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| 1 /* | 1 /* |
| 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) | 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| 4 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights
reserved. | 4 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights
reserved. |
| 5 * | 5 * |
| 6 * This library is free software; you can redistribute it and/or | 6 * This library is free software; you can redistribute it and/or |
| 7 * modify it under the terms of the GNU Library General Public | 7 * modify it under the terms of the GNU Library General Public |
| 8 * License as published by the Free Software Foundation; either | 8 * License as published by the Free Software Foundation; either |
| 9 * version 2 of the License, or (at your option) any later version. | 9 * version 2 of the License, or (at your option) any later version. |
| 10 * | 10 * |
| (...skipping 15 matching lines...) Expand all Loading... |
| 26 #include "core/editing/PositionWithAffinity.h" | 26 #include "core/editing/PositionWithAffinity.h" |
| 27 #include "core/rendering/InlineFlowBox.h" | 27 #include "core/rendering/InlineFlowBox.h" |
| 28 #include "core/rendering/RenderBoxModelObject.h" | 28 #include "core/rendering/RenderBoxModelObject.h" |
| 29 #include "core/rendering/RenderLineBoxList.h" | 29 #include "core/rendering/RenderLineBoxList.h" |
| 30 | 30 |
| 31 namespace blink { | 31 namespace blink { |
| 32 | 32 |
| 33 class RenderInline : public RenderBoxModelObject { | 33 class RenderInline : public RenderBoxModelObject { |
| 34 public: | 34 public: |
| 35 explicit RenderInline(Element*); | 35 explicit RenderInline(Element*); |
| 36 virtual void trace(Visitor*) override; | |
| 37 | 36 |
| 38 static RenderInline* createAnonymous(Document*); | 37 static RenderInline* createAnonymous(Document*); |
| 39 | 38 |
| 40 RenderObject* firstChild() const { ASSERT(children() == virtualChildren());
return children()->firstChild(); } | 39 RenderObject* firstChild() const { ASSERT(children() == virtualChildren());
return children()->firstChild(); } |
| 41 RenderObject* lastChild() const { ASSERT(children() == virtualChildren()); r
eturn children()->lastChild(); } | 40 RenderObject* lastChild() const { ASSERT(children() == virtualChildren()); r
eturn children()->lastChild(); } |
| 42 | 41 |
| 43 // If you have a RenderInline, use firstChild or lastChild instead. | 42 // If you have a RenderInline, use firstChild or lastChild instead. |
| 44 void slowFirstChild() const = delete; | 43 void slowFirstChild() const = delete; |
| 45 void slowLastChild() const = delete; | 44 void slowLastChild() const = delete; |
| 46 | 45 |
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| 179 | 178 |
| 180 RenderObjectChildList m_children; | 179 RenderObjectChildList m_children; |
| 181 RenderLineBoxList m_lineBoxes; // All of the line boxes created for this i
nline flow. For example, <i>Hello<br>world.</i> will have two <i> line boxes. | 180 RenderLineBoxList m_lineBoxes; // All of the line boxes created for this i
nline flow. For example, <i>Hello<br>world.</i> will have two <i> line boxes. |
| 182 }; | 181 }; |
| 183 | 182 |
| 184 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderInline, isRenderInline()); | 183 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderInline, isRenderInline()); |
| 185 | 184 |
| 186 } // namespace blink | 185 } // namespace blink |
| 187 | 186 |
| 188 #endif // RenderInline_h | 187 #endif // RenderInline_h |
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