| Index: net/udp/udp_socket.h
|
| diff --git a/net/udp/udp_socket.h b/net/udp/udp_socket.h
|
| index 97a4bc57bb2ad5dd9c8639d130798cef0ee988e8..2ae4b16dc164d3fb7808a458c0432ff49e3efea6 100644
|
| --- a/net/udp/udp_socket.h
|
| +++ b/net/udp/udp_socket.h
|
| @@ -21,18 +21,20 @@ namespace net {
|
| // Client form:
|
| // In this case, we're connecting to a specific server, so the client will
|
| // usually use:
|
| -// Connect(address) // Connect to a UDP server
|
| -// Read/Write // Reads/Writes all go to a single destination
|
| +// Open(address_family) // Open a socket.
|
| +// Connect(address) // Connect to a UDP server
|
| +// Read/Write // Reads/Writes all go to a single destination
|
| //
|
| // Server form:
|
| // In this case, we want to read/write to many clients which are connecting
|
| // to this server. First the server 'binds' to an addres, then we read from
|
| // clients and write responses to them.
|
| // Example:
|
| -// Bind(address/port) // Binds to port for reading from clients
|
| -// RecvFrom/SendTo // Each read can come from a different client
|
| -// // Writes need to be directed to a specific
|
| -// // address.
|
| +// Open(address_family) // Open a socket.
|
| +// Bind(address/port) // Binds to port for reading from clients
|
| +// RecvFrom/SendTo // Each read can come from a different client
|
| +// // Writes need to be directed to a specific
|
| +// // address.
|
| #if defined(OS_WIN)
|
| typedef UDPSocketWin UDPSocket;
|
| #elif defined(OS_POSIX)
|
|
|