Index: ppapi/proxy/ppb_opengles2_proxy.cc |
=================================================================== |
--- ppapi/proxy/ppb_opengles2_proxy.cc (revision 89610) |
+++ ppapi/proxy/ppb_opengles2_proxy.cc (working copy) |
@@ -13,139 +13,126 @@ |
#include "ppapi/proxy/plugin_dispatcher.h" |
#include "ppapi/proxy/plugin_resource.h" |
#include "ppapi/proxy/ppb_context_3d_proxy.h" |
+#include "ppapi/shared_impl/resource_object_base.h" |
alokp
2011/06/20 16:36:03
This file is supposed to be auto-generated. Not a
brettw
2011/06/20 19:31:03
I searched for a while and couldn't find the origi
alokp
2011/06/20 19:50:46
It is generated using gpu/command_buffer/build_gle
|
+#include "ppapi/shared_impl/tracker_base.h" |
namespace pp { |
namespace proxy { |
namespace { |
+gpu::gles2::GLES2Implementation* GetGLES(PP_Resource context) { |
+ ppapi::ResourceObjectBase* base = |
+ ppapi::TrackerBase::Get()->GetResourceAPI(context); |
+ DCHECK(base->AsPPB_Context3D_API()); |
+ return static_cast<Context3D*>(base)->gles2_impl(); |
+} |
+ |
void ActiveTexture(PP_Resource context_id, GLenum texture) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->ActiveTexture(texture); |
+ GetGLES(context_id)->ActiveTexture(texture); |
} |
void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->AttachShader(program, shader); |
+ GetGLES(context_id)->AttachShader(program, shader); |
} |
void BindAttribLocation( |
PP_Resource context_id, GLuint program, GLuint index, const char* name) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->BindAttribLocation(program, index, name); |
+ GetGLES(context_id)->BindAttribLocation(program, index, name); |
} |
void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->BindBuffer(target, buffer); |
+ GetGLES(context_id)->BindBuffer(target, buffer); |
} |
void BindFramebuffer( |
PP_Resource context_id, GLenum target, GLuint framebuffer) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->BindFramebuffer(target, framebuffer); |
+ GetGLES(context_id)->BindFramebuffer(target, framebuffer); |
} |
void BindRenderbuffer( |
PP_Resource context_id, GLenum target, GLuint renderbuffer) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->BindRenderbuffer(target, renderbuffer); |
+ GetGLES(context_id)->BindRenderbuffer(target, renderbuffer); |
} |
void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->BindTexture(target, texture); |
+ GetGLES(context_id)->BindTexture(target, texture); |
} |
void BlendColor( |
PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, |
GLclampf alpha) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->BlendColor(red, green, blue, alpha); |
+ GetGLES(context_id)->BlendColor(red, green, blue, alpha); |
} |
void BlendEquation(PP_Resource context_id, GLenum mode) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->BlendEquation(mode); |
+ GetGLES(context_id)->BlendEquation(mode); |
} |
void BlendEquationSeparate( |
PP_Resource context_id, GLenum modeRGB, GLenum modeAlpha) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->BlendEquationSeparate(modeRGB, modeAlpha); |
+ GetGLES(context_id)->BlendEquationSeparate(modeRGB, modeAlpha); |
} |
void BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->BlendFunc(sfactor, dfactor); |
+ GetGLES(context_id)->BlendFunc(sfactor, dfactor); |
} |
void BlendFuncSeparate( |
PP_Resource context_id, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, |
GLenum dstAlpha) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
+ GetGLES(context_id)->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
} |
void BufferData( |
PP_Resource context_id, GLenum target, GLsizeiptr size, const void* data, |
GLenum usage) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->BufferData(target, size, data, usage); |
+ GetGLES(context_id)->BufferData(target, size, data, usage); |
} |
void BufferSubData( |
PP_Resource context_id, GLenum target, GLintptr offset, GLsizeiptr size, |
const void* data) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->BufferSubData(target, offset, size, data); |
+ GetGLES(context_id)->BufferSubData(target, offset, size, data); |
} |
GLenum CheckFramebufferStatus(PP_Resource context_id, GLenum target) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- return context->gles2_impl()->CheckFramebufferStatus(target); |
+ return GetGLES(context_id)->CheckFramebufferStatus(target); |
} |
void Clear(PP_Resource context_id, GLbitfield mask) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->Clear(mask); |
+ GetGLES(context_id)->Clear(mask); |
} |
void ClearColor( |
PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, |
GLclampf alpha) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->ClearColor(red, green, blue, alpha); |
+ GetGLES(context_id)->ClearColor(red, green, blue, alpha); |
} |
void ClearDepthf(PP_Resource context_id, GLclampf depth) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->ClearDepthf(depth); |
+ GetGLES(context_id)->ClearDepthf(depth); |
} |
void ClearStencil(PP_Resource context_id, GLint s) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->ClearStencil(s); |
+ GetGLES(context_id)->ClearStencil(s); |
} |
void ColorMask( |
PP_Resource context_id, GLboolean red, GLboolean green, GLboolean blue, |
GLboolean alpha) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->ColorMask(red, green, blue, alpha); |
+ GetGLES(context_id)->ColorMask(red, green, blue, alpha); |
} |
void CompileShader(PP_Resource context_id, GLuint shader) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->CompileShader(shader); |
+ GetGLES(context_id)->CompileShader(shader); |
} |
void CompressedTexImage2D( |
PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, |
GLsizei width, GLsizei height, GLint border, GLsizei imageSize, |
const void* data) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->CompressedTexImage2D( |
+ GetGLES(context_id)->CompressedTexImage2D( |
target, level, internalformat, width, height, border, imageSize, data); |
} |
@@ -153,717 +140,597 @@ |
PP_Resource context_id, GLenum target, GLint level, GLint xoffset, |
GLint yoffset, GLsizei width, GLsizei height, GLenum format, |
GLsizei imageSize, const void* data) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->CompressedTexSubImage2D( |
+ GetGLES(context_id)->CompressedTexSubImage2D( |
target, level, xoffset, yoffset, width, height, format, imageSize, data); |
} |
void CopyTexImage2D( |
PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, |
GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->CopyTexImage2D( |
+ GetGLES(context_id)->CopyTexImage2D( |
target, level, internalformat, x, y, width, height, border); |
} |
void CopyTexSubImage2D( |
PP_Resource context_id, GLenum target, GLint level, GLint xoffset, |
GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->CopyTexSubImage2D( |
+ GetGLES(context_id)->CopyTexSubImage2D( |
target, level, xoffset, yoffset, x, y, width, height); |
} |
GLuint CreateProgram(PP_Resource context_id) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- return context->gles2_impl()->CreateProgram(); |
+ return GetGLES(context_id)->CreateProgram(); |
} |
GLuint CreateShader(PP_Resource context_id, GLenum type) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- return context->gles2_impl()->CreateShader(type); |
+ return GetGLES(context_id)->CreateShader(type); |
} |
void CullFace(PP_Resource context_id, GLenum mode) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->CullFace(mode); |
+ GetGLES(context_id)->CullFace(mode); |
} |
void DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->DeleteBuffers(n, buffers); |
+ GetGLES(context_id)->DeleteBuffers(n, buffers); |
} |
void DeleteFramebuffers( |
PP_Resource context_id, GLsizei n, const GLuint* framebuffers) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->DeleteFramebuffers(n, framebuffers); |
+ GetGLES(context_id)->DeleteFramebuffers(n, framebuffers); |
} |
void DeleteProgram(PP_Resource context_id, GLuint program) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->DeleteProgram(program); |
+ GetGLES(context_id)->DeleteProgram(program); |
} |
void DeleteRenderbuffers( |
PP_Resource context_id, GLsizei n, const GLuint* renderbuffers) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->DeleteRenderbuffers(n, renderbuffers); |
+ GetGLES(context_id)->DeleteRenderbuffers(n, renderbuffers); |
} |
void DeleteShader(PP_Resource context_id, GLuint shader) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->DeleteShader(shader); |
+ GetGLES(context_id)->DeleteShader(shader); |
} |
void DeleteTextures( |
PP_Resource context_id, GLsizei n, const GLuint* textures) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->DeleteTextures(n, textures); |
+ GetGLES(context_id)->DeleteTextures(n, textures); |
} |
void DepthFunc(PP_Resource context_id, GLenum func) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->DepthFunc(func); |
+ GetGLES(context_id)->DepthFunc(func); |
} |
void DepthMask(PP_Resource context_id, GLboolean flag) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->DepthMask(flag); |
+ GetGLES(context_id)->DepthMask(flag); |
} |
void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->DepthRangef(zNear, zFar); |
+ GetGLES(context_id)->DepthRangef(zNear, zFar); |
} |
void DetachShader(PP_Resource context_id, GLuint program, GLuint shader) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->DetachShader(program, shader); |
+ GetGLES(context_id)->DetachShader(program, shader); |
} |
void Disable(PP_Resource context_id, GLenum cap) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->Disable(cap); |
+ GetGLES(context_id)->Disable(cap); |
} |
void DisableVertexAttribArray(PP_Resource context_id, GLuint index) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->DisableVertexAttribArray(index); |
+ GetGLES(context_id)->DisableVertexAttribArray(index); |
} |
void DrawArrays( |
PP_Resource context_id, GLenum mode, GLint first, GLsizei count) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->DrawArrays(mode, first, count); |
+ GetGLES(context_id)->DrawArrays(mode, first, count); |
} |
void DrawElements( |
PP_Resource context_id, GLenum mode, GLsizei count, GLenum type, |
const void* indices) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->DrawElements(mode, count, type, indices); |
+ GetGLES(context_id)->DrawElements(mode, count, type, indices); |
} |
void Enable(PP_Resource context_id, GLenum cap) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->Enable(cap); |
+ GetGLES(context_id)->Enable(cap); |
} |
void EnableVertexAttribArray(PP_Resource context_id, GLuint index) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->EnableVertexAttribArray(index); |
+ GetGLES(context_id)->EnableVertexAttribArray(index); |
} |
void Finish(PP_Resource context_id) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->Finish(); |
+ GetGLES(context_id)->Finish(); |
} |
void Flush(PP_Resource context_id) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->Flush(); |
+ GetGLES(context_id)->Flush(); |
} |
void FramebufferRenderbuffer( |
PP_Resource context_id, GLenum target, GLenum attachment, |
GLenum renderbuffertarget, GLuint renderbuffer) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->FramebufferRenderbuffer( |
+ GetGLES(context_id)->FramebufferRenderbuffer( |
target, attachment, renderbuffertarget, renderbuffer); |
} |
void FramebufferTexture2D( |
PP_Resource context_id, GLenum target, GLenum attachment, GLenum textarget, |
GLuint texture, GLint level) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->FramebufferTexture2D( |
+ GetGLES(context_id)->FramebufferTexture2D( |
target, attachment, textarget, texture, level); |
} |
void FrontFace(PP_Resource context_id, GLenum mode) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->FrontFace(mode); |
+ GetGLES(context_id)->FrontFace(mode); |
} |
void GenBuffers(PP_Resource context_id, GLsizei n, GLuint* buffers) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GenBuffers(n, buffers); |
+ GetGLES(context_id)->GenBuffers(n, buffers); |
} |
void GenerateMipmap(PP_Resource context_id, GLenum target) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GenerateMipmap(target); |
+ GetGLES(context_id)->GenerateMipmap(target); |
} |
void GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GenFramebuffers(n, framebuffers); |
+ GetGLES(context_id)->GenFramebuffers(n, framebuffers); |
} |
void GenRenderbuffers( |
PP_Resource context_id, GLsizei n, GLuint* renderbuffers) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GenRenderbuffers(n, renderbuffers); |
+ GetGLES(context_id)->GenRenderbuffers(n, renderbuffers); |
} |
void GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GenTextures(n, textures); |
+ GetGLES(context_id)->GenTextures(n, textures); |
} |
void GetActiveAttrib( |
PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, |
GLsizei* length, GLint* size, GLenum* type, char* name) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GetActiveAttrib( |
+ GetGLES(context_id)->GetActiveAttrib( |
program, index, bufsize, length, size, type, name); |
} |
void GetActiveUniform( |
PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, |
GLsizei* length, GLint* size, GLenum* type, char* name) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GetActiveUniform( |
+ GetGLES(context_id)->GetActiveUniform( |
program, index, bufsize, length, size, type, name); |
} |
void GetAttachedShaders( |
PP_Resource context_id, GLuint program, GLsizei maxcount, GLsizei* count, |
GLuint* shaders) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GetAttachedShaders(program, maxcount, count, shaders); |
+ GetGLES(context_id)->GetAttachedShaders(program, maxcount, count, shaders); |
} |
GLint GetAttribLocation( |
PP_Resource context_id, GLuint program, const char* name) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- return context->gles2_impl()->GetAttribLocation(program, name); |
+ return GetGLES(context_id)->GetAttribLocation(program, name); |
} |
void GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GetBooleanv(pname, params); |
+ GetGLES(context_id)->GetBooleanv(pname, params); |
} |
void GetBufferParameteriv( |
PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GetBufferParameteriv(target, pname, params); |
+ GetGLES(context_id)->GetBufferParameteriv(target, pname, params); |
} |
GLenum GetError(PP_Resource context_id) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- return context->gles2_impl()->GetError(); |
+ return GetGLES(context_id)->GetError(); |
} |
void GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GetFloatv(pname, params); |
+ GetGLES(context_id)->GetFloatv(pname, params); |
} |
void GetFramebufferAttachmentParameteriv( |
PP_Resource context_id, GLenum target, GLenum attachment, GLenum pname, |
GLint* params) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GetFramebufferAttachmentParameteriv( |
+ GetGLES(context_id)->GetFramebufferAttachmentParameteriv( |
target, attachment, pname, params); |
} |
void GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GetIntegerv(pname, params); |
+ GetGLES(context_id)->GetIntegerv(pname, params); |
} |
void GetProgramiv( |
PP_Resource context_id, GLuint program, GLenum pname, GLint* params) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GetProgramiv(program, pname, params); |
+ GetGLES(context_id)->GetProgramiv(program, pname, params); |
} |
void GetProgramInfoLog( |
PP_Resource context_id, GLuint program, GLsizei bufsize, GLsizei* length, |
char* infolog) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GetProgramInfoLog(program, bufsize, length, infolog); |
+ GetGLES(context_id)->GetProgramInfoLog(program, bufsize, length, infolog); |
} |
void GetRenderbufferParameteriv( |
PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GetRenderbufferParameteriv(target, pname, params); |
+ GetGLES(context_id)->GetRenderbufferParameteriv(target, pname, params); |
} |
void GetShaderiv( |
PP_Resource context_id, GLuint shader, GLenum pname, GLint* params) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GetShaderiv(shader, pname, params); |
+ GetGLES(context_id)->GetShaderiv(shader, pname, params); |
} |
void GetShaderInfoLog( |
PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, |
char* infolog) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GetShaderInfoLog(shader, bufsize, length, infolog); |
+ GetGLES(context_id)->GetShaderInfoLog(shader, bufsize, length, infolog); |
} |
void GetShaderPrecisionFormat( |
PP_Resource context_id, GLenum shadertype, GLenum precisiontype, |
GLint* range, GLint* precision) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GetShaderPrecisionFormat( |
+ GetGLES(context_id)->GetShaderPrecisionFormat( |
shadertype, precisiontype, range, precision); |
} |
void GetShaderSource( |
PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, |
char* source) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GetShaderSource(shader, bufsize, length, source); |
+ GetGLES(context_id)->GetShaderSource(shader, bufsize, length, source); |
} |
const GLubyte* GetString(PP_Resource context_id, GLenum name) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- return context->gles2_impl()->GetString(name); |
+ return GetGLES(context_id)->GetString(name); |
} |
void GetTexParameterfv( |
PP_Resource context_id, GLenum target, GLenum pname, GLfloat* params) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GetTexParameterfv(target, pname, params); |
+ GetGLES(context_id)->GetTexParameterfv(target, pname, params); |
} |
void GetTexParameteriv( |
PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GetTexParameteriv(target, pname, params); |
+ GetGLES(context_id)->GetTexParameteriv(target, pname, params); |
} |
void GetUniformfv( |
PP_Resource context_id, GLuint program, GLint location, GLfloat* params) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GetUniformfv(program, location, params); |
+ GetGLES(context_id)->GetUniformfv(program, location, params); |
} |
void GetUniformiv( |
PP_Resource context_id, GLuint program, GLint location, GLint* params) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GetUniformiv(program, location, params); |
+ GetGLES(context_id)->GetUniformiv(program, location, params); |
} |
GLint GetUniformLocation( |
PP_Resource context_id, GLuint program, const char* name) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- return context->gles2_impl()->GetUniformLocation(program, name); |
+ return GetGLES(context_id)->GetUniformLocation(program, name); |
} |
void GetVertexAttribfv( |
PP_Resource context_id, GLuint index, GLenum pname, GLfloat* params) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GetVertexAttribfv(index, pname, params); |
+ GetGLES(context_id)->GetVertexAttribfv(index, pname, params); |
} |
void GetVertexAttribiv( |
PP_Resource context_id, GLuint index, GLenum pname, GLint* params) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GetVertexAttribiv(index, pname, params); |
+ GetGLES(context_id)->GetVertexAttribiv(index, pname, params); |
} |
void GetVertexAttribPointerv( |
PP_Resource context_id, GLuint index, GLenum pname, void** pointer) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->GetVertexAttribPointerv(index, pname, pointer); |
+ GetGLES(context_id)->GetVertexAttribPointerv(index, pname, pointer); |
} |
void Hint(PP_Resource context_id, GLenum target, GLenum mode) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->Hint(target, mode); |
+ GetGLES(context_id)->Hint(target, mode); |
} |
GLboolean IsBuffer(PP_Resource context_id, GLuint buffer) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- return context->gles2_impl()->IsBuffer(buffer); |
+ return GetGLES(context_id)->IsBuffer(buffer); |
} |
GLboolean IsEnabled(PP_Resource context_id, GLenum cap) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- return context->gles2_impl()->IsEnabled(cap); |
+ return GetGLES(context_id)->IsEnabled(cap); |
} |
GLboolean IsFramebuffer(PP_Resource context_id, GLuint framebuffer) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- return context->gles2_impl()->IsFramebuffer(framebuffer); |
+ return GetGLES(context_id)->IsFramebuffer(framebuffer); |
} |
GLboolean IsProgram(PP_Resource context_id, GLuint program) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- return context->gles2_impl()->IsProgram(program); |
+ return GetGLES(context_id)->IsProgram(program); |
} |
GLboolean IsRenderbuffer(PP_Resource context_id, GLuint renderbuffer) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- return context->gles2_impl()->IsRenderbuffer(renderbuffer); |
+ return GetGLES(context_id)->IsRenderbuffer(renderbuffer); |
} |
GLboolean IsShader(PP_Resource context_id, GLuint shader) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- return context->gles2_impl()->IsShader(shader); |
+ return GetGLES(context_id)->IsShader(shader); |
} |
GLboolean IsTexture(PP_Resource context_id, GLuint texture) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- return context->gles2_impl()->IsTexture(texture); |
+ return GetGLES(context_id)->IsTexture(texture); |
} |
void LineWidth(PP_Resource context_id, GLfloat width) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->LineWidth(width); |
+ GetGLES(context_id)->LineWidth(width); |
} |
void LinkProgram(PP_Resource context_id, GLuint program) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->LinkProgram(program); |
+ GetGLES(context_id)->LinkProgram(program); |
} |
void PixelStorei(PP_Resource context_id, GLenum pname, GLint param) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->PixelStorei(pname, param); |
+ GetGLES(context_id)->PixelStorei(pname, param); |
} |
void PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->PolygonOffset(factor, units); |
+ GetGLES(context_id)->PolygonOffset(factor, units); |
} |
void ReadPixels( |
PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height, |
GLenum format, GLenum type, void* pixels) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->ReadPixels(x, y, width, height, format, type, pixels); |
+ GetGLES(context_id)->ReadPixels(x, y, width, height, format, type, pixels); |
} |
void ReleaseShaderCompiler(PP_Resource context_id) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->ReleaseShaderCompiler(); |
+ GetGLES(context_id)->ReleaseShaderCompiler(); |
} |
void RenderbufferStorage( |
PP_Resource context_id, GLenum target, GLenum internalformat, GLsizei width, |
GLsizei height) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->RenderbufferStorage( |
+ GetGLES(context_id)->RenderbufferStorage( |
target, internalformat, width, height); |
} |
void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->SampleCoverage(value, invert); |
+ GetGLES(context_id)->SampleCoverage(value, invert); |
} |
void Scissor( |
PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->Scissor(x, y, width, height); |
+ GetGLES(context_id)->Scissor(x, y, width, height); |
} |
void ShaderBinary( |
PP_Resource context_id, GLsizei n, const GLuint* shaders, |
GLenum binaryformat, const void* binary, GLsizei length) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->ShaderBinary( |
+ GetGLES(context_id)->ShaderBinary( |
n, shaders, binaryformat, binary, length); |
} |
void ShaderSource( |
PP_Resource context_id, GLuint shader, GLsizei count, const char** str, |
const GLint* length) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->ShaderSource(shader, count, str, length); |
+ GetGLES(context_id)->ShaderSource(shader, count, str, length); |
} |
void StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->StencilFunc(func, ref, mask); |
+ GetGLES(context_id)->StencilFunc(func, ref, mask); |
} |
void StencilFuncSeparate( |
PP_Resource context_id, GLenum face, GLenum func, GLint ref, GLuint mask) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->StencilFuncSeparate(face, func, ref, mask); |
+ GetGLES(context_id)->StencilFuncSeparate(face, func, ref, mask); |
} |
void StencilMask(PP_Resource context_id, GLuint mask) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->StencilMask(mask); |
+ GetGLES(context_id)->StencilMask(mask); |
} |
void StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->StencilMaskSeparate(face, mask); |
+ GetGLES(context_id)->StencilMaskSeparate(face, mask); |
} |
void StencilOp( |
PP_Resource context_id, GLenum fail, GLenum zfail, GLenum zpass) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->StencilOp(fail, zfail, zpass); |
+ GetGLES(context_id)->StencilOp(fail, zfail, zpass); |
} |
void StencilOpSeparate( |
PP_Resource context_id, GLenum face, GLenum fail, GLenum zfail, |
GLenum zpass) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->StencilOpSeparate(face, fail, zfail, zpass); |
+ GetGLES(context_id)->StencilOpSeparate(face, fail, zfail, zpass); |
} |
void TexImage2D( |
PP_Resource context_id, GLenum target, GLint level, GLint internalformat, |
GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, |
const void* pixels) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->TexImage2D( |
+ GetGLES(context_id)->TexImage2D( |
target, level, internalformat, width, height, border, format, type, |
pixels); |
} |
void TexParameterf( |
PP_Resource context_id, GLenum target, GLenum pname, GLfloat param) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->TexParameterf(target, pname, param); |
+ GetGLES(context_id)->TexParameterf(target, pname, param); |
} |
void TexParameterfv( |
PP_Resource context_id, GLenum target, GLenum pname, |
const GLfloat* params) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->TexParameterfv(target, pname, params); |
+ GetGLES(context_id)->TexParameterfv(target, pname, params); |
} |
void TexParameteri( |
PP_Resource context_id, GLenum target, GLenum pname, GLint param) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->TexParameteri(target, pname, param); |
+ GetGLES(context_id)->TexParameteri(target, pname, param); |
} |
void TexParameteriv( |
PP_Resource context_id, GLenum target, GLenum pname, const GLint* params) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->TexParameteriv(target, pname, params); |
+ GetGLES(context_id)->TexParameteriv(target, pname, params); |
} |
void TexSubImage2D( |
PP_Resource context_id, GLenum target, GLint level, GLint xoffset, |
GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, |
const void* pixels) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->TexSubImage2D( |
+ GetGLES(context_id)->TexSubImage2D( |
target, level, xoffset, yoffset, width, height, format, type, pixels); |
} |
void Uniform1f(PP_Resource context_id, GLint location, GLfloat x) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->Uniform1f(location, x); |
+ GetGLES(context_id)->Uniform1f(location, x); |
} |
void Uniform1fv( |
PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->Uniform1fv(location, count, v); |
+ GetGLES(context_id)->Uniform1fv(location, count, v); |
} |
void Uniform1i(PP_Resource context_id, GLint location, GLint x) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->Uniform1i(location, x); |
+ GetGLES(context_id)->Uniform1i(location, x); |
} |
void Uniform1iv( |
PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->Uniform1iv(location, count, v); |
+ GetGLES(context_id)->Uniform1iv(location, count, v); |
} |
void Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->Uniform2f(location, x, y); |
+ GetGLES(context_id)->Uniform2f(location, x, y); |
} |
void Uniform2fv( |
PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->Uniform2fv(location, count, v); |
+ GetGLES(context_id)->Uniform2fv(location, count, v); |
} |
void Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->Uniform2i(location, x, y); |
+ GetGLES(context_id)->Uniform2i(location, x, y); |
} |
void Uniform2iv( |
PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->Uniform2iv(location, count, v); |
+ GetGLES(context_id)->Uniform2iv(location, count, v); |
} |
void Uniform3f( |
PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->Uniform3f(location, x, y, z); |
+ GetGLES(context_id)->Uniform3f(location, x, y, z); |
} |
void Uniform3fv( |
PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->Uniform3fv(location, count, v); |
+ GetGLES(context_id)->Uniform3fv(location, count, v); |
} |
void Uniform3i( |
PP_Resource context_id, GLint location, GLint x, GLint y, GLint z) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->Uniform3i(location, x, y, z); |
+ GetGLES(context_id)->Uniform3i(location, x, y, z); |
} |
void Uniform3iv( |
PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->Uniform3iv(location, count, v); |
+ GetGLES(context_id)->Uniform3iv(location, count, v); |
} |
void Uniform4f( |
PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z, |
GLfloat w) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->Uniform4f(location, x, y, z, w); |
+ GetGLES(context_id)->Uniform4f(location, x, y, z, w); |
} |
void Uniform4fv( |
PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->Uniform4fv(location, count, v); |
+ GetGLES(context_id)->Uniform4fv(location, count, v); |
} |
void Uniform4i( |
PP_Resource context_id, GLint location, GLint x, GLint y, GLint z, |
GLint w) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->Uniform4i(location, x, y, z, w); |
+ GetGLES(context_id)->Uniform4i(location, x, y, z, w); |
} |
void Uniform4iv( |
PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->Uniform4iv(location, count, v); |
+ GetGLES(context_id)->Uniform4iv(location, count, v); |
} |
void UniformMatrix2fv( |
PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, |
const GLfloat* value) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->UniformMatrix2fv(location, count, transpose, value); |
+ GetGLES(context_id)->UniformMatrix2fv(location, count, transpose, value); |
} |
void UniformMatrix3fv( |
PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, |
const GLfloat* value) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->UniformMatrix3fv(location, count, transpose, value); |
+ GetGLES(context_id)->UniformMatrix3fv(location, count, transpose, value); |
} |
void UniformMatrix4fv( |
PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, |
const GLfloat* value) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->UniformMatrix4fv(location, count, transpose, value); |
+ GetGLES(context_id)->UniformMatrix4fv(location, count, transpose, value); |
} |
void UseProgram(PP_Resource context_id, GLuint program) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->UseProgram(program); |
+ GetGLES(context_id)->UseProgram(program); |
} |
void ValidateProgram(PP_Resource context_id, GLuint program) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->ValidateProgram(program); |
+ GetGLES(context_id)->ValidateProgram(program); |
} |
void VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->VertexAttrib1f(indx, x); |
+ GetGLES(context_id)->VertexAttrib1f(indx, x); |
} |
void VertexAttrib1fv( |
PP_Resource context_id, GLuint indx, const GLfloat* values) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->VertexAttrib1fv(indx, values); |
+ GetGLES(context_id)->VertexAttrib1fv(indx, values); |
} |
void VertexAttrib2f( |
PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->VertexAttrib2f(indx, x, y); |
+ GetGLES(context_id)->VertexAttrib2f(indx, x, y); |
} |
void VertexAttrib2fv( |
PP_Resource context_id, GLuint indx, const GLfloat* values) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->VertexAttrib2fv(indx, values); |
+ GetGLES(context_id)->VertexAttrib2fv(indx, values); |
} |
void VertexAttrib3f( |
PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->VertexAttrib3f(indx, x, y, z); |
+ GetGLES(context_id)->VertexAttrib3f(indx, x, y, z); |
} |
void VertexAttrib3fv( |
PP_Resource context_id, GLuint indx, const GLfloat* values) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->VertexAttrib3fv(indx, values); |
+ GetGLES(context_id)->VertexAttrib3fv(indx, values); |
} |
void VertexAttrib4f( |
PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z, |
GLfloat w) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->VertexAttrib4f(indx, x, y, z, w); |
+ GetGLES(context_id)->VertexAttrib4f(indx, x, y, z, w); |
} |
void VertexAttrib4fv( |
PP_Resource context_id, GLuint indx, const GLfloat* values) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->VertexAttrib4fv(indx, values); |
+ GetGLES(context_id)->VertexAttrib4fv(indx, values); |
} |
void VertexAttribPointer( |
PP_Resource context_id, GLuint indx, GLint size, GLenum type, |
GLboolean normalized, GLsizei stride, const void* ptr) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->VertexAttribPointer( |
+ GetGLES(context_id)->VertexAttribPointer( |
indx, size, type, normalized, stride, ptr); |
} |
void Viewport( |
PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) { |
- Context3D* context = PluginResource::GetAs<Context3D>(context_id); |
- context->gles2_impl()->Viewport(x, y, width, height); |
+ GetGLES(context_id)->Viewport(x, y, width, height); |
} |
const struct PPB_OpenGLES2_Dev opengles2_interface = { |