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Side by Side Diff: src/gpu/GrGpuResourceCacheAccess.h

Issue 721353002: Allow GPU resources to not be counted against the cache budget. (Closed) Base URL: https://skia.googlesource.com/skia.git@wrap
Patch Set: update Created 6 years, 1 month ago
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1 1
2 /* 2 /*
3 * Copyright 2014 Google Inc. 3 * Copyright 2014 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #ifndef GrGpuResourceCacheAccess_DEFINED 9 #ifndef GrGpuResourceCacheAccess_DEFINED
10 #define GrGpuResourceCacheAccess_DEFINED 10 #define GrGpuResourceCacheAccess_DEFINED
(...skipping 11 matching lines...) Expand all
22 * be converted to a content resource. Currently this may only be called onc e per resource. It 22 * be converted to a content resource. Currently this may only be called onc e per resource. It
23 * fails if there is already a resource with the same content key. TODO: mak e this supplant the 23 * fails if there is already a resource with the same content key. TODO: mak e this supplant the
24 * resource that currently is using the content key, allow resources' conten t keys to change, 24 * resource that currently is using the content key, allow resources' conten t keys to change,
25 * and allow removal of a content key to convert a resource back to scratch. 25 * and allow removal of a content key to convert a resource back to scratch.
26 */ 26 */
27 bool setContentKey(const GrResourceKey& contentKey) { 27 bool setContentKey(const GrResourceKey& contentKey) {
28 return fResource->setContentKey(contentKey); 28 return fResource->setContentKey(contentKey);
29 } 29 }
30 30
31 /** 31 /**
32 * Changes whether the resource counts against the resource cache budget.
33 */
34 void setBudgeted(bool countsAgainstBudget) { fResource->setBudgeted(countsAg ainstBudget); }
bsalomon 2014/11/13 19:20:54 This class provides privileged access the parts of
35
36 /**
32 * Is the resource currently cached as scratch? This means it has a valid sc ratch key and does 37 * Is the resource currently cached as scratch? This means it has a valid sc ratch key and does
33 * not have a content key. 38 * not have a content key.
34 */ 39 */
35 bool isScratch() const { 40 bool isScratch() const {
36 SkASSERT(fResource->fScratchKey.isScratch()); 41 SkASSERT(fResource->fScratchKey.isScratch());
37 return NULL == this->getContentKey() && !fResource->fScratchKey.isNullSc ratch(); 42 return NULL == this->getContentKey() && !fResource->fScratchKey.isNullSc ratch();
38 } 43 }
39 44
40 /** 45 /**
41 * If this resource can be used as a scratch resource this returns a valid s cratch key. 46 * If this resource can be used as a scratch resource this returns a valid s cratch key.
42 * Otherwise it returns a key for which isNullScratch is true. The resource may currently be 47 * Otherwise it returns a key for which isNullScratch is true. The resource may currently be
43 * used as content resource rather than scratch. Check isScratch(). 48 * used as content resource rather than scratch. Check isScratch().
44 */ 49 */
45 const GrResourceKey& getScratchKey() const { return fResource->fScratchKey; } 50 const GrResourceKey& getScratchKey() const { return fResource->fScratchKey; }
46 51
47 /** 52 /**
48 * If the resource is currently cached by a content key, the key is returned , otherwise NULL. 53 * If the resource is currently cached by a content key, the key is returned , otherwise NULL.
49 */ 54 */
50 const GrResourceKey* getContentKey() const { 55 const GrResourceKey* getContentKey() const {
51 if (fResource->fContentKeySet) { 56 if (fResource->fFlags & GrGpuResource::kContentKeySet_Flag) {
52 return &fResource->fContentKey; 57 return &fResource->fContentKey;
53 } 58 }
54 return NULL; 59 return NULL;
55 } 60 }
56 61
62 /**
63 * Is the resource object wrapping an externally allocated GPU resource?
64 */
57 bool isWrapped() const { return fResource->isWrapped(); } 65 bool isWrapped() const { return fResource->isWrapped(); }
58 66
67 /**
68 * Does the resource count against the resource budget?
69 */
70 bool isBudgeted() const {
71 bool ret = SkToBool(GrGpuResource::kBudgeted_Flag & fResource->fFlags);
72 SkASSERT(!(ret && fResource->isWrapped()));
73 return ret;
74 }
75
59 private: 76 private:
60 CacheAccess(GrGpuResource* resource) : fResource(resource) { } 77 CacheAccess(GrGpuResource* resource) : fResource(resource) { }
61 CacheAccess(const CacheAccess& that) : fResource(that.fResource) { } 78 CacheAccess(const CacheAccess& that) : fResource(that.fResource) { }
62 CacheAccess& operator=(const CacheAccess&); // unimpl 79 CacheAccess& operator=(const CacheAccess&); // unimpl
63 80
64 // No taking addresses of this type. 81 // No taking addresses of this type.
65 const CacheAccess* operator&() const; 82 const CacheAccess* operator&() const;
66 CacheAccess* operator&(); 83 CacheAccess* operator&();
67 84
68 GrGpuResource* fResource; 85 GrGpuResource* fResource;
69 86
70 friend class GrGpuResource; // to construct/copy this type. 87 friend class GrGpuResource; // to construct/copy this type.
71 }; 88 };
72 89
73 inline GrGpuResource::CacheAccess GrGpuResource::cacheAccess() { return CacheAcc ess(this); } 90 inline GrGpuResource::CacheAccess GrGpuResource::cacheAccess() { return CacheAcc ess(this); }
74 91
75 inline const GrGpuResource::CacheAccess GrGpuResource::cacheAccess() const { 92 inline const GrGpuResource::CacheAccess GrGpuResource::cacheAccess() const {
76 return CacheAccess(const_cast<GrGpuResource*>(this)); 93 return CacheAccess(const_cast<GrGpuResource*>(this));
77 } 94 }
78 95
79 #endif 96 #endif
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