| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (c) 2012, Google Inc. All rights reserved. | 2 * Copyright (c) 2012, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * * Redistributions of source code must retain the above copyright | 7 * * Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * * Redistributions in binary form must reproduce the above | 9 * * Redistributions in binary form must reproduce the above |
| 10 * copyright notice, this list of conditions and the following disclaimer | 10 * copyright notice, this list of conditions and the following disclaimer |
| (...skipping 26 matching lines...) Expand all Loading... |
| 37 | 37 |
| 38 class WebGLShaderPrecisionFormat final : public RefCounted<WebGLShaderPrecisionF
ormat>, public ScriptWrappable { | 38 class WebGLShaderPrecisionFormat final : public RefCounted<WebGLShaderPrecisionF
ormat>, public ScriptWrappable { |
| 39 DEFINE_WRAPPERTYPEINFO(); | 39 DEFINE_WRAPPERTYPEINFO(); |
| 40 public: | 40 public: |
| 41 static PassRefPtr<WebGLShaderPrecisionFormat> create(GLint rangeMin, GLint r
angeMax, GLint precision); | 41 static PassRefPtr<WebGLShaderPrecisionFormat> create(GLint rangeMin, GLint r
angeMax, GLint precision); |
| 42 | 42 |
| 43 GLint rangeMin() const; | 43 GLint rangeMin() const; |
| 44 GLint rangeMax() const; | 44 GLint rangeMax() const; |
| 45 GLint precision() const; | 45 GLint precision() const; |
| 46 | 46 |
| 47 void trace(Visitor*) { } | |
| 48 | |
| 49 private: | 47 private: |
| 50 WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precision); | 48 WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precision); |
| 51 | 49 |
| 52 GLint m_rangeMin; | 50 GLint m_rangeMin; |
| 53 GLint m_rangeMax; | 51 GLint m_rangeMax; |
| 54 GLint m_precision; | 52 GLint m_precision; |
| 55 }; | 53 }; |
| 56 | 54 |
| 57 } // namespace blink | 55 } // namespace blink |
| 58 | 56 |
| 59 #endif // WebGLShaderPrecisionFormat_h | 57 #endif // WebGLShaderPrecisionFormat_h |
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