Index: src/gpu/GrContext.cpp |
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp |
index 1cce72a2778384bf883a8f2c05934768ff75a42d..2a2ac89104c39fd5e31dc0e6f0744a8bb396b706 100755 |
--- a/src/gpu/GrContext.cpp |
+++ b/src/gpu/GrContext.cpp |
@@ -479,7 +479,13 @@ GrTexture* GrContext::createUncachedTexture(const GrSurfaceDesc& descIn, |
void* srcData, |
size_t rowBytes) { |
GrSurfaceDesc descCopy = descIn; |
- return fGpu->createTexture(descCopy, srcData, rowBytes); |
+ GrTexture* texture = fGpu->createTexture(descCopy, srcData, rowBytes); |
bsalomon
2014/11/13 19:20:54
This was the only function where we were deliberat
|
+ if (texture) { |
+ // TODO: It'd be nice to be able to do this before creation so we don't boot something |
+ // out of the cache. We could temporarily boost the cache budget. |
+ texture->cacheAccess().setBudgeted(false); |
+ } |
+ return texture; |
} |
void GrContext::getResourceCacheLimits(int* maxTextures, size_t* maxTextureBytes) const { |