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Side by Side Diff: tests/BitmapHeapTest.cpp

Issue 723593002: Start stripping out complicated parts of SkPicture{Record,Data}. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBitmap.h" 8 #include "SkBitmap.h"
9 #include "SkBitmapHeap.h" 9 #include "SkBitmapHeap.h"
10 #include "SkColor.h" 10 #include "SkColor.h"
11 #include "SkFlattenable.h" 11 #include "SkFlattenable.h"
12 #include "SkWriteBuffer.h" 12 #include "SkWriteBuffer.h"
13 #include "SkPictureFlat.h" 13 #include "SkPictureFlat.h"
14 #include "SkRefCnt.h" 14 #include "SkRefCnt.h"
15 #include "SkShader.h" 15 #include "SkShader.h"
16 #include "Test.h" 16 #include "Test.h"
17 17
18 struct SimpleFlatController : public SkFlatController {
19 SimpleFlatController() : SkFlatController() {}
robertphillips 2014/11/12 17:14:42 SK_OVERRIDE on these two ?
20 virtual void* allocThrow(size_t bytes) { return sk_malloc_throw(bytes); }
21 virtual void unalloc(void* ptr) { sk_free(ptr); }
22 void setBitmapStorage(SkBitmapHeap* h) { this->setBitmapHeap(h); }
23 };
24
18 struct SkShaderTraits { 25 struct SkShaderTraits {
19 static void Flatten(SkWriteBuffer& buffer, const SkShader& shader) { 26 static void Flatten(SkWriteBuffer& buffer, const SkShader& shader) {
20 buffer.writeFlattenable(&shader); 27 buffer.writeFlattenable(&shader);
21 } 28 }
22 }; 29 };
23 typedef SkFlatDictionary<SkShader, SkShaderTraits> FlatDictionary; 30 typedef SkFlatDictionary<SkShader, SkShaderTraits> FlatDictionary;
24 31
25 class SkBitmapHeapTester { 32 class SkBitmapHeapTester {
26
27 public: 33 public:
28 static int32_t GetRefCount(const SkBitmapHeapEntry* entry) { 34 static int32_t GetRefCount(const SkBitmapHeapEntry* entry) {
29 return entry->fRefCount; 35 return entry->fRefCount;
30 } 36 }
31 }; 37 };
32 38
33 DEF_TEST(BitmapHeap, reporter) { 39 DEF_TEST(BitmapHeap, reporter) {
34 // Create a bitmap shader. 40 // Create a bitmap shader.
35 SkBitmap bm; 41 SkBitmap bm;
36 bm.allocN32Pixels(2, 2); 42 bm.allocN32Pixels(2, 2);
37 bm.eraseColor(SK_ColorRED); 43 bm.eraseColor(SK_ColorRED);
38 uint32_t* pixel = bm.getAddr32(1,0); 44 uint32_t* pixel = bm.getAddr32(1,0);
39 *pixel = SK_ColorBLUE; 45 *pixel = SK_ColorBLUE;
40 46
41 SkShader* bitmapShader = SkShader::CreateBitmapShader(bm, SkShader::kRepeat_ TileMode, 47 SkShader* bitmapShader = SkShader::CreateBitmapShader(bm, SkShader::kRepeat_ TileMode,
42 SkShader::kRepeat_Tile Mode); 48 SkShader::kRepeat_Tile Mode);
43 SkAutoTUnref<SkShader> aur(bitmapShader); 49 SkAutoTUnref<SkShader> aur(bitmapShader);
44 50
45 // Flatten, storing it in the bitmap heap. 51 // Flatten, storing it in the bitmap heap.
46 SkBitmapHeap heap(1, 1); 52 SkBitmapHeap heap(1, 1);
47 SkChunkFlatController controller(1024); 53 SimpleFlatController controller;
48 controller.setBitmapStorage(&heap); 54 controller.setBitmapStorage(&heap);
49 FlatDictionary dictionary(&controller); 55 FlatDictionary dictionary(&controller);
50 56
51 // Dictionary and heap start off empty. 57 // Dictionary and heap start off empty.
52 REPORTER_ASSERT(reporter, heap.count() == 0); 58 REPORTER_ASSERT(reporter, heap.count() == 0);
53 REPORTER_ASSERT(reporter, dictionary.count() == 0); 59 REPORTER_ASSERT(reporter, dictionary.count() == 0);
54 60
55 heap.deferAddingOwners(); 61 heap.deferAddingOwners();
56 int index = dictionary.find(*bitmapShader); 62 int index = dictionary.find(*bitmapShader);
57 heap.endAddingOwnersDeferral(true); 63 heap.endAddingOwnersDeferral(true);
(...skipping 18 matching lines...) Expand all
76 heap.deferAddingOwners(); 82 heap.deferAddingOwners();
77 index = dictionary.find(*bitmapShader); 83 index = dictionary.find(*bitmapShader);
78 heap.endAddingOwnersDeferral(false); 84 heap.endAddingOwnersDeferral(false);
79 85
80 // The dictionary should report the same index since the new entry is identi cal. 86 // The dictionary should report the same index since the new entry is identi cal.
81 // The bitmap heap should contain the bitmap, but with no references. 87 // The bitmap heap should contain the bitmap, but with no references.
82 REPORTER_ASSERT(reporter, 1 == index); 88 REPORTER_ASSERT(reporter, 1 == index);
83 REPORTER_ASSERT(reporter, heap.count() == 1); 89 REPORTER_ASSERT(reporter, heap.count() == 1);
84 REPORTER_ASSERT(reporter, SkBitmapHeapTester::GetRefCount(heap.getEntry(0)) == 0); 90 REPORTER_ASSERT(reporter, SkBitmapHeapTester::GetRefCount(heap.getEntry(0)) == 0);
85 } 91 }
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