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Unified Diff: ui/gl/gl_surface_egl.cc

Issue 723343002: Update from https://crrev.com/304121 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years, 1 month ago
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Index: ui/gl/gl_surface_egl.cc
diff --git a/ui/gl/gl_surface_egl.cc b/ui/gl/gl_surface_egl.cc
index c34ca0e70e7a25396a82cd9310a90c2ef0630cd6..19119a9bb0badfc69be76465e8488636a8b4f3d5 100644
--- a/ui/gl/gl_surface_egl.cc
+++ b/ui/gl/gl_surface_egl.cc
@@ -45,8 +45,11 @@ extern "C" {
#if !defined(EGL_PLATFORM_ANGLE_TYPE_ANGLE)
#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202
#endif
-#if !defined(EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE)
-#define EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE 0x3206
+#if !defined(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3207
+#endif
+#if !defined(EGL_PLATFORM_ANGLE_USE_WARP_ANGLE)
+#define EGL_PLATFORM_ANGLE_USE_WARP_ANGLE 0x3208
#endif
#endif // defined(OS_WIN)
@@ -54,8 +57,6 @@ using ui::GetLastEGLErrorString;
namespace gfx {
-unsigned int NativeViewGLSurfaceEGL::current_swap_generation_ = 0;
-
namespace {
EGLConfig g_config;
@@ -252,8 +253,8 @@ GLSurfaceEGL::~GLSurfaceEGL() {}
#if defined(OS_WIN)
static const EGLint kDisplayAttribsWarp[] {
- EGL_PLATFORM_ANGLE_TYPE_ANGLE,
- EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE,
+ EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ EGL_PLATFORM_ANGLE_USE_WARP_ANGLE, EGL_TRUE,
EGL_NONE
};
@@ -288,9 +289,7 @@ NativeViewGLSurfaceEGL::NativeViewGLSurfaceEGL(EGLNativeWindowType window)
surface_(NULL),
supports_post_sub_buffer_(false),
config_(NULL),
- size_(1, 1),
- swap_interval_(1),
- swap_generation_(0) {
+ size_(1, 1) {
#if defined(OS_ANDROID)
if (window)
ANativeWindow_acquire(window);
@@ -454,37 +453,12 @@ bool NativeViewGLSurfaceEGL::SwapBuffers() {
"width", GetSize().width(),
"height", GetSize().height());
-#if defined(OS_WIN)
- bool force_no_vsync = false;
- if (swap_interval_ != 0) {
- // This code is a simple way of enforcing that only one surface actually
- // vsyncs per frame. This provides single window cases a stable refresh
- // while allowing multi-window cases to not slow down due to multiple syncs
- // on a single thread. A better way to fix this problem would be to have
- // each surface present on its own thread.
- if (current_swap_generation_ == swap_generation_) {
- current_swap_generation_++;
- } else {
- force_no_vsync = true;
- eglSwapInterval(GetDisplay(), 0);
- }
-
- swap_generation_ = current_swap_generation_;
- }
-#endif
-
if (!eglSwapBuffers(GetDisplay(), surface_)) {
DVLOG(1) << "eglSwapBuffers failed with error "
<< GetLastEGLErrorString();
return false;
}
-#if defined(OS_WIN)
- if (force_no_vsync) {
- eglSwapInterval(GetDisplay(), swap_interval_);
- }
-#endif
-
return true;
}
@@ -559,10 +533,6 @@ VSyncProvider* NativeViewGLSurfaceEGL::GetVSyncProvider() {
return vsync_provider_.get();
}
-void NativeViewGLSurfaceEGL::SetSwapInterval(int interval) {
- swap_interval_ = interval;
-}
-
NativeViewGLSurfaceEGL::~NativeViewGLSurfaceEGL() {
Destroy();
#if defined(OS_ANDROID)
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