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Side by Side Diff: sky/engine/platform/graphics/Color.cpp

Issue 722723003: Re-land 714393002 after fixing android build. (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2003, 2004, 2005, 2006, 2008 Apple Inc. All rights reserved. 2 * Copyright (C) 2003, 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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28 28
29 #include "platform/Decimal.h" 29 #include "platform/Decimal.h"
30 #include "wtf/Assertions.h" 30 #include "wtf/Assertions.h"
31 #include "wtf/HexNumber.h" 31 #include "wtf/HexNumber.h"
32 #include "wtf/MathExtras.h" 32 #include "wtf/MathExtras.h"
33 #include "wtf/dtoa.h" 33 #include "wtf/dtoa.h"
34 #include "wtf/text/StringBuilder.h" 34 #include "wtf/text/StringBuilder.h"
35 35
36 namespace blink { 36 namespace blink {
37 37
38 #if !COMPILER(MSVC)
39 // FIXME: Use C++11 strong enums to avoid static data member with initializer de finition problems. 38 // FIXME: Use C++11 strong enums to avoid static data member with initializer de finition problems.
40 const RGBA32 Color::black; 39 const RGBA32 Color::black;
41 const RGBA32 Color::white; 40 const RGBA32 Color::white;
42 const RGBA32 Color::darkGray; 41 const RGBA32 Color::darkGray;
43 const RGBA32 Color::gray; 42 const RGBA32 Color::gray;
44 const RGBA32 Color::lightGray; 43 const RGBA32 Color::lightGray;
45 const RGBA32 Color::transparent; 44 const RGBA32 Color::transparent;
46 #endif
47 45
48 static const RGBA32 lightenedBlack = 0xFF545454; 46 static const RGBA32 lightenedBlack = 0xFF545454;
49 static const RGBA32 darkenedWhite = 0xFFABABAB; 47 static const RGBA32 darkenedWhite = 0xFFABABAB;
50 48
51 RGBA32 makeRGB(int r, int g, int b) 49 RGBA32 makeRGB(int r, int g, int b)
52 { 50 {
53 return 0xFF000000 | std::max(0, std::min(r, 255)) << 16 | std::max(0, std::m in(g, 255)) << 8 | std::max(0, std::min(b, 255)); 51 return 0xFF000000 | std::max(0, std::min(r, 255)) << 16 | std::max(0, std::m in(g, 255)) << 8 | std::max(0, std::min(b, 255));
54 } 52 }
55 53
56 RGBA32 makeRGBA(int r, int g, int b, int a) 54 RGBA32 makeRGBA(int r, int g, int b, int a)
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454 (color.green() * alpha + 254) / 255, 452 (color.green() * alpha + 254) / 255,
455 (color.blue() * alpha + 254) / 255, 453 (color.blue() * alpha + 254) / 255,
456 alpha).rgb(); 454 alpha).rgb();
457 } else 455 } else
458 pixelColor = color.rgb(); 456 pixelColor = color.rgb();
459 457
460 return pixelColor; 458 return pixelColor;
461 } 459 }
462 460
463 } // namespace blink 461 } // namespace blink
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