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Side by Side Diff: cc/input/input_handler.h

Issue 723343002: Update from https://crrev.com/304121 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years, 1 month ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_INPUT_INPUT_HANDLER_H_ 5 #ifndef CC_INPUT_INPUT_HANDLER_H_
6 #define CC_INPUT_INPUT_HANDLER_H_ 6 #define CC_INPUT_INPUT_HANDLER_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
9 #include "base/time/time.h" 10 #include "base/time/time.h"
10 #include "cc/base/cc_export.h" 11 #include "cc/base/cc_export.h"
11 #include "cc/base/swap_promise_monitor.h" 12 #include "cc/base/swap_promise_monitor.h"
12 #include "cc/input/scrollbar.h" 13 #include "cc/input/scrollbar.h"
13 14
14 namespace gfx { 15 namespace gfx {
15 class Point; 16 class Point;
16 class PointF; 17 class PointF;
17 class Vector2d; 18 class Vector2d;
18 class Vector2dF; 19 class Vector2dF;
19 } 20 }
20 21
21 namespace ui { struct LatencyInfo; } 22 namespace ui { struct LatencyInfo; }
22 23
23 namespace cc { 24 namespace cc {
24 25
25 class LayerScrollOffsetDelegate; 26 class LayerScrollOffsetDelegate;
27 class ScrollElasticityHelper;
28
29 struct CC_EXPORT InputHandlerScrollResult {
30 InputHandlerScrollResult();
31 // Did any layer scroll as a result this ScrollBy call?
32 bool did_scroll;
33 // Was any of the scroll delta argument to this ScrollBy call not used?
34 bool did_overscroll_root;
35 // The total overscroll that has been accumulated by all ScrollBy calls that
36 // have had overscroll since the last ScrollBegin call. This resets upon a
37 // ScrollBy with no overscroll.
38 gfx::Vector2dF accumulated_root_overscroll;
39 // The amount of the scroll delta argument to this ScrollBy call that was not
40 // used for scrolling.
41 gfx::Vector2dF unused_scroll_delta;
42 };
26 43
27 class CC_EXPORT InputHandlerClient { 44 class CC_EXPORT InputHandlerClient {
28 public: 45 public:
29 virtual ~InputHandlerClient() {} 46 virtual ~InputHandlerClient() {}
30 47
31 virtual void WillShutdown() = 0; 48 virtual void WillShutdown() = 0;
32 virtual void Animate(base::TimeTicks time) = 0; 49 virtual void Animate(base::TimeTicks time) = 0;
33 virtual void MainThreadHasStoppedFlinging() = 0; 50 virtual void MainThreadHasStoppedFlinging() = 0;
34 51
35 // Called when scroll deltas reaching the root scrolling layer go unused.
36 // The accumulated overscroll is scoped by the most recent call to
37 // InputHandler::ScrollBegin.
38 virtual void DidOverscroll(const gfx::PointF& causal_event_viewport_point,
39 const gfx::Vector2dF& accumulated_overscroll,
40 const gfx::Vector2dF& latest_overscroll_delta) = 0;
41
42 protected: 52 protected:
43 InputHandlerClient() {} 53 InputHandlerClient() {}
44 54
45 private: 55 private:
46 DISALLOW_COPY_AND_ASSIGN(InputHandlerClient); 56 DISALLOW_COPY_AND_ASSIGN(InputHandlerClient);
47 }; 57 };
48 58
49 // The InputHandler is a way for the embedders to interact with the impl thread 59 // The InputHandler is a way for the embedders to interact with the impl thread
50 // side of the compositor implementation. There is one InputHandler per 60 // side of the compositor implementation. There is one InputHandler per
51 // LayerTreeHost. To use the input handler, implement the InputHanderClient 61 // LayerTreeHost. To use the input handler, implement the InputHanderClient
(...skipping 26 matching lines...) Expand all
78 ScrollInputType type) = 0; 88 ScrollInputType type) = 0;
79 89
80 virtual ScrollStatus ScrollAnimated(const gfx::Point& viewport_point, 90 virtual ScrollStatus ScrollAnimated(const gfx::Point& viewport_point,
81 const gfx::Vector2dF& scroll_delta) = 0; 91 const gfx::Vector2dF& scroll_delta) = 0;
82 92
83 // Scroll the selected layer starting at the given position. If the scroll 93 // Scroll the selected layer starting at the given position. If the scroll
84 // type given to ScrollBegin was a gesture, then the scroll point and delta 94 // type given to ScrollBegin was a gesture, then the scroll point and delta
85 // should be in viewport (logical pixel) coordinates. Otherwise they are in 95 // should be in viewport (logical pixel) coordinates. Otherwise they are in
86 // scrolling layer's (logical pixel) space. If there is no room to move the 96 // scrolling layer's (logical pixel) space. If there is no room to move the
87 // layer in the requested direction, its first ancestor layer that can be 97 // layer in the requested direction, its first ancestor layer that can be
88 // scrolled will be moved instead. If no layer can be moved in the requested 98 // scrolled will be moved instead. The return value's |did_scroll| field is
89 // direction at all, then false is returned. If any layer is moved, then 99 // set to false if no layer can be moved in the requested direction at all,
90 // true is returned. 100 // and set to true if any layer is moved.
91 // If the scroll delta hits the root layer, and the layer can no longer move, 101 // If the scroll delta hits the root layer, and the layer can no longer move,
92 // the root overscroll accumulated within this ScrollBegin() scope is reported 102 // the root overscroll accumulated within this ScrollBegin() scope is reported
93 // to the client. 103 // in the return value's |accumulated_overscroll| field.
94 // Should only be called if ScrollBegin() returned ScrollStarted. 104 // Should only be called if ScrollBegin() returned ScrollStarted.
95 virtual bool ScrollBy(const gfx::Point& viewport_point, 105 virtual InputHandlerScrollResult ScrollBy(
96 const gfx::Vector2dF& scroll_delta) = 0; 106 const gfx::Point& viewport_point,
107 const gfx::Vector2dF& scroll_delta) = 0;
97 108
98 virtual bool ScrollVerticallyByPage(const gfx::Point& viewport_point, 109 virtual bool ScrollVerticallyByPage(const gfx::Point& viewport_point,
99 ScrollDirection direction) = 0; 110 ScrollDirection direction) = 0;
100 111
101 // Returns ScrollStarted if a layer was being actively being scrolled, 112 // Returns ScrollStarted if a layer was being actively being scrolled,
102 // ScrollIgnored if not. 113 // ScrollIgnored if not.
103 virtual ScrollStatus FlingScrollBegin() = 0; 114 virtual ScrollStatus FlingScrollBegin() = 0;
104 115
105 virtual void MouseMoveAt(const gfx::Point& mouse_position) = 0; 116 virtual void MouseMoveAt(const gfx::Point& mouse_position) = 0;
106 117
(...skipping 26 matching lines...) Expand all
133 virtual bool HaveTouchEventHandlersAt(const gfx::Point& viewport_point) = 0; 144 virtual bool HaveTouchEventHandlersAt(const gfx::Point& viewport_point) = 0;
134 145
135 // Calling CreateLatencyInfoSwapPromiseMonitor() to get a scoped 146 // Calling CreateLatencyInfoSwapPromiseMonitor() to get a scoped
136 // LatencyInfoSwapPromiseMonitor. During the life time of the 147 // LatencyInfoSwapPromiseMonitor. During the life time of the
137 // LatencyInfoSwapPromiseMonitor, if SetNeedsRedraw() or SetNeedsRedrawRect() 148 // LatencyInfoSwapPromiseMonitor, if SetNeedsRedraw() or SetNeedsRedrawRect()
138 // is called on LayerTreeHostImpl, the original latency info will be turned 149 // is called on LayerTreeHostImpl, the original latency info will be turned
139 // into a LatencyInfoSwapPromise. 150 // into a LatencyInfoSwapPromise.
140 virtual scoped_ptr<SwapPromiseMonitor> CreateLatencyInfoSwapPromiseMonitor( 151 virtual scoped_ptr<SwapPromiseMonitor> CreateLatencyInfoSwapPromiseMonitor(
141 ui::LatencyInfo* latency) = 0; 152 ui::LatencyInfo* latency) = 0;
142 153
154 virtual ScrollElasticityHelper* CreateScrollElasticityHelper() = 0;
155
143 protected: 156 protected:
144 InputHandler() {} 157 InputHandler() {}
145 virtual ~InputHandler() {} 158 virtual ~InputHandler() {}
146 159
147 private: 160 private:
148 DISALLOW_COPY_AND_ASSIGN(InputHandler); 161 DISALLOW_COPY_AND_ASSIGN(InputHandler);
149 }; 162 };
150 163
151 } // namespace cc 164 } // namespace cc
152 165
153 #endif // CC_INPUT_INPUT_HANDLER_H_ 166 #endif // CC_INPUT_INPUT_HANDLER_H_
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