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Side by Side Diff: src/gpu/gl/GrGLDefines.h

Issue 723453002: Remove unused NVPR related GL tokens (Closed) Base URL: https://skia.googlesource.com/skia.git@nvpr-conics
Patch Set: rebase without conics dep Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 9
10 #ifndef GrGLDefines_DEFINED 10 #ifndef GrGLDefines_DEFINED
(...skipping 781 matching lines...) Expand 10 before | Expand all | Expand 10 after
792 #define GR_GL_FRAMEBUFFER_BINDING 0x8CA6 792 #define GR_GL_FRAMEBUFFER_BINDING 0x8CA6
793 #define GR_GL_RENDERBUFFER_BINDING 0x8CA7 793 #define GR_GL_RENDERBUFFER_BINDING 0x8CA7
794 #define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8 794 #define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8
795 795
796 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 796 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
797 797
798 /* Path Rendering */ 798 /* Path Rendering */
799 // commands 799 // commands
800 #define GR_GL_CLOSE_PATH 0x00 800 #define GR_GL_CLOSE_PATH 0x00
801 #define GR_GL_MOVE_TO 0x02 801 #define GR_GL_MOVE_TO 0x02
802 #define GR_GL_RELATIVE_MOVE_TO 0x03
803 #define GR_GL_LINE_TO 0x04 802 #define GR_GL_LINE_TO 0x04
804 #define GR_GL_RELATIVE_LINE_TO 0x05
805 #define GR_GL_HORIZONTAL_LINE_TO 0x06
806 #define GR_GL_RELATIVE_HORIZONTAL_LINE_TO 0x07
807 #define GR_GL_VERTICAL_LINE_TO 0x08
808 #define GR_GL_RELATIVE_VERTICAL_LINE_TO 0x09
809 #define GR_GL_QUADRATIC_CURVE_TO 0x0A 803 #define GR_GL_QUADRATIC_CURVE_TO 0x0A
810 #define GR_GL_RELATIVE_QUADRATIC_CURVE_TO 0x0B
811 #define GR_GL_CUBIC_CURVE_TO 0x0C 804 #define GR_GL_CUBIC_CURVE_TO 0x0C
812 #define GR_GL_RELATIVE_CUBIC_CURVE_TO 0x0D
813 #define GR_GL_SMOOTH_QUADRATIC_CURVE_TO 0x0E
814 #define GR_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO 0x0F
815 #define GR_GL_SMOOTH_CUBIC_CURVE_TO 0x10
816 #define GR_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO 0x11
817 #define GR_GL_SMALL_CCW_ARC_TO 0x12
818 #define GR_GL_RELATIVE_SMALL_CCW_ARC_TO 0x13
819 #define GR_GL_SMALL_CW_ARC_TO 0x14
820 #define GR_GL_RELATIVE_SMALL_CW_ARC_TO 0x15
821 #define GR_GL_LARGE_CCW_ARC_TO 0x16
822 #define GR_GL_RELATIVE_LARGE_CCW_ARC_TO 0x17
823 #define GR_GL_LARGE_CW_ARC_TO 0x18
824 #define GR_GL_RELATIVE_LARGE_CW_ARC_TO 0x19
825 #define GR_GL_CIRCULAR_CCW_ARC_TO 0xF8
826 #define GR_GL_CIRCULAR_CW_ARC_TO 0xFA
827 #define GR_GL_CIRCULAR_TANGENT_ARC_TO 0xFC
828 #define GR_GL_ARC_TO 0xFE
829 #define GR_GL_RELATIVE_ARC_TO 0xFF
830 805
831 // path parameters 806 // path parameters
832 #define GR_GL_PATH_STROKE_WIDTH 0x9075 807 #define GR_GL_PATH_STROKE_WIDTH 0x9075
833 #define GR_GL_PATH_INITIAL_END_CAP 0x9077 808 #define GR_GL_PATH_END_CAPS 0x9076
834 #define GR_GL_PATH_TERMINAL_END_CAP 0x9078
835 #define GR_GL_PATH_JOIN_STYLE 0x9079 809 #define GR_GL_PATH_JOIN_STYLE 0x9079
836 #define GR_GL_PATH_MITER_LIMIT 0x907A 810 #define GR_GL_PATH_MITER_LIMIT 0x907A
837 #define GR_GL_PATH_INITIAL_DASH_CAP 0x907C
838 #define GR_GL_PATH_TERMINAL_DASH_CAP 0x907D
839 #define GR_GL_PATH_DASH_OFFSET 0x907E
840 #define GR_GL_PATH_CLIENT_LENGTH 0x907F
841 #define GR_GL_PATH_DASH_OFFSET_RESET 0x90B4
842 #define GR_GL_PATH_FILL_MODE 0x9080
843 #define GR_GL_PATH_FILL_MASK 0x9081
844 #define GR_GL_PATH_FILL_COVER_MODE 0x9082
845 #define GR_GL_PATH_STROKE_COVER_MODE 0x9083
846 #define GR_GL_PATH_STROKE_MASK 0x9084
847 #define GR_GL_PATH_END_CAPS 0x9076
848 #define GR_GL_PATH_DASH_CAPS 0x907B
849 #define GR_GL_PATH_COMMAND_COUNT 0x909D
850 #define GR_GL_PATH_COORD_COUNT 0x909E
851 #define GR_GL_PATH_DASH_ARRAY_COUNT 0x909F
852 #define GR_GL_PATH_FILL_BOUNDING_BOX 0x90A1
853 #define GR_GL_PATH_STROKE_BOUNDING_BOX 0x90A2
854 811
855 // fill modes 812 // fill modes
856 /* GL_INVERT */
857 #define GR_GL_COUNT_UP 0x9088 813 #define GR_GL_COUNT_UP 0x9088
858 #define GR_GL_COUNT_DOWN 0x9089
859 /* GL_PATH_FILL_MODE_NV */
860
861 // gen mode
862 /* GL_NONE */
863 /* GL_EYE_LINEAR */
864 /* GL_OBJECT_LINEAR */
865 #define GR_GL_PATH_OBJECT_BOUNDING_BOX 0x908A
866 814
867 // cover mode 815 // cover mode
868 #define GR_GL_CONVEX_HULL 0x908B
869 #define GR_GL_BOUNDING_BOX 0x908D 816 #define GR_GL_BOUNDING_BOX 0x908D
870 #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C 817 #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C
871 /* GL_PATH_FILL_COVER_MODE_NV */
872 818
873 // transform type 819 // transform type
874 /* GL_NONE */
875 #define GR_GL_TRANSLATE_X 0x908E 820 #define GR_GL_TRANSLATE_X 0x908E
876 #define GR_GL_TRANSLATE_Y 0x908F 821 #define GR_GL_TRANSLATE_Y 0x908F
877 #define GR_GL_TRANSLATE_2D 0x9090 822 #define GR_GL_TRANSLATE_2D 0x9090
878 #define GR_GL_TRANSLATE_3D 0x9091
879 #define GR_GL_AFFINE_2D 0x9092
880 #define GR_GL_AFFINE_3D 0x9094
881 #define GR_GL_TRANSPOSE_AFFINE_2D 0x9096 823 #define GR_GL_TRANSPOSE_AFFINE_2D 0x9096
882 #define GR_GL_TRANSPOSE_AFFINE_3D 0x9098
883
884 824
885 // cap/dash values 825 // cap/dash values
886 /* GL_FLAT */
887 #define GR_GL_SQUARE 0x90A3 826 #define GR_GL_SQUARE 0x90A3
888 #define GR_GL_ROUND 0x90A4 827 #define GR_GL_ROUND 0x90A4
889 #define GR_GL_TRIANGULAR 0x90A5
890 828
891 // join values 829 // join values
892 /* GL_NONE */
893 /* GL_ROUND_NV */
894 #define GR_GL_BEVEL 0x90A6 830 #define GR_GL_BEVEL 0x90A6
895 #define GR_GL_MITER_REVERT 0x90A7 831 #define GR_GL_MITER_REVERT 0x90A7
896 #define GR_GL_MITER_TRUNCATE 0x90A8
897 832
898 // glyph loading values 833 // glyph loading values
899 #define GR_GL_STANDARD_FONT_NAME 0x9072
900 #define GR_GL_SYSTEM_FONT_NAME 0x9073
901 #define GR_GL_FILE_NAME 0x9074
902 #define GR_GL_STANDARD_FONT_FORMAT 0x936C 834 #define GR_GL_STANDARD_FONT_FORMAT 0x936C
903 #define GR_GL_SKIP_MISSING_GLYPH 0x90A9
904 #define GR_GL_USE_MISSING_GLYPH 0x90AA
905 #define GR_GL_FONT_GLYPHS_AVAILABLE 0x9368 835 #define GR_GL_FONT_GLYPHS_AVAILABLE 0x9368
906 #define GR_GL_FONT_TARGET_UNAVAILABLE 0x9369
907 #define GR_GL_FONT_UNAVAILABLE 0x936A
908 #define GR_GL_FONT_UNINTELLIGIBLE 0x936B
909 /* GL_INVALID_ENUM */
910 /* GL_INVALID_VALUE */
911 /* GL_OUT_OF_MEMORY */
912 836
913 // NV_path_rendering extension to ARB_program_interface_query: 837 // NV_path_rendering extension to ARB_program_interface_query:
914 // .. corresponds to the set of active input variables used by the fragment 838 // .. corresponds to the set of active input variables used by the fragment
915 // shader stage of <program> (if a fragment stage exists). 839 // shader stage of <program> (if a fragment stage exists).
916 #define GR_GL_FRAGMENT_INPUT 0x936D 840 #define GR_GL_FRAGMENT_INPUT 0x936D
917 841
918 // NV_path_rendering extension to EXT_direct_state_access: 842 // NV_path_rendering extension to EXT_direct_state_access:
919 // [the matrix functions] must support the PATH_PROJECTION_NV and 843 // [the matrix functions] must support the PATH_PROJECTION_NV and
920 // PATH_MODELVIEW_NV tokens for matrixMode. 844 // PATH_MODELVIEW_NV tokens for matrixMode.
921 #define GR_GL_PATH_PROJECTION 0x1701 845 #define GR_GL_PATH_PROJECTION 0x1701
922 #define GR_GL_PATH_MODELVIEW 0x1700 846 #define GR_GL_PATH_MODELVIEW 0x1700
923 847
924 /* ARM specific define for MSAA support on framebuffer fetch */ 848 /* ARM specific define for MSAA support on framebuffer fetch */
925 #define GR_GL_FETCH_PER_SAMPLE_ARM 0x8F65 849 #define GR_GL_FETCH_PER_SAMPLE_ARM 0x8F65
926 850
927 #endif 851 #endif
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