| Index: gpu/command_buffer/common/capabilities.h
|
| diff --git a/gpu/command_buffer/common/capabilities.h b/gpu/command_buffer/common/capabilities.h
|
| index fff1ef854e39f07a74fbf0f2194b22ed2b2bfc31..224829c68b565c872fbcb23f3a21e4449aa94cbe 100644
|
| --- a/gpu/command_buffer/common/capabilities.h
|
| +++ b/gpu/command_buffer/common/capabilities.h
|
| @@ -7,9 +7,75 @@
|
|
|
| #include "gpu/gpu_export.h"
|
|
|
| +// From gl2.h. We want to avoid including gl headers because client-side and
|
| +// service-side headers conflict.
|
| +#define GL_FRAGMENT_SHADER 0x8B30
|
| +#define GL_VERTEX_SHADER 0x8B31
|
| +#define GL_LOW_FLOAT 0x8DF0
|
| +#define GL_MEDIUM_FLOAT 0x8DF1
|
| +#define GL_HIGH_FLOAT 0x8DF2
|
| +#define GL_LOW_INT 0x8DF3
|
| +#define GL_MEDIUM_INT 0x8DF4
|
| +#define GL_HIGH_INT 0x8DF5
|
| +
|
| namespace gpu {
|
|
|
| struct GPU_EXPORT Capabilities {
|
| + struct ShaderPrecision {
|
| + ShaderPrecision() : min_range(0), max_range(0), precision(0) {}
|
| + int min_range;
|
| + int max_range;
|
| + int precision;
|
| + };
|
| +
|
| + struct PerStagePrecisions {
|
| + PerStagePrecisions();
|
| +
|
| + ShaderPrecision low_int;
|
| + ShaderPrecision medium_int;
|
| + ShaderPrecision high_int;
|
| + ShaderPrecision low_float;
|
| + ShaderPrecision medium_float;
|
| + ShaderPrecision high_float;
|
| + };
|
| +
|
| + Capabilities();
|
| +
|
| + template <typename T>
|
| + void VisitStagePrecisions(unsigned stage,
|
| + PerStagePrecisions* precisions,
|
| + const T& visitor) {
|
| + visitor(stage, GL_LOW_INT, &precisions->low_int);
|
| + visitor(stage, GL_MEDIUM_INT, &precisions->medium_int);
|
| + visitor(stage, GL_HIGH_INT, &precisions->high_int);
|
| + visitor(stage, GL_LOW_FLOAT, &precisions->low_float);
|
| + visitor(stage, GL_MEDIUM_FLOAT, &precisions->medium_float);
|
| + visitor(stage, GL_HIGH_FLOAT, &precisions->high_float);
|
| + }
|
| +
|
| + template <typename T>
|
| + void VisitPrecisions(const T& visitor) {
|
| + VisitStagePrecisions(GL_VERTEX_SHADER, &vertex_shader_precisions, visitor);
|
| + VisitStagePrecisions(GL_FRAGMENT_SHADER, &fragment_shader_precisions,
|
| + visitor);
|
| + }
|
| +
|
| + PerStagePrecisions vertex_shader_precisions;
|
| + PerStagePrecisions fragment_shader_precisions;
|
| + int max_combined_texture_image_units;
|
| + int max_cube_map_texture_size;
|
| + int max_fragment_uniform_vectors;
|
| + int max_renderbuffer_size;
|
| + int max_texture_image_units;
|
| + int max_texture_size;
|
| + int max_varying_vectors;
|
| + int max_vertex_attribs;
|
| + int max_vertex_texture_image_units;
|
| + int max_vertex_uniform_vectors;
|
| + int num_compressed_texture_formats;
|
| + int num_shader_binary_formats;
|
| + int bind_generates_resource_chromium;
|
| +
|
| bool post_sub_buffer;
|
| bool egl_image_external;
|
| bool texture_format_bgra8888;
|
| @@ -25,8 +91,6 @@ struct GPU_EXPORT Capabilities {
|
| bool future_sync_points;
|
| bool blend_equation_advanced;
|
| bool blend_equation_advanced_coherent;
|
| -
|
| - Capabilities();
|
| };
|
|
|
| } // namespace gpu
|
|
|