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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Determines whether a certain driver bug exists in the current system. | 5 // Determines whether a certain driver bug exists in the current system. |
6 // The format of a valid gpu_driver_bug_list.json file is defined in | 6 // The format of a valid gpu_driver_bug_list.json file is defined in |
7 // <gpu/config/gpu_control_list_format.txt>. | 7 // <gpu/config/gpu_control_list_format.txt>. |
8 // The supported "features" can be found in | 8 // The supported "features" can be found in |
9 // <gpu/config/gpu_driver_bug_workaround_type.h>. | 9 // <gpu/config/gpu_driver_bug_workaround_type.h>. |
10 | 10 |
11 #include "gpu/config/gpu_control_list_jsons.h" | 11 #include "gpu/config/gpu_control_list_jsons.h" |
12 | 12 |
13 #define LONG_STRING_CONST(...) #__VA_ARGS__ | 13 #define LONG_STRING_CONST(...) #__VA_ARGS__ |
14 | 14 |
15 namespace gpu { | 15 namespace gpu { |
16 | 16 |
17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST( | 17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST( |
18 | 18 |
19 { | 19 { |
20 "name": "gpu driver bug list", | 20 "name": "gpu driver bug list", |
21 // Please update the version number whenever you change this file. | 21 // Please update the version number whenever you change this file. |
22 "version": "3.3", | 22 "version": "3.4", |
23 "entries": [ | 23 "entries": [ |
24 { | 24 { |
25 "id": 1, | 25 "id": 1, |
26 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly", | 26 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly", |
27 "os": { | 27 "os": { |
28 "type": "android" | 28 "type": "android" |
29 }, | 29 }, |
30 "gl_vendor": { | 30 "gl_vendor": { |
31 "op": "beginwith", | 31 "op": "beginwith", |
32 "value": "Imagination" | 32 "value": "Imagination" |
(...skipping 656 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
689 "os": { | 689 "os": { |
690 "type": "android" | 690 "type": "android" |
691 }, | 691 }, |
692 "gl_vendor": { | 692 "gl_vendor": { |
693 "op": "beginwith", | 693 "op": "beginwith", |
694 "value": "NVIDIA" | 694 "value": "NVIDIA" |
695 }, | 695 }, |
696 "features": [ | 696 "features": [ |
697 "release_image_after_use" | 697 "release_image_after_use" |
698 ] | 698 ] |
699 }, | |
700 { | |
701 "id": 51, | |
702 "description": "ES3 MSAA is broken on Qualcomm.", | |
703 "os": { | |
704 "type": "android" | |
705 }, | |
706 "gl_vendor": { | |
707 "op": "beginwith", | |
708 "value": "Qualcomm" | |
709 }, | |
710 "features": [ | |
711 "disable_framebuffer_multisample" | |
Ken Russell (switch to Gerrit)
2013/11/14 01:18:37
Is this the best name for this workaround? Can it
Sami
2013/11/14 15:48:53
Could you also add a sentence or two to the commit
| |
712 ] | |
699 } | 713 } |
700 ] | 714 ] |
701 } | 715 } |
702 | 716 |
703 ); // LONG_STRING_CONST macro | 717 ); // LONG_STRING_CONST macro |
704 | 718 |
705 } // namespace gpu | 719 } // namespace gpu |
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