { |
+ return styleForCellFlow->slowIsFlippedBlocksWritingMode() ? m_renderTableCell.section()->cachedCollapsedBorder(&m_renderTableCell, CBSBefore) |
+ : m_renderTableCell.section()->cachedCollapsedBorder(&m_renderTableCell, CBSAfter); |
+ } |
+ return styleForCellFlow->isLeftToRightDirection() ? m_renderTableCell.section()->cachedCollapsedBorder(&m_renderTableCell, CBSEnd) |
+ : m_renderTableCell.section()->cachedCollapsedBorder(&m_renderTableCell, CBSStart); |
+} |
+ |
+void TableCellPainter::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
+{ |
+ ASSERT(paintInfo.phase != PaintPhaseCollapsedTableBorders); |
+ BlockPainter(m_renderTableCell).paint(paintInfo, paintOffset); |
+} |
+ |
+struct CollapsedBorder { |
+ CollapsedBorderValue borderValue; |
+ BoxSide side; |
+ bool shouldPaint; |
+ int x1; |
+ int y1; |
+ int x2; |
+ int y2; |
+ EBorderStyle style; |
+}; |
+ |
+class CollapsedBorders { |
+public: |
+ CollapsedBorders() |
+ : m_count(0) |
+ { |
+ } |
+ |
+ void addBorder(const CollapsedBorderValue& borderValue, BoxSide borderSide, bool shouldPaint, int x1, int y1, int x2, int y2, EBorderStyle borderStyle) |
+ { |
+ if (borderValue.exists() && shouldPaint) { |
+ m_borders[m_count].borderValue = borderValue; |
+ m_borders[m_count].side = borderSide; |
+ m_borders[m_count].shouldPaint = shouldPaint; |
+ m_borders[m_count].x1 = x1; |
+ m_borders[m_count].x2 = x2; |
+ m_borders[m_count].y1 = y1; |
+ m_borders[m_count].y2 = y2; |
+ m_borders[m_count].style = borderStyle; |
+ m_count++; |
+ } |
+ } |
+ |
+ CollapsedBorder* nextBorder() |
+ { |
+ for (unsigned i = 0; i < m_count; i++) { |
+ if (m_borders[i].borderValue.exists() && m_borders[i].shouldPaint) { |
+ m_borders[i].shouldPaint = false; |
+ return &m_borders[i]; |
+ } |
+ } |
+ |
+ return 0; |
+ } |
+ |
+ CollapsedBorder m_borders[4]; |
+ unsigned m_count; |
+}; |
+ |
+static EBorderStyle collapsedBorderStyle(EBorderStyle style) |
+{ |
+ if (style == OUTSET) |
+ return GROOVE; |
+ if (style == INSET) |
+ return RIDGE; |
+ return style; |
+} |
+ |
+void TableCellPainter::paintCollapsedBorders(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
+{ |
+ ASSERT(paintInfo.phase == PaintPhaseCollapsedTableBorders); |
+ |
+ if (!paintInfo.shouldPaintWithinRoot(&m_renderTableCell) || m_renderTableCell.style()->visibility() != VISIBLE) |
+ return; |
+ |
+ LayoutRect paintRect = LayoutRect(paintOffset + m_renderTableCell.location(), m_renderTableCell.pixelSnappedSize()); |
+ if (paintRect.y() - m_renderTableCell.table()->outerBorderTop() >= paintInfo.rect.maxY()) |
+ return; |
+ |
+ if (paintRect.maxY() + m_renderTableCell.table()->outerBorderBottom() <= paintInfo.rect.y()) |
+ return; |
+ |
+ if (!m_renderTableCell.table()->currentBorderValue()) |
+ return; |
+ |
+ const RenderStyle* styleForCellFlow = m_renderTableCell.styleForCellFlow(); |
+ CollapsedBorderValue leftVal = cachedCollapsedLeftBorder(styleForCellFlow); |
+ CollapsedBorderValue rightVal = cachedCollapsedRightBorder(styleForCellFlow); |
+ CollapsedBorderValue topVal = cachedCollapsedTopBorder(styleForCellFlow); |
+ CollapsedBorderValue bottomVal = cachedCollapsedBottomBorder(styleForCellFlow); |
+ |
+ // Adjust our x/y/width/height so that we paint the collapsed borders at the correct location. |
+ int topWidth = topVal.width(); |
+ int bottomWidth = bottomVal.width(); |
+ int leftWidth = leftVal.width(); |
+ int rightWidth = rightVal.width(); |
+ |
+ IntRect borderRect = pixelSnappedIntRect(paintRect.x() - leftWidth / 2, |
+ paintRect.y() - topWidth / 2, |
+ paintRect.width() + leftWidth / 2 + (rightWidth + 1) / 2, |
+ paintRect.height() + topWidth / 2 + (bottomWidth + 1) / 2); |
+ |
+ EBorderStyle topStyle = collapsedBorderStyle(topVal.style()); |
+ EBorderStyle bottomStyle = collapsedBorderStyle(bottomVal.style()); |
+ EBorderStyle leftStyle = collapsedBorderStyle(leftVal.style()); |
+ EBorderStyle rightStyle = collapsedBorderStyle(rightVal.style()); |
+ |
+ bool renderTop = topStyle > BHIDDEN && !topVal.isTransparent(); |
+ bool renderBottom = bottomStyle > BHIDDEN && !bottomVal.isTransparent(); |
+ bool renderLeft = leftStyle > BHIDDEN && !leftVal.isTransparent(); |
+ bool renderRight = rightStyle > BHIDDEN && !rightVal.isTransparent(); |
+ |
+ // We never paint diagonals at the joins. We simply let the border with the highest |
+ // precedence paint on top of borders with lower precedence. |
+ CollapsedBorders borders; |
+ borders.addBorder(topVal, BSTop, renderTop, borderRect.x(), borderRect.y(), borderRect.maxX(), borderRect.y() + topWidth, topStyle); |
+ borders.addBorder(bottomVal, BSBottom, renderBottom, borderRect.x(), borderRect.maxY() - bottomWidth, borderRect.maxX(), borderRect.maxY(), bottomStyle); |
+ borders.addBorder(leftVal, BSLeft, renderLeft, borderRect.x(), borderRect.y(), borderRect.x() + leftWidth, borderRect.maxY(), leftStyle); |
+ borders.addBorder(rightVal, BSRight, renderRight, borderRect.maxX() - rightWidth, borderRect.y(), borderRect.maxX(), borderRect.maxY(), rightStyle); |
+ |
+ GraphicsContext* graphicsContext = paintInfo.context; |
+ bool antialias = BoxPainter::shouldAntialiasLines(graphicsContext); |
+ |
+ for (CollapsedBorder* border = borders.nextBorder(); border; border = borders.nextBorder()) { |
+ if (border->borderValue.isSameIgnoringColor(*m_renderTableCell.table()->currentBorderValue())) { |
+ ObjectPainter::drawLineForBoxSide(graphicsContext, border->x1, border->y1, border->x2, border->y2, border->side, |
+ border->borderValue.color().resolve(m_renderTableCell.style()->visitedDependentColor(CSSPropertyColor)), border->style, 0, 0, antialias); |
+ } |
+ } |
+} |
+ |
+void TableCellPainter::paintBackgroundsBehindCell(PaintInfo& paintInfo, const LayoutPoint& paintOffset, RenderObject* backgroundObject) |
+{ |
+ if (!paintInfo.shouldPaintWithinRoot(&m_renderTableCell)) |
+ return; |
+ |
+ if (!backgroundObject) |
+ return; |
+ |
+ if (m_renderTableCell.style()->visibility() != VISIBLE) |
+ return; |
+ |
+ RenderTable* tableElt = m_renderTableCell.table(); |
+ if (!tableElt->collapseBorders() && m_renderTableCell.style()->emptyCells() == HIDE && !m_renderTableCell.firstChild()) |
+ return; |
+ |
+ LayoutPoint adjustedPaintOffset = paintOffset; |
+ if (backgroundObject != &m_renderTableCell) |
+ adjustedPaintOffset.moveBy(m_renderTableCell.location()); |
+ |
+ Color c = backgroundObject->resolveColor(CSSPropertyBackgroundColor); |
+ const FillLayer& bgLayer = backgroundObject->style()->backgroundLayers(); |
+ |
+ if (bgLayer.hasImage() || c.alpha()) { |
+ // We have to clip here because the background would paint |
+ // on top of the borders otherwise. This only matters for cells and rows. |
+ bool shouldClip = backgroundObject->hasLayer() && (backgroundObject == &m_renderTableCell || backgroundObject == m_renderTableCell.parent()) && tableElt->collapseBorders(); |
+ GraphicsContextStateSaver stateSaver(*paintInfo.context, shouldClip); |
+ if (shouldClip) { |
+ LayoutRect clipRect(adjustedPaintOffset.x() + m_renderTableCell.borderLeft(), adjustedPaintOffset.y() + m_renderTableCell.borderTop(), |
+ m_renderTableCell.width() - m_renderTableCell.borderLeft() - m_renderTableCell.borderRight(), |
+ m_renderTableCell.height() - m_renderTableCell.borderTop() - m_renderTableCell.borderBottom()); |
+ paintInfo.context->clip(clipRect); |
+ } |
+ BoxPainter(m_renderTableCell).paintFillLayers(paintInfo, c, bgLayer, LayoutRect(adjustedPaintOffset, m_renderTableCell.pixelSnappedSize()), BackgroundBleedNone, CompositeSourceOver, backgroundObject); |
+ } |
+} |
+ |
+void TableCellPainter::paintBoxDecorationBackground(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
+{ |
+ if (!paintInfo.shouldPaintWithinRoot(&m_renderTableCell)) |
+ return; |
+ |
+ RenderTable* tableElt = m_renderTableCell.table(); |
+ if (!tableElt->collapseBorders() && m_renderTableCell.style()->emptyCells() == HIDE && !m_renderTableCell.firstChild()) |
+ return; |
+ |
+ LayoutRect paintRect = LayoutRect(paintOffset, m_renderTableCell.pixelSnappedSize()); |
+ DrawingRecorder recorder(paintInfo.context, &m_renderTableCell, paintInfo.phase, pixelSnappedIntRect(paintRect)); |
+ BoxPainter::paintBoxShadow(paintInfo, paintRect, m_renderTableCell.style(), Normal); |
+ |
+ // Paint our cell background. |
+ paintBackgroundsBehindCell(paintInfo, paintOffset, &m_renderTableCell); |
+ |
+ BoxPainter::paintBoxShadow(paintInfo, paintRect, m_renderTableCell.style(), Inset); |
+ |
+ if (!m_renderTableCell.style()->hasBorder() || tableElt->collapseBorders()) |
+ return; |
+ |
+ BoxPainter::paintBorder(m_renderTableCell, paintInfo, paintRect, m_renderTableCell.style()); |
+} |
+ |
+void TableCellPainter::paintMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
+{ |
+ if (m_renderTableCell.style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask) |
+ return; |
+ |
+ RenderTable* tableElt = m_renderTableCell.table(); |
+ if (!tableElt->collapseBorders() && m_renderTableCell.style()->emptyCells() == HIDE && !m_renderTableCell.firstChild()) |
+ return; |
+ |
+ BoxPainter(m_renderTableCell).paintMaskImages(paintInfo, LayoutRect(paintOffset, m_renderTableCell.pixelSnappedSize())); |
+} |
+ |
+} // namespace blink |
+ |