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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrContextFactory_DEFINED | 8 #ifndef GrContextFactory_DEFINED |
| 9 #define GrContextFactory_DEFINED | 9 #define GrContextFactory_DEFINED |
| 10 | 10 |
| 11 #if SK_ANGLE | 11 #include "GrContext.h" |
| 12 #include "gl/SkANGLEGLContext.h" | 12 |
| 13 #endif | |
| 14 #include "gl/SkDebugGLContext.h" | |
| 15 #if SK_MESA | |
| 16 #include "gl/SkMesaGLContext.h" | |
| 17 #endif | |
| 18 #include "gl/SkGLContext.h" | 13 #include "gl/SkGLContext.h" |
| 19 #include "gl/SkNullGLContext.h" | |
| 20 | |
| 21 #include "GrContext.h" | |
| 22 #include "SkTArray.h" | 14 #include "SkTArray.h" |
| 23 | 15 |
| 24 /** | 16 /** |
| 25 * This is a simple class that is useful in test apps that use different | 17 * This is a simple class that is useful in test apps that use different |
| 26 * GrContexts backed by different types of GL contexts. It manages creating the | 18 * GrContexts backed by different types of GL contexts. It manages creating the |
| 27 * GL context and a GrContext that uses it. The GL/Gr contexts persist until the | 19 * GL context and a GrContext that uses it. The GL/Gr contexts persist until the |
| 28 * factory is destroyed (though the caller can always grab a ref on the returned | 20 * factory is destroyed (though the caller can always grab a ref on the returned |
| 29 * Gr and GL contexts to make them outlive the factory). | 21 * Gr and GL contexts to make them outlive the factory). |
| 30 */ | 22 */ |
| 31 class GrContextFactory : SkNoncopyable { | 23 class GrContextFactory : SkNoncopyable { |
| (...skipping 80 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 112 fContexts[i].fGLContext->testAbandon(); | 104 fContexts[i].fGLContext->testAbandon(); |
| 113 SkSafeSetNull(fContexts[i].fGLContext); | 105 SkSafeSetNull(fContexts[i].fGLContext); |
| 114 } | 106 } |
| 115 fContexts[i].fGrContext->abandonContext(); | 107 fContexts[i].fGrContext->abandonContext(); |
| 116 } | 108 } |
| 117 } | 109 } |
| 118 | 110 |
| 119 /** | 111 /** |
| 120 * Get a GrContext initialized with a type of GL context. It also makes the
GL context current. | 112 * Get a GrContext initialized with a type of GL context. It also makes the
GL context current. |
| 121 */ | 113 */ |
| 122 GrContext* get(GLContextType type, GrGLStandard forcedGpuAPI = kNone_GrGLSta
ndard) { | 114 GrContext* get(GLContextType type, GrGLStandard forcedGpuAPI = kNone_GrGLSta
ndard); |
| 123 for (int i = 0; i < fContexts.count(); ++i) { | |
| 124 if (forcedGpuAPI != kNone_GrGLStandard && | |
| 125 forcedGpuAPI != fContexts[i].fGLContext->gl()->fStandard) | |
| 126 continue; | |
| 127 | 115 |
| 128 if (fContexts[i].fType == type) { | |
| 129 fContexts[i].fGLContext->makeCurrent(); | |
| 130 return fContexts[i].fGrContext; | |
| 131 } | |
| 132 } | |
| 133 SkAutoTUnref<SkGLContext> glCtx; | |
| 134 SkAutoTUnref<GrContext> grCtx; | |
| 135 switch (type) { | |
| 136 case kNVPR_GLContextType: // fallthru | |
| 137 case kNative_GLContextType: | |
| 138 glCtx.reset(SkCreatePlatformGLContext(forcedGpuAPI)); | |
| 139 break; | |
| 140 #ifdef SK_ANGLE | |
| 141 case kANGLE_GLContextType: | |
| 142 glCtx.reset(SkANGLEGLContext::Create(forcedGpuAPI)); | |
| 143 break; | |
| 144 #endif | |
| 145 #ifdef SK_MESA | |
| 146 case kMESA_GLContextType: | |
| 147 glCtx.reset(SkMesaGLContext::Create(forcedGpuAPI)); | |
| 148 break; | |
| 149 #endif | |
| 150 case kNull_GLContextType: | |
| 151 glCtx.reset(SkNullGLContext::Create(forcedGpuAPI)); | |
| 152 break; | |
| 153 case kDebug_GLContextType: | |
| 154 glCtx.reset(SkDebugGLContext::Create(forcedGpuAPI)); | |
| 155 break; | |
| 156 } | |
| 157 if (NULL == glCtx.get()) { | |
| 158 return NULL; | |
| 159 } | |
| 160 | |
| 161 SkASSERT(glCtx->isValid()); | |
| 162 | |
| 163 // Ensure NVPR is available for the NVPR type and block it from other ty
pes. | |
| 164 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl())); | |
| 165 if (kNVPR_GLContextType == type) { | |
| 166 if (!glInterface->hasExtension("GL_NV_path_rendering")) { | |
| 167 return NULL; | |
| 168 } | |
| 169 } else { | |
| 170 glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface)); | |
| 171 if (!glInterface) { | |
| 172 return NULL; | |
| 173 } | |
| 174 } | |
| 175 | |
| 176 glCtx->makeCurrent(); | |
| 177 GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface
.get()); | |
| 178 grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx, &fGlobalOptions
)); | |
| 179 if (!grCtx.get()) { | |
| 180 return NULL; | |
| 181 } | |
| 182 GPUContext& ctx = fContexts.push_back(); | |
| 183 ctx.fGLContext = glCtx.get(); | |
| 184 ctx.fGLContext->ref(); | |
| 185 ctx.fGrContext = grCtx.get(); | |
| 186 ctx.fGrContext->ref(); | |
| 187 ctx.fType = type; | |
| 188 return ctx.fGrContext; | |
| 189 } | |
| 190 | 116 |
| 191 // Returns the GLContext of the given type. If it has not been created yet, | 117 // Returns the GLContext of the given type. If it has not been created yet, |
| 192 // NULL is returned instead. | 118 // NULL is returned instead. |
| 193 SkGLContext* getGLContext(GLContextType type) { | 119 SkGLContext* getGLContext(GLContextType type) { |
| 194 for (int i = 0; i < fContexts.count(); ++i) { | 120 for (int i = 0; i < fContexts.count(); ++i) { |
| 195 if (fContexts[i].fType == type) { | 121 if (fContexts[i].fType == type) { |
| 196 return fContexts[i].fGLContext; | 122 return fContexts[i].fGLContext; |
| 197 } | 123 } |
| 198 } | 124 } |
| 199 | 125 |
| 200 return NULL; | 126 return NULL; |
| 201 } | 127 } |
| 202 | 128 |
| 203 const GrContext::Options& getGlobalOptions() const { return fGlobalOptions;
} | 129 const GrContext::Options& getGlobalOptions() const { return fGlobalOptions;
} |
| 204 | 130 |
| 205 private: | 131 private: |
| 206 struct GPUContext { | 132 struct GPUContext { |
| 207 GLContextType fType; | 133 GLContextType fType; |
| 208 SkGLContext* fGLContext; | 134 SkGLContext* fGLContext; |
| 209 GrContext* fGrContext; | 135 GrContext* fGrContext; |
| 210 }; | 136 }; |
| 211 SkTArray<GPUContext, true> fContexts; | 137 SkTArray<GPUContext, true> fContexts; |
| 212 const GrContext::Options fGlobalOptions; | 138 const GrContext::Options fGlobalOptions; |
| 213 }; | 139 }; |
| 214 | 140 |
| 215 #endif | 141 #endif |
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