Index: cc/output/gl_renderer.h |
diff --git a/cc/output/gl_renderer.h b/cc/output/gl_renderer.h |
index 4930204eb4c98c06a12db941ec2f263312b5cc00..ecadebbcc9479e3fb7cb4e17552607a5084fbe56 100644 |
--- a/cc/output/gl_renderer.h |
+++ b/cc/output/gl_renderer.h |
@@ -167,12 +167,6 @@ class CC_EXPORT GLRenderer : public DirectRenderer { |
DrawingFrame* frame, |
const RenderPassDrawQuad* quad, |
ScopedResource* background_texture); |
- scoped_ptr<ScopedResource> ApplyInverseTransformForBackgroundFilters( |
- DrawingFrame* frame, |
- const RenderPassDrawQuad* quad, |
- const gfx::Transform& contents_device_transform, |
- skia::RefPtr<SkImage> backdrop_bitmap, |
- const gfx::Rect& backdrop_bounding_rect); |
void DrawRenderPassQuad(DrawingFrame* frame, const RenderPassDrawQuad* quad); |
void DrawSolidColorQuad(const DrawingFrame* frame, |
@@ -208,12 +202,6 @@ class CC_EXPORT GLRenderer : public DirectRenderer { |
int matrix_location); |
void SetUseProgram(unsigned program); |
- void CopyTextureToFramebuffer(const DrawingFrame* frame, |
- int texture_id, |
- const gfx::Rect& rect, |
- const gfx::Transform& draw_matrix, |
- bool flip_vertically); |
- |
bool UseScopedTexture(DrawingFrame* frame, |
const ScopedResource* resource, |
const gfx::Rect& viewport_rect); |