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Side by Side Diff: Source/core/rendering/svg/RenderSVGBlock.cpp

Issue 722343006: Add RenderSVGBlock::mapRectToPaintInvalidationBacking (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2006 Apple Computer, Inc. 2 * Copyright (C) 2006 Apple Computer, Inc.
3 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> 3 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
4 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 4 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
5 * 5 *
6 * This library is free software; you can redistribute it and/or 6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public 7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either 8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version. 9 * version 2 of the License, or (at your option) any later version.
10 * 10 *
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94 const RenderObject* RenderSVGBlock::pushMappingToContainer(const RenderLayerMode lObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const 94 const RenderObject* RenderSVGBlock::pushMappingToContainer(const RenderLayerMode lObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
95 { 95 {
96 return SVGRenderSupport::pushMappingToContainer(this, ancestorToStopAt, geom etryMap); 96 return SVGRenderSupport::pushMappingToContainer(this, ancestorToStopAt, geom etryMap);
97 } 97 }
98 98
99 LayoutRect RenderSVGBlock::clippedOverflowRectForPaintInvalidation(const RenderL ayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paint InvalidationState) const 99 LayoutRect RenderSVGBlock::clippedOverflowRectForPaintInvalidation(const RenderL ayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paint InvalidationState) const
100 { 100 {
101 return SVGRenderSupport::clippedOverflowRectForPaintInvalidation(this, paint InvalidationContainer, paintInvalidationState); 101 return SVGRenderSupport::clippedOverflowRectForPaintInvalidation(this, paint InvalidationContainer, paintInvalidationState);
102 } 102 }
103 103
104 void RenderSVGBlock::mapRectToPaintInvalidationBacking(const RenderLayerModelObj ect* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationState* paintInvalidationState) const
105 {
106 FloatRect paintInvalidationRect = rect;
107 paintInvalidationRect.inflate(style()->outlineWidth());
108 computeFloatRectForPaintInvalidation(paintInvalidationContainer, paintInvali dationRect, paintInvalidationState);
109 rect = enclosingLayoutRect(paintInvalidationRect);
110 }
111
104 void RenderSVGBlock::computeFloatRectForPaintInvalidation(const RenderLayerModel Object* paintInvalidationContainer, FloatRect& paintInvalidationRect, const Pain tInvalidationState* paintInvalidationState) const 112 void RenderSVGBlock::computeFloatRectForPaintInvalidation(const RenderLayerModel Object* paintInvalidationContainer, FloatRect& paintInvalidationRect, const Pain tInvalidationState* paintInvalidationState) const
105 { 113 {
106 SVGRenderSupport::computeFloatRectForPaintInvalidation(this, paintInvalidati onContainer, paintInvalidationRect, paintInvalidationState); 114 SVGRenderSupport::computeFloatRectForPaintInvalidation(this, paintInvalidati onContainer, paintInvalidationRect, paintInvalidationState);
107 } 115 }
108 116
109 bool RenderSVGBlock::nodeAtPoint(const HitTestRequest&, HitTestResult&, const Hi tTestLocation&, const LayoutPoint&, HitTestAction) 117 bool RenderSVGBlock::nodeAtPoint(const HitTestRequest&, HitTestResult&, const Hi tTestLocation&, const LayoutPoint&, HitTestAction)
110 { 118 {
111 ASSERT_NOT_REACHED(); 119 ASSERT_NOT_REACHED();
112 return false; 120 return false;
113 } 121 }
114 122
115 void RenderSVGBlock::invalidateTreeIfNeeded(const PaintInvalidationState& paintI nvalidationState) 123 void RenderSVGBlock::invalidateTreeIfNeeded(const PaintInvalidationState& paintI nvalidationState)
116 { 124 {
117 if (!shouldCheckForPaintInvalidation(paintInvalidationState)) 125 if (!shouldCheckForPaintInvalidation(paintInvalidationState))
118 return; 126 return;
119 127
120 ForceHorriblySlowRectMapping slowRectMapping(&paintInvalidationState); 128 ForceHorriblySlowRectMapping slowRectMapping(&paintInvalidationState);
121 RenderBlockFlow::invalidateTreeIfNeeded(paintInvalidationState); 129 RenderBlockFlow::invalidateTreeIfNeeded(paintInvalidationState);
122 } 130 }
123 131
124 } 132 }
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