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Side by Side Diff: Source/core/paint/LayerPainter.h

Issue 721363002: [New Multicolumn] Make rounded corners clipping multicol-aware. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: rebase master Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef LayerPainter_h 5 #ifndef LayerPainter_h
6 #define LayerPainter_h 6 #define LayerPainter_h
7 7
8 #include "core/paint/ClipRecorder.h" 8 #include "core/paint/ClipRecorder.h"
9 #include "core/rendering/LayerFragment.h" 9 #include "core/rendering/LayerFragment.h"
10 #include "core/rendering/LayerPaintingInfo.h" 10 #include "core/rendering/LayerPaintingInfo.h"
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23 // paint() assumes that the caller will clip to the bounds of damageRect if necessary. 23 // paint() assumes that the caller will clip to the bounds of damageRect if necessary.
24 void paint(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior = P aintBehaviorNormal, RenderObject* paintingRoot = 0, PaintLayerFlags = 0); 24 void paint(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior = P aintBehaviorNormal, RenderObject* paintingRoot = 0, PaintLayerFlags = 0);
25 // paintLayer() assumes that the caller will clip to the bounds of the paint ing dirty if necessary. 25 // paintLayer() assumes that the caller will clip to the bounds of the paint ing dirty if necessary.
26 void paintLayer(GraphicsContext*, const LayerPaintingInfo&, PaintLayerFlags) ; 26 void paintLayer(GraphicsContext*, const LayerPaintingInfo&, PaintLayerFlags) ;
27 // paintLayerContents() assumes that the caller will clip to the bounds of t he painting dirty rect if necessary. 27 // paintLayerContents() assumes that the caller will clip to the bounds of t he painting dirty rect if necessary.
28 void paintLayerContents(GraphicsContext*, const LayerPaintingInfo&, PaintLay erFlags); 28 void paintLayerContents(GraphicsContext*, const LayerPaintingInfo&, PaintLay erFlags);
29 29
30 void paintOverlayScrollbars(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior, RenderObject* paintingRoot = 0); 30 void paintOverlayScrollbars(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior, RenderObject* paintingRoot = 0);
31 31
32 enum BorderRadiusClippingRule { IncludeSelfForBorderRadius, DoNotIncludeSelf ForBorderRadius }; 32 enum BorderRadiusClippingRule { IncludeSelfForBorderRadius, DoNotIncludeSelf ForBorderRadius };
33 static void applyRoundedRectClips(RenderLayer&, const LayerPaintingInfo&, Gr aphicsContext*, PaintLayerFlags, ClipRecorder&, BorderRadiusClippingRule = Inclu deSelfForBorderRadius); 33
34 // Set rounded clip rectangles defined by border radii all the way from the LayerPaintingInfo
35 // "root" layer down to the specified layer (or the parent of said layer, in case
36 // BorderRadiusClippingRule says to skip self). fragmentOffset is used for m ulticol, to specify
37 // the translation required to get from flow thread coordinates to visual co ordinates for a
38 // certain column.
39 // FIXME: The BorderRadiusClippingRule parameter is really useless now. If w e want to skip self,
40 // why not just supply the parent layer as the first parameter instead?
41 static void applyRoundedRectClips(RenderLayer&, const LayerPaintingInfo&, Gr aphicsContext*, const LayoutPoint& fragmentOffset, PaintLayerFlags, ClipRecorder &, BorderRadiusClippingRule = IncludeSelfForBorderRadius);
34 42
35 private: 43 private:
36 enum ClipState { HasNotClipped, HasClipped }; 44 enum ClipState { HasNotClipped, HasClipped };
37 45
38 void paintLayerContentsAndReflection(GraphicsContext*, const LayerPaintingIn fo&, PaintLayerFlags); 46 void paintLayerContentsAndReflection(GraphicsContext*, const LayerPaintingIn fo&, PaintLayerFlags);
39 void paintLayerByApplyingTransform(GraphicsContext*, const LayerPaintingInfo &, PaintLayerFlags, const LayoutPoint& translationOffset = LayoutPoint()); 47 void paintLayerByApplyingTransform(GraphicsContext*, const LayerPaintingInfo &, PaintLayerFlags, const LayoutPoint& translationOffset = LayoutPoint());
40 48
41 void paintChildren(unsigned childrenToVisit, GraphicsContext*, const LayerPa intingInfo&, PaintLayerFlags); 49 void paintChildren(unsigned childrenToVisit, GraphicsContext*, const LayerPa intingInfo&, PaintLayerFlags);
42 void paintPaginatedChildLayer(RenderLayer* childLayer, GraphicsContext*, con st LayerPaintingInfo&, PaintLayerFlags); 50 void paintPaginatedChildLayer(RenderLayer* childLayer, GraphicsContext*, con st LayerPaintingInfo&, PaintLayerFlags);
43 void paintChildLayerIntoColumns(RenderLayer* childLayer, GraphicsContext*, c onst LayerPaintingInfo&, PaintLayerFlags, const Vector<RenderLayer*>& columnLaye rs, size_t columnIndex); 51 void paintChildLayerIntoColumns(RenderLayer* childLayer, GraphicsContext*, c onst LayerPaintingInfo&, PaintLayerFlags, const Vector<RenderLayer*>& columnLaye rs, size_t columnIndex);
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62 // layers). 70 // layers).
63 bool shouldPaintLayerInSoftwareMode(const LayerPaintingInfo&, PaintLayerFlag s paintFlags); 71 bool shouldPaintLayerInSoftwareMode(const LayerPaintingInfo&, PaintLayerFlag s paintFlags);
64 bool shouldCreateTransparencyLayerForBlendMode(); 72 bool shouldCreateTransparencyLayerForBlendMode();
65 73
66 RenderLayer& m_renderLayer; 74 RenderLayer& m_renderLayer;
67 }; 75 };
68 76
69 } // namespace blink 77 } // namespace blink
70 78
71 #endif // LayerPainter_h 79 #endif // LayerPainter_h
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