Index: gpu/GLES2/extensions/CHROMIUM/CHROMIUM_subscribe_uniform.txt |
diff --git a/gpu/GLES2/extensions/CHROMIUM/CHROMIUM_subscribe_uniform.txt b/gpu/GLES2/extensions/CHROMIUM/CHROMIUM_subscribe_uniform.txt |
new file mode 100644 |
index 0000000000000000000000000000000000000000..2427d329f3c5d4428c5a0d6f9d9536fb48a471d4 |
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+Name |
+ |
+ CHROMIUM_subscribe_uniform |
+ |
+Name Strings |
+ |
+ CHROMIUM_subscribe_uniform |
+ |
+Version |
+ |
+ Last Modifed Date: October 30, 2014 |
+ |
+Dependencies |
+ |
+ OpenGL ES 2.0 is required. |
+ |
+Overview |
+ |
+ Allows clients to subscribe to a set of input uniforms which can |
+ be populated within buffers and used to modify uniform variables within |
+ their programs. |
+ |
+ Decreases percieved latency for operations performed against these |
+ uniforms. |
+ |
+New Tokens |
+ |
+ Accepted by the <target> parameter of glBindValueBufferCHROMIUM, |
+ glSubscribeValueCHROMIUM, glPopulateSubscribedValuesCHROMIUM and |
+ glUniformValueBufferCHROMIUM |
+ |
+ GL_SUBSCRIBED_VALUES_BUFFER_CHROMIUM 0x924B |
+ |
+ Accepted by the <subscription> parameter of glSubscribeValueCHROMIUM and |
+ glUniformValueBufferCHROMIUM: |
+ |
+ GL_MOUSE_POSITION_CHROMIUM 0x924C |
+ |
+New Procedures and Functions |
+ |
+ The command |
+ |
+ void glGenValuebuffersCHROMIUM(GLsizei n, GLuint* buffers) |
+ |
+ Generates value buffer object names. |
+ <n> Specifies the number of value buffer object names to be generated. |
+ <buffers> Specifies an array in which the generated value buffer object |
+ names are stored. |
+ |
+ The command |
+ |
+ void glDeleteValuebuffersCHROMIUM(GLsizei n, const GLuint* valuebuffers) |
+ |
+ Deletes named value buffer objects. |
+ <n> Specifies the number of value buffer objects to be deleted. |
+ <buffers> Specifies an array of value buffer objects to be deleted. |
+ |
+ The command |
+ |
+ boolean glIsValuebufferCHROMIUM(GLuint buffer); |
+ |
+ Returns whether an object is a value buffer object. |
+ <buffer> Specifies the name of a buffer object. |
+ |
+ The command |
+ |
+ void glBindValuebufferCHROMIUM(GLenum target, GLuint buffer); |
+ |
+ Lets you use a named value buffer object. |
+ <target> Specifies the target to which the buffer object is bound. |
+ <buffer> Specifies the name of a buffer object. |
+ |
+ The command |
+ |
+ void glSubscribeValueCHROMIUM(GLenum target, GLenum subscription) |
+ |
+ Subscribes the currently bound buffer object to a subscription target. |
+ <target> Specifies the target to which the buffer object is bound. |
+ <subscription> Specifies the subscription to which the currently bound |
+ buffer object should be subscribed. |
+ |
+ The command |
+ |
+ void glPopulateSubscribedValuesCHROMIUM(GLenum target) |
+ |
+ Populates the currently bound buffer object with all subscription states |
+ to which it is subscribed. |
+ <target> Specifies the target to which the buffer object is bound. |
+ |
+ The command |
+ |
+ void glUniformValueBufferCHROMIUM(GLint location, GLenum target, |
+ GLenum subscription) |
+ |
+ Populates the uniform specified by location within the currently bound |
+ program with the value in the currently bound buffer for the subscription |
+ target. |
+ <location> Specifies the location of the uniform variable to by modified. |
+ <target> Specifies the target to which the buffer object is bound. |
+ <subscription> Specifies the subscription in the currently bound buffer |
+ whose value should be used to populate the uniform. |
+ |
+Errors |
+ |
+ None. |
+ |
+New State |
+ |
+ None. |
+ |
+Revision History |
+ |
+ 10/30/2014 Documented the extension |