Index: Source/platform/graphics/GraphicsContext.cpp |
diff --git a/Source/platform/graphics/GraphicsContext.cpp b/Source/platform/graphics/GraphicsContext.cpp |
index eb7f45712d580d03000b4ab6cf538b52f9f6aab8..3baa92ff0c32abab523a7540a7aee2b122fc4499 100644 |
--- a/Source/platform/graphics/GraphicsContext.cpp |
+++ b/Source/platform/graphics/GraphicsContext.cpp |
@@ -419,19 +419,6 @@ void GraphicsContext::adjustTextRenderMode(SkPaint* paint) const |
paint->setLCDRenderText(couldUseLCDRenderedText()); |
} |
-bool GraphicsContext::couldUseLCDRenderedText() const |
-{ |
- ASSERT(m_canvas); |
- // Our layers only have a single alpha channel. This means that subpixel |
- // rendered text cannot be composited correctly when the layer is |
- // collapsed. Therefore, subpixel text is contextDisabled when we are drawing |
- // onto a layer. |
- if (contextDisabled() || m_canvas->isDrawingToLayer() || !isCertainlyOpaque()) |
- return false; |
- |
- return shouldSmoothFonts(); |
-} |
- |
void GraphicsContext::setCompositeOperation(CompositeOperator compositeOperation, WebBlendMode blendMode) |
{ |
if (contextDisabled()) |