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Issue 72173002: gpu: Support ES3 msaa and depth/stencil formats (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 7 years, 1 month ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Determines whether a certain driver bug exists in the current system. 5 // Determines whether a certain driver bug exists in the current system.
6 // The format of a valid gpu_driver_bug_list.json file is defined in 6 // The format of a valid gpu_driver_bug_list.json file is defined in
7 // <gpu/config/gpu_control_list_format.txt>. 7 // <gpu/config/gpu_control_list_format.txt>.
8 // The supported "features" can be found in 8 // The supported "features" can be found in
9 // <gpu/config/gpu_driver_bug_workaround_type.h>. 9 // <gpu/config/gpu_driver_bug_workaround_type.h>.
10 10
11 #include "gpu/config/gpu_control_list_jsons.h" 11 #include "gpu/config/gpu_control_list_jsons.h"
12 12
13 #define LONG_STRING_CONST(...) #__VA_ARGS__ 13 #define LONG_STRING_CONST(...) #__VA_ARGS__
14 14
15 namespace gpu { 15 namespace gpu {
16 16
17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST( 17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST(
18 18
19 { 19 {
20 "name": "gpu driver bug list", 20 "name": "gpu driver bug list",
21 // Please update the version number whenever you change this file. 21 // Please update the version number whenever you change this file.
22 "version": "3.3", 22 "version": "3.4",
23 "entries": [ 23 "entries": [
24 { 24 {
25 "id": 1, 25 "id": 1,
26 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly", 26 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly",
27 "os": { 27 "os": {
28 "type": "android" 28 "type": "android"
29 }, 29 },
30 "gl_vendor": { 30 "gl_vendor": {
31 "op": "beginwith", 31 "op": "beginwith",
32 "value": "Imagination" 32 "value": "Imagination"
(...skipping 656 matching lines...) Expand 10 before | Expand all | Expand 10 after
689 "os": { 689 "os": {
690 "type": "android" 690 "type": "android"
691 }, 691 },
692 "gl_vendor": { 692 "gl_vendor": {
693 "op": "beginwith", 693 "op": "beginwith",
694 "value": "NVIDIA" 694 "value": "NVIDIA"
695 }, 695 },
696 "features": [ 696 "features": [
697 "release_image_after_use" 697 "release_image_after_use"
698 ] 698 ]
699 },
700 {
701 "id": 51,
702 "description": "ES3 MSAA is broken on Qualcomm.",
703 "os": {
704 "type": "android"
705 },
706 "gl_vendor": {
707 "op": "beginwith",
708 "value": "Qualcomm"
709 },
710 "features": [
711 "disable_framebuffer_multisample"
Ken Russell (switch to Gerrit) 2013/11/14 01:18:37 Is this the best name for this workaround? Can it
Sami 2013/11/14 15:48:53 Could you also add a sentence or two to the commit
712 ]
699 } 713 }
700 ] 714 ]
701 } 715 }
702 716
703 ); // LONG_STRING_CONST macro 717 ); // LONG_STRING_CONST macro
704 718
705 } // namespace gpu 719 } // namespace gpu
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