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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef LayerPainter_h | 5 #ifndef LayerPainter_h |
6 #define LayerPainter_h | 6 #define LayerPainter_h |
7 | 7 |
8 #include "core/paint/ClipRecorder.h" | 8 #include "core/paint/ClipRecorder.h" |
9 #include "core/rendering/LayerFragment.h" | 9 #include "core/rendering/LayerFragment.h" |
10 #include "core/rendering/LayerPaintingInfo.h" | 10 #include "core/rendering/LayerPaintingInfo.h" |
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23 // paint() assumes that the caller will clip to the bounds of damageRect if necessary. | 23 // paint() assumes that the caller will clip to the bounds of damageRect if necessary. |
24 void paint(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior = P aintBehaviorNormal, RenderObject* paintingRoot = 0, PaintLayerFlags = 0); | 24 void paint(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior = P aintBehaviorNormal, RenderObject* paintingRoot = 0, PaintLayerFlags = 0); |
25 // paintLayer() assumes that the caller will clip to the bounds of the paint ing dirty if necessary. | 25 // paintLayer() assumes that the caller will clip to the bounds of the paint ing dirty if necessary. |
26 void paintLayer(GraphicsContext*, const LayerPaintingInfo&, PaintLayerFlags) ; | 26 void paintLayer(GraphicsContext*, const LayerPaintingInfo&, PaintLayerFlags) ; |
27 // paintLayerContents() assumes that the caller will clip to the bounds of t he painting dirty rect if necessary. | 27 // paintLayerContents() assumes that the caller will clip to the bounds of t he painting dirty rect if necessary. |
28 void paintLayerContents(GraphicsContext*, const LayerPaintingInfo&, PaintLay erFlags); | 28 void paintLayerContents(GraphicsContext*, const LayerPaintingInfo&, PaintLay erFlags); |
29 | 29 |
30 void paintOverlayScrollbars(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior, RenderObject* paintingRoot = 0); | 30 void paintOverlayScrollbars(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior, RenderObject* paintingRoot = 0); |
31 | 31 |
32 enum BorderRadiusClippingRule { IncludeSelfForBorderRadius, DoNotIncludeSelf ForBorderRadius }; | 32 enum BorderRadiusClippingRule { IncludeSelfForBorderRadius, DoNotIncludeSelf ForBorderRadius }; |
33 static void applyRoundedRectClips(RenderLayer&, const LayerPaintingInfo&, Gr aphicsContext*, PaintLayerFlags, ClipRecorder&, BorderRadiusClippingRule = Inclu deSelfForBorderRadius); | 33 |
34 // Set rounded clip rectangles defined by border radii all the way from the LayerPaintingInfo | |
chrishtr
2014/11/14 23:22:26
Aside, unrelated to your CL: why are we setting it
mstensho (USE GERRIT)
2014/11/14 23:36:58
Both rectangular and rounded clip rectangles are a
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35 // "root" layer down to the specified layer (or the parent of said layer, in case | |
36 // BorderRadiusClippingRule says to skip self). fragmentOffset is used for m ulticol, to specify | |
37 // the translation required to get from flow thread coordinates to visual co ordinates for a | |
38 // certain column. | |
39 // FIXME: The BorderRadiusClippingRule parameter is really useless now. If w e want to skip self, | |
40 // why not just supply the parent layer as the first parameter instead? | |
41 static void applyRoundedRectClips(RenderLayer&, const LayerPaintingInfo&, Gr aphicsContext*, const LayoutPoint& fragmentOffset, PaintLayerFlags, ClipRecorder &, BorderRadiusClippingRule = IncludeSelfForBorderRadius); | |
42 | |
34 static void beginTransparencyLayers(GraphicsContext*, RenderLayer&, const Re nderLayer* rootLayer, const LayoutRect& paintDirtyRect, const LayoutSize& subPix elAccumulation, PaintBehavior); | 43 static void beginTransparencyLayers(GraphicsContext*, RenderLayer&, const Re nderLayer* rootLayer, const LayoutRect& paintDirtyRect, const LayoutSize& subPix elAccumulation, PaintBehavior); |
35 | 44 |
36 private: | 45 private: |
37 enum ClipState { HasNotClipped, HasClipped }; | 46 enum ClipState { HasNotClipped, HasClipped }; |
38 | 47 |
39 void paintLayerContentsAndReflection(GraphicsContext*, const LayerPaintingIn fo&, PaintLayerFlags); | 48 void paintLayerContentsAndReflection(GraphicsContext*, const LayerPaintingIn fo&, PaintLayerFlags); |
40 void paintLayerByApplyingTransform(GraphicsContext*, const LayerPaintingInfo &, PaintLayerFlags, const LayoutPoint& translationOffset = LayoutPoint()); | 49 void paintLayerByApplyingTransform(GraphicsContext*, const LayerPaintingInfo &, PaintLayerFlags, const LayoutPoint& translationOffset = LayoutPoint()); |
41 | 50 |
42 void paintChildren(unsigned childrenToVisit, GraphicsContext*, const LayerPa intingInfo&, PaintLayerFlags); | 51 void paintChildren(unsigned childrenToVisit, GraphicsContext*, const LayerPa intingInfo&, PaintLayerFlags); |
43 void paintPaginatedChildLayer(RenderLayer* childLayer, GraphicsContext*, con st LayerPaintingInfo&, PaintLayerFlags); | 52 void paintPaginatedChildLayer(RenderLayer* childLayer, GraphicsContext*, con st LayerPaintingInfo&, PaintLayerFlags); |
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61 // Returns whether this layer should be painted during sofware painting (i.e ., not via calls from CompositedLayerMapping to draw into composited | 70 // Returns whether this layer should be painted during sofware painting (i.e ., not via calls from CompositedLayerMapping to draw into composited |
62 // layers). | 71 // layers). |
63 bool shouldPaintLayerInSoftwareMode(const LayerPaintingInfo&, PaintLayerFlag s paintFlags); | 72 bool shouldPaintLayerInSoftwareMode(const LayerPaintingInfo&, PaintLayerFlag s paintFlags); |
64 | 73 |
65 RenderLayer& m_renderLayer; | 74 RenderLayer& m_renderLayer; |
66 }; | 75 }; |
67 | 76 |
68 } // namespace blink | 77 } // namespace blink |
69 | 78 |
70 #endif // LayerPainter_h | 79 #endif // LayerPainter_h |
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