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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "net/udp/udp_server_socket.h" | 5 #include "net/udp/udp_server_socket.h" |
6 | 6 |
7 #include "net/base/rand_callback.h" | 7 #include "net/base/rand_callback.h" |
8 | 8 |
9 namespace net { | 9 namespace net { |
10 | 10 |
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58 } | 58 } |
59 | 59 |
60 const BoundNetLog& UDPServerSocket::NetLog() const { | 60 const BoundNetLog& UDPServerSocket::NetLog() const { |
61 return socket_.NetLog(); | 61 return socket_.NetLog(); |
62 } | 62 } |
63 | 63 |
64 void UDPServerSocket::AllowAddressReuse() { | 64 void UDPServerSocket::AllowAddressReuse() { |
65 socket_.AllowAddressReuse(); | 65 socket_.AllowAddressReuse(); |
66 } | 66 } |
67 | 67 |
68 void UDPServerSocket::AllowBroadcast() { | 68 int UDPServerSocket::SetBroadcast(bool broadcast) { |
69 socket_.AllowBroadcast(); | 69 return socket_.SetBroadcast(broadcast); |
70 } | 70 } |
71 | 71 |
72 int UDPServerSocket::JoinGroup(const IPAddressNumber& group_address) const { | 72 int UDPServerSocket::JoinGroup(const IPAddressNumber& group_address) const { |
73 return socket_.JoinGroup(group_address); | 73 return socket_.JoinGroup(group_address); |
74 } | 74 } |
75 | 75 |
76 int UDPServerSocket::LeaveGroup(const IPAddressNumber& group_address) const { | 76 int UDPServerSocket::LeaveGroup(const IPAddressNumber& group_address) const { |
77 return socket_.LeaveGroup(group_address); | 77 return socket_.LeaveGroup(group_address); |
78 } | 78 } |
79 | 79 |
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91 | 91 |
92 int UDPServerSocket::SetDiffServCodePoint(DiffServCodePoint dscp) { | 92 int UDPServerSocket::SetDiffServCodePoint(DiffServCodePoint dscp) { |
93 return socket_.SetDiffServCodePoint(dscp); | 93 return socket_.SetDiffServCodePoint(dscp); |
94 } | 94 } |
95 | 95 |
96 void UDPServerSocket::DetachFromThread() { | 96 void UDPServerSocket::DetachFromThread() { |
97 socket_.DetachFromThread(); | 97 socket_.DetachFromThread(); |
98 } | 98 } |
99 | 99 |
100 } // namespace net | 100 } // namespace net |
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