| Index: Source/core/rendering/svg/SVGRenderSupport.h
|
| diff --git a/Source/core/rendering/svg/SVGRenderSupport.h b/Source/core/rendering/svg/SVGRenderSupport.h
|
| index 6a3e878e29520561fb9a7ec079a13da681e3aa6c..60fd7ea2fe432d604dbaa5d32320e61d82652007 100644
|
| --- a/Source/core/rendering/svg/SVGRenderSupport.h
|
| +++ b/Source/core/rendering/svg/SVGRenderSupport.h
|
| @@ -55,9 +55,6 @@ public:
|
| // Helper function determining whether overflow is hidden.
|
| static bool isOverflowHidden(const RenderObject*);
|
|
|
| - // Returns true if we're currently within the rendering of a clip-path as a mask.
|
| - static bool isRenderingClipPathAsMaskImage(const RenderObject&);
|
| -
|
| // Calculates the paintInvalidationRect in combination with filter, clipper and masker in local coordinates.
|
| static void intersectPaintInvalidationRectWithResources(const RenderObject*, FloatRect&);
|
|
|
| @@ -86,10 +83,10 @@ public:
|
| static void applyStrokeStyleToContext(GraphicsContext*, const RenderStyle*, const RenderObject*);
|
| static void applyStrokeStyleToStrokeData(StrokeData*, const RenderStyle*, const RenderObject*);
|
|
|
| - // Update the GC state (on |stateSaver.context()|) for painting |renderer|
|
| + // Update the GC state (on |paintInfo.context|) for painting |renderer|
|
| // using |style|. |resourceMode| is used to decide between fill/stroke.
|
| // Previous state will be saved (if needed) using |stateSaver|.
|
| - static bool updateGraphicsContext(GraphicsContextStateSaver&, RenderStyle*, RenderObject&, RenderSVGResourceMode, const AffineTransform* additionalPaintServerTransform = 0);
|
| + static bool updateGraphicsContext(const PaintInfo&, GraphicsContextStateSaver&, RenderStyle*, RenderObject&, RenderSVGResourceMode, const AffineTransform* additionalPaintServerTransform = 0);
|
|
|
| // Determines if any ancestor's transform has changed.
|
| static bool transformToRootChanged(RenderObject*);
|
|
|