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Side by Side Diff: include/gpu/GrContextFactory.h

Issue 723183002: Cleanup GrContextFactory and make it's subclasses private (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: test only Created 6 years, 1 month ago
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1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef GrContextFactory_DEFINED
9 #define GrContextFactory_DEFINED
10
11 #if SK_ANGLE
12 #include "gl/SkANGLEGLContext.h"
13 #endif
14 #include "gl/SkDebugGLContext.h"
15 #if SK_MESA
16 #include "gl/SkMesaGLContext.h"
17 #endif
18 #include "gl/SkGLContext.h"
19 #include "gl/SkNullGLContext.h"
20
21 #include "GrContext.h"
22 #include "SkTArray.h"
23
24 /**
25 * This is a simple class that is useful in test apps that use different
26 * GrContexts backed by different types of GL contexts. It manages creating the
27 * GL context and a GrContext that uses it. The GL/Gr contexts persist until the
28 * factory is destroyed (though the caller can always grab a ref on the returned
29 * Gr and GL contexts to make them outlive the factory).
30 */
31 class GrContextFactory : SkNoncopyable {
32 public:
33 /**
34 * Types of GL contexts supported. For historical and testing reasons the na tive GrContext will
35 * not use "GL_NV_path_rendering" even when the driver supports it. There is a separate context
36 * type that does not remove NVPR support and which will fail when the drive r does not support
37 * the extension.
38 */
39 enum GLContextType {
40 kNative_GLContextType,
41 #if SK_ANGLE
42 kANGLE_GLContextType,
43 #endif
44 #if SK_MESA
45 kMESA_GLContextType,
46 #endif
47 /** Similar to kNative but does not filter NVPR. It will fail if the GL dr iver does not
48 support NVPR */
49 kNVPR_GLContextType,
50 kNull_GLContextType,
51 kDebug_GLContextType,
52
53 kLastGLContextType = kDebug_GLContextType
54 };
55
56 static const int kGLContextTypeCnt = kLastGLContextType + 1;
57
58 static bool IsRenderingGLContext(GLContextType type) {
59 switch (type) {
60 case kNull_GLContextType:
61 case kDebug_GLContextType:
62 return false;
63 default:
64 return true;
65 }
66 }
67
68 static const char* GLContextTypeName(GLContextType type) {
69 switch (type) {
70 case kNative_GLContextType:
71 return "native";
72 case kNull_GLContextType:
73 return "null";
74 #if SK_ANGLE
75 case kANGLE_GLContextType:
76 return "angle";
77 #endif
78 #if SK_MESA
79 case kMESA_GLContextType:
80 return "mesa";
81 #endif
82 case kNVPR_GLContextType:
83 return "nvpr";
84 case kDebug_GLContextType:
85 return "debug";
86 default:
87 SkFAIL("Unknown GL Context type.");
88 }
89 }
90
91 explicit GrContextFactory(const GrContext::Options& opts) : fGlobalOptions(o pts) { }
92 GrContextFactory() { }
93
94 ~GrContextFactory() { this->destroyContexts(); }
95
96 void destroyContexts() {
97 for (int i = 0; i < fContexts.count(); ++i) {
98 if (fContexts[i].fGLContext) { // could be abandoned.
99 fContexts[i].fGLContext->makeCurrent();
100 }
101 fContexts[i].fGrContext->unref();
102 if (fContexts[i].fGLContext) {
103 fContexts[i].fGLContext->unref();
104 }
105 }
106 fContexts.reset();
107 }
108
109 void abandonContexts() {
110 for (int i = 0; i < fContexts.count(); ++i) {
111 if (fContexts[i].fGLContext) {
112 fContexts[i].fGLContext->testAbandon();
113 SkSafeSetNull(fContexts[i].fGLContext);
114 }
115 fContexts[i].fGrContext->abandonContext();
116 }
117 }
118
119 /**
120 * Get a GrContext initialized with a type of GL context. It also makes the GL context current.
121 */
122 GrContext* get(GLContextType type, GrGLStandard forcedGpuAPI = kNone_GrGLSta ndard) {
123 for (int i = 0; i < fContexts.count(); ++i) {
124 if (forcedGpuAPI != kNone_GrGLStandard &&
125 forcedGpuAPI != fContexts[i].fGLContext->gl()->fStandard)
126 continue;
127
128 if (fContexts[i].fType == type) {
129 fContexts[i].fGLContext->makeCurrent();
130 return fContexts[i].fGrContext;
131 }
132 }
133 SkAutoTUnref<SkGLContext> glCtx;
134 SkAutoTUnref<GrContext> grCtx;
135 switch (type) {
136 case kNVPR_GLContextType: // fallthru
137 case kNative_GLContextType:
138 glCtx.reset(SkCreatePlatformGLContext(forcedGpuAPI));
139 break;
140 #ifdef SK_ANGLE
141 case kANGLE_GLContextType:
142 glCtx.reset(SkANGLEGLContext::Create(forcedGpuAPI));
143 break;
144 #endif
145 #ifdef SK_MESA
146 case kMESA_GLContextType:
147 glCtx.reset(SkMesaGLContext::Create(forcedGpuAPI));
148 break;
149 #endif
150 case kNull_GLContextType:
151 glCtx.reset(SkNullGLContext::Create(forcedGpuAPI));
152 break;
153 case kDebug_GLContextType:
154 glCtx.reset(SkDebugGLContext::Create(forcedGpuAPI));
155 break;
156 }
157 if (NULL == glCtx.get()) {
158 return NULL;
159 }
160
161 SkASSERT(glCtx->isValid());
162
163 // Ensure NVPR is available for the NVPR type and block it from other ty pes.
164 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl()));
165 if (kNVPR_GLContextType == type) {
166 if (!glInterface->hasExtension("GL_NV_path_rendering")) {
167 return NULL;
168 }
169 } else {
170 glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface));
171 if (!glInterface) {
172 return NULL;
173 }
174 }
175
176 glCtx->makeCurrent();
177 GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface .get());
178 grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx, &fGlobalOptions ));
179 if (!grCtx.get()) {
180 return NULL;
181 }
182 GPUContext& ctx = fContexts.push_back();
183 ctx.fGLContext = glCtx.get();
184 ctx.fGLContext->ref();
185 ctx.fGrContext = grCtx.get();
186 ctx.fGrContext->ref();
187 ctx.fType = type;
188 return ctx.fGrContext;
189 }
190
191 // Returns the GLContext of the given type. If it has not been created yet,
192 // NULL is returned instead.
193 SkGLContext* getGLContext(GLContextType type) {
194 for (int i = 0; i < fContexts.count(); ++i) {
195 if (fContexts[i].fType == type) {
196 return fContexts[i].fGLContext;
197 }
198 }
199
200 return NULL;
201 }
202
203 const GrContext::Options& getGlobalOptions() const { return fGlobalOptions; }
204
205 private:
206 struct GPUContext {
207 GLContextType fType;
208 SkGLContext* fGLContext;
209 GrContext* fGrContext;
210 };
211 SkTArray<GPUContext, true> fContexts;
212 const GrContext::Options fGlobalOptions;
213 };
214
215 #endif
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