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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/context_group.h" | 5 #include "gpu/command_buffer/service/context_group.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
11 #include "base/strings/string_util.h" | 11 #include "base/strings/string_util.h" |
12 #include "base/sys_info.h" | 12 #include "base/sys_info.h" |
13 #include "gpu/command_buffer/service/buffer_manager.h" | 13 #include "gpu/command_buffer/service/buffer_manager.h" |
14 #include "gpu/command_buffer/service/framebuffer_manager.h" | 14 #include "gpu/command_buffer/service/framebuffer_manager.h" |
15 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 15 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
16 #include "gpu/command_buffer/service/gpu_switches.h" | 16 #include "gpu/command_buffer/service/gpu_switches.h" |
17 #include "gpu/command_buffer/service/mailbox_manager_impl.h" | 17 #include "gpu/command_buffer/service/mailbox_manager_impl.h" |
18 #include "gpu/command_buffer/service/memory_tracking.h" | 18 #include "gpu/command_buffer/service/memory_tracking.h" |
19 #include "gpu/command_buffer/service/program_manager.h" | 19 #include "gpu/command_buffer/service/program_manager.h" |
20 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 20 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
21 #include "gpu/command_buffer/service/shader_manager.h" | 21 #include "gpu/command_buffer/service/shader_manager.h" |
22 #include "gpu/command_buffer/service/texture_manager.h" | 22 #include "gpu/command_buffer/service/texture_manager.h" |
23 #include "gpu/command_buffer/service/transfer_buffer_manager.h" | 23 #include "gpu/command_buffer/service/transfer_buffer_manager.h" |
| 24 #include "gpu/command_buffer/service/valuebuffer_manager.h" |
24 #include "ui/gl/gl_implementation.h" | 25 #include "ui/gl/gl_implementation.h" |
25 | 26 |
26 namespace gpu { | 27 namespace gpu { |
27 namespace gles2 { | 28 namespace gles2 { |
28 | 29 |
29 ContextGroup::ContextGroup( | 30 ContextGroup::ContextGroup( |
30 const scoped_refptr<MailboxManager>& mailbox_manager, | 31 const scoped_refptr<MailboxManager>& mailbox_manager, |
31 const scoped_refptr<MemoryTracker>& memory_tracker, | 32 const scoped_refptr<MemoryTracker>& memory_tracker, |
32 const scoped_refptr<ShaderTranslatorCache>& shader_translator_cache, | 33 const scoped_refptr<ShaderTranslatorCache>& shader_translator_cache, |
33 const scoped_refptr<FeatureInfo>& feature_info, | 34 const scoped_refptr<FeatureInfo>& feature_info, |
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114 | 115 |
115 const bool depth24_supported = feature_info_->feature_flags().oes_depth24; | 116 const bool depth24_supported = feature_info_->feature_flags().oes_depth24; |
116 | 117 |
117 buffer_manager_.reset( | 118 buffer_manager_.reset( |
118 new BufferManager(memory_tracker_.get(), feature_info_.get())); | 119 new BufferManager(memory_tracker_.get(), feature_info_.get())); |
119 framebuffer_manager_.reset( | 120 framebuffer_manager_.reset( |
120 new FramebufferManager(max_draw_buffers_, max_color_attachments_)); | 121 new FramebufferManager(max_draw_buffers_, max_color_attachments_)); |
121 renderbuffer_manager_.reset(new RenderbufferManager( | 122 renderbuffer_manager_.reset(new RenderbufferManager( |
122 memory_tracker_.get(), max_renderbuffer_size, max_samples, | 123 memory_tracker_.get(), max_renderbuffer_size, max_samples, |
123 depth24_supported)); | 124 depth24_supported)); |
| 125 valuebuffer_manager_.reset(new ValuebufferManager()); |
124 shader_manager_.reset(new ShaderManager()); | 126 shader_manager_.reset(new ShaderManager()); |
125 | 127 |
126 // Lookup GL things we need to know. | 128 // Lookup GL things we need to know. |
127 const GLint kGLES2RequiredMinimumVertexAttribs = 8u; | 129 const GLint kGLES2RequiredMinimumVertexAttribs = 8u; |
128 if (!QueryGLFeatureU( | 130 if (!QueryGLFeatureU( |
129 GL_MAX_VERTEX_ATTRIBS, kGLES2RequiredMinimumVertexAttribs, | 131 GL_MAX_VERTEX_ATTRIBS, kGLES2RequiredMinimumVertexAttribs, |
130 &max_vertex_attribs_)) { | 132 &max_vertex_attribs_)) { |
131 LOG(ERROR) << "ContextGroup::Initialize failed because too few " | 133 LOG(ERROR) << "ContextGroup::Initialize failed because too few " |
132 << "vertex attributes supported."; | 134 << "vertex attributes supported."; |
133 return false; | 135 return false; |
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293 if (texture_manager_) | 295 if (texture_manager_) |
294 texture_manager_->set_framebuffer_manager(NULL); | 296 texture_manager_->set_framebuffer_manager(NULL); |
295 framebuffer_manager_.reset(); | 297 framebuffer_manager_.reset(); |
296 } | 298 } |
297 | 299 |
298 if (renderbuffer_manager_ != NULL) { | 300 if (renderbuffer_manager_ != NULL) { |
299 renderbuffer_manager_->Destroy(have_context); | 301 renderbuffer_manager_->Destroy(have_context); |
300 renderbuffer_manager_.reset(); | 302 renderbuffer_manager_.reset(); |
301 } | 303 } |
302 | 304 |
| 305 if (valuebuffer_manager_ != NULL) { |
| 306 valuebuffer_manager_->Destroy(); |
| 307 valuebuffer_manager_.reset(); |
| 308 } |
| 309 |
303 if (texture_manager_ != NULL) { | 310 if (texture_manager_ != NULL) { |
304 texture_manager_->Destroy(have_context); | 311 texture_manager_->Destroy(have_context); |
305 texture_manager_.reset(); | 312 texture_manager_.reset(); |
306 } | 313 } |
307 | 314 |
308 if (program_manager_ != NULL) { | 315 if (program_manager_ != NULL) { |
309 program_manager_->Destroy(have_context); | 316 program_manager_->Destroy(have_context); |
310 program_manager_.reset(); | 317 program_manager_.reset(); |
311 } | 318 } |
312 | 319 |
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371 GLenum pname, GLint min_required, uint32* v) { | 378 GLenum pname, GLint min_required, uint32* v) { |
372 uint32 value = 0; | 379 uint32 value = 0; |
373 GetIntegerv(pname, &value); | 380 GetIntegerv(pname, &value); |
374 bool result = CheckGLFeatureU(min_required, &value); | 381 bool result = CheckGLFeatureU(min_required, &value); |
375 *v = value; | 382 *v = value; |
376 return result; | 383 return result; |
377 } | 384 } |
378 | 385 |
379 } // namespace gles2 | 386 } // namespace gles2 |
380 } // namespace gpu | 387 } // namespace gpu |
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