| Index: Source/core/rendering/svg/SVGRenderingContext.cpp
|
| diff --git a/Source/core/rendering/svg/SVGRenderingContext.cpp b/Source/core/rendering/svg/SVGRenderingContext.cpp
|
| index b9a769120f8cdef65a4f7a0360bc44bb6b4c7477..5b065cc2bee15f68267d43162410366d56d79e2d 100644
|
| --- a/Source/core/rendering/svg/SVGRenderingContext.cpp
|
| +++ b/Source/core/rendering/svg/SVGRenderingContext.cpp
|
| @@ -30,7 +30,6 @@
|
| #include "core/rendering/RenderLayer.h"
|
| #include "core/rendering/svg/RenderSVGResourceFilter.h"
|
| #include "core/rendering/svg/RenderSVGResourceMasker.h"
|
| -#include "core/rendering/svg/SVGRenderSupport.h"
|
| #include "core/rendering/svg/SVGResources.h"
|
| #include "core/rendering/svg/SVGResourcesCache.h"
|
| #include "platform/FloatConversion.h"
|
| @@ -93,7 +92,7 @@ void SVGRenderingContext::prepareToRenderSVGContent(RenderObject* object, PaintI
|
| const SVGRenderStyle& svgStyle = style->svgStyle();
|
|
|
| // Setup transparency layers before setting up SVG resources!
|
| - bool isRenderingMask = SVGRenderSupport::isRenderingClipPathAsMaskImage(*m_object);
|
| + bool isRenderingMask = paintInfo.isRenderingClipPathAsMaskImage();
|
| // RenderLayer takes care of root opacity.
|
| float opacity = object->isSVGRoot() ? 1 : style->opacity();
|
| bool hasBlendMode = style->hasBlendMode();
|
|
|