Index: net/udp/udp_socket.h |
diff --git a/net/udp/udp_socket.h b/net/udp/udp_socket.h |
index 97a4bc57bb2ad5dd9c8639d130798cef0ee988e8..2ae4b16dc164d3fb7808a458c0432ff49e3efea6 100644 |
--- a/net/udp/udp_socket.h |
+++ b/net/udp/udp_socket.h |
@@ -21,18 +21,20 @@ namespace net { |
// Client form: |
// In this case, we're connecting to a specific server, so the client will |
// usually use: |
-// Connect(address) // Connect to a UDP server |
-// Read/Write // Reads/Writes all go to a single destination |
+// Open(address_family) // Open a socket. |
+// Connect(address) // Connect to a UDP server |
+// Read/Write // Reads/Writes all go to a single destination |
// |
// Server form: |
// In this case, we want to read/write to many clients which are connecting |
// to this server. First the server 'binds' to an addres, then we read from |
// clients and write responses to them. |
// Example: |
-// Bind(address/port) // Binds to port for reading from clients |
-// RecvFrom/SendTo // Each read can come from a different client |
-// // Writes need to be directed to a specific |
-// // address. |
+// Open(address_family) // Open a socket. |
+// Bind(address/port) // Binds to port for reading from clients |
+// RecvFrom/SendTo // Each read can come from a different client |
+// // Writes need to be directed to a specific |
+// // address. |
#if defined(OS_WIN) |
typedef UDPSocketWin UDPSocket; |
#elif defined(OS_POSIX) |