OLD | NEW |
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated. DO NOT EDIT! | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // DO NOT EDIT! |
6 | 8 |
7 #include "webkit/plugins/ppapi/ppb_opengles_impl.h" | 9 #include "webkit/plugins/ppapi/ppb_opengles_impl.h" |
8 | 10 |
9 #include "gpu/command_buffer/client/gles2_implementation.h" | 11 #include "gpu/command_buffer/client/gles2_implementation.h" |
10 #include "ppapi/c/dev/ppb_opengles_dev.h" | 12 #include "ppapi/c/dev/ppb_opengles_dev.h" |
| 13 #include "ppapi/shared_impl/resource_object_base.h" |
| 14 #include "ppapi/shared_impl/tracker_base.h" |
11 #include "webkit/plugins/ppapi/ppb_context_3d_impl.h" | 15 #include "webkit/plugins/ppapi/ppb_context_3d_impl.h" |
12 | 16 |
| 17 using ppapi::ResourceObjectBase; |
| 18 using ppapi::TrackerBase; |
| 19 |
13 namespace webkit { | 20 namespace webkit { |
14 namespace ppapi { | 21 namespace ppapi { |
15 | 22 |
16 namespace { | 23 namespace { |
17 | 24 |
| 25 gpu::gles2::GLES2Implementation* GetGLES(PP_Resource context) { |
| 26 ResourceObjectBase* base = TrackerBase::Get()->GetResourceAPI(context); |
| 27 DCHECK(base->AsPPB_Context3D_API()); |
| 28 return static_cast<PPB_Context3D_Impl*>(base)->gles2_impl(); |
| 29 } |
| 30 |
18 void ActiveTexture(PP_Resource context_id, GLenum texture) { | 31 void ActiveTexture(PP_Resource context_id, GLenum texture) { |
19 scoped_refptr<PPB_Context3D_Impl> context = | 32 GetGLES(context_id)->ActiveTexture(texture); |
20 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
21 context->gles2_impl()->ActiveTexture(texture); | |
22 } | 33 } |
23 | 34 |
24 void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) { | 35 void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) { |
25 scoped_refptr<PPB_Context3D_Impl> context = | 36 GetGLES(context_id)->AttachShader(program, shader); |
26 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
27 context->gles2_impl()->AttachShader(program, shader); | |
28 } | 37 } |
29 | 38 |
30 void BindAttribLocation( | 39 void BindAttribLocation( |
31 PP_Resource context_id, GLuint program, GLuint index, const char* name) { | 40 PP_Resource context_id, GLuint program, GLuint index, const char* name) { |
32 scoped_refptr<PPB_Context3D_Impl> context = | 41 GetGLES(context_id)->BindAttribLocation(program, index, name); |
33 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
34 context->gles2_impl()->BindAttribLocation(program, index, name); | |
35 } | 42 } |
36 | 43 |
37 void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) { | 44 void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) { |
38 scoped_refptr<PPB_Context3D_Impl> context = | 45 GetGLES(context_id)->BindBuffer(target, buffer); |
39 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
40 context->gles2_impl()->BindBuffer(target, buffer); | |
41 } | 46 } |
42 | 47 |
43 void BindFramebuffer( | 48 void BindFramebuffer( |
44 PP_Resource context_id, GLenum target, GLuint framebuffer) { | 49 PP_Resource context_id, GLenum target, GLuint framebuffer) { |
45 scoped_refptr<PPB_Context3D_Impl> context = | 50 GetGLES(context_id)->BindFramebuffer(target, framebuffer); |
46 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
47 context->gles2_impl()->BindFramebuffer(target, framebuffer); | |
48 } | 51 } |
49 | 52 |
50 void BindRenderbuffer( | 53 void BindRenderbuffer( |
51 PP_Resource context_id, GLenum target, GLuint renderbuffer) { | 54 PP_Resource context_id, GLenum target, GLuint renderbuffer) { |
52 scoped_refptr<PPB_Context3D_Impl> context = | 55 GetGLES(context_id)->BindRenderbuffer(target, renderbuffer); |
53 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
54 context->gles2_impl()->BindRenderbuffer(target, renderbuffer); | |
55 } | 56 } |
56 | 57 |
57 void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) { | 58 void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) { |
58 scoped_refptr<PPB_Context3D_Impl> context = | 59 GetGLES(context_id)->BindTexture(target, texture); |
59 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
60 context->gles2_impl()->BindTexture(target, texture); | |
61 } | 60 } |
62 | 61 |
63 void BlendColor( | 62 void BlendColor( |
64 PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, | 63 PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, |
65 GLclampf alpha) { | 64 GLclampf alpha) { |
66 scoped_refptr<PPB_Context3D_Impl> context = | 65 GetGLES(context_id)->BlendColor(red, green, blue, alpha); |
67 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
68 context->gles2_impl()->BlendColor(red, green, blue, alpha); | |
69 } | 66 } |
70 | 67 |
71 void BlendEquation(PP_Resource context_id, GLenum mode) { | 68 void BlendEquation(PP_Resource context_id, GLenum mode) { |
72 scoped_refptr<PPB_Context3D_Impl> context = | 69 GetGLES(context_id)->BlendEquation(mode); |
73 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
74 context->gles2_impl()->BlendEquation(mode); | |
75 } | 70 } |
76 | 71 |
77 void BlendEquationSeparate( | 72 void BlendEquationSeparate( |
78 PP_Resource context_id, GLenum modeRGB, GLenum modeAlpha) { | 73 PP_Resource context_id, GLenum modeRGB, GLenum modeAlpha) { |
79 scoped_refptr<PPB_Context3D_Impl> context = | 74 GetGLES(context_id)->BlendEquationSeparate(modeRGB, modeAlpha); |
80 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
81 context->gles2_impl()->BlendEquationSeparate(modeRGB, modeAlpha); | |
82 } | 75 } |
83 | 76 |
84 void BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) { | 77 void BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) { |
85 scoped_refptr<PPB_Context3D_Impl> context = | 78 GetGLES(context_id)->BlendFunc(sfactor, dfactor); |
86 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
87 context->gles2_impl()->BlendFunc(sfactor, dfactor); | |
88 } | 79 } |
89 | 80 |
90 void BlendFuncSeparate( | 81 void BlendFuncSeparate( |
91 PP_Resource context_id, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, | 82 PP_Resource context_id, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, |
92 GLenum dstAlpha) { | 83 GLenum dstAlpha) { |
93 scoped_refptr<PPB_Context3D_Impl> context = | 84 GetGLES(context_id)->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
94 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
95 context->gles2_impl()->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); | |
96 } | 85 } |
97 | 86 |
98 void BufferData( | 87 void BufferData( |
99 PP_Resource context_id, GLenum target, GLsizeiptr size, const void* data, | 88 PP_Resource context_id, GLenum target, GLsizeiptr size, const void* data, |
100 GLenum usage) { | 89 GLenum usage) { |
101 scoped_refptr<PPB_Context3D_Impl> context = | 90 GetGLES(context_id)->BufferData(target, size, data, usage); |
102 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
103 context->gles2_impl()->BufferData(target, size, data, usage); | |
104 } | 91 } |
105 | 92 |
106 void BufferSubData( | 93 void BufferSubData( |
107 PP_Resource context_id, GLenum target, GLintptr offset, GLsizeiptr size, | 94 PP_Resource context_id, GLenum target, GLintptr offset, GLsizeiptr size, |
108 const void* data) { | 95 const void* data) { |
109 scoped_refptr<PPB_Context3D_Impl> context = | 96 GetGLES(context_id)->BufferSubData(target, offset, size, data); |
110 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
111 context->gles2_impl()->BufferSubData(target, offset, size, data); | |
112 } | 97 } |
113 | 98 |
114 GLenum CheckFramebufferStatus(PP_Resource context_id, GLenum target) { | 99 GLenum CheckFramebufferStatus(PP_Resource context_id, GLenum target) { |
115 scoped_refptr<PPB_Context3D_Impl> context = | 100 return GetGLES(context_id)->CheckFramebufferStatus(target); |
116 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
117 return context->gles2_impl()->CheckFramebufferStatus(target); | |
118 } | 101 } |
119 | 102 |
120 void Clear(PP_Resource context_id, GLbitfield mask) { | 103 void Clear(PP_Resource context_id, GLbitfield mask) { |
121 scoped_refptr<PPB_Context3D_Impl> context = | 104 GetGLES(context_id)->Clear(mask); |
122 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
123 context->gles2_impl()->Clear(mask); | |
124 } | 105 } |
125 | 106 |
126 void ClearColor( | 107 void ClearColor( |
127 PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, | 108 PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, |
128 GLclampf alpha) { | 109 GLclampf alpha) { |
129 scoped_refptr<PPB_Context3D_Impl> context = | 110 GetGLES(context_id)->ClearColor(red, green, blue, alpha); |
130 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
131 context->gles2_impl()->ClearColor(red, green, blue, alpha); | |
132 } | 111 } |
133 | 112 |
134 void ClearDepthf(PP_Resource context_id, GLclampf depth) { | 113 void ClearDepthf(PP_Resource context_id, GLclampf depth) { |
135 scoped_refptr<PPB_Context3D_Impl> context = | 114 GetGLES(context_id)->ClearDepthf(depth); |
136 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
137 context->gles2_impl()->ClearDepthf(depth); | |
138 } | 115 } |
139 | 116 |
140 void ClearStencil(PP_Resource context_id, GLint s) { | 117 void ClearStencil(PP_Resource context_id, GLint s) { |
141 scoped_refptr<PPB_Context3D_Impl> context = | 118 GetGLES(context_id)->ClearStencil(s); |
142 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
143 context->gles2_impl()->ClearStencil(s); | |
144 } | 119 } |
145 | 120 |
146 void ColorMask( | 121 void ColorMask( |
147 PP_Resource context_id, GLboolean red, GLboolean green, GLboolean blue, | 122 PP_Resource context_id, GLboolean red, GLboolean green, GLboolean blue, |
148 GLboolean alpha) { | 123 GLboolean alpha) { |
149 scoped_refptr<PPB_Context3D_Impl> context = | 124 GetGLES(context_id)->ColorMask(red, green, blue, alpha); |
150 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
151 context->gles2_impl()->ColorMask(red, green, blue, alpha); | |
152 } | 125 } |
153 | 126 |
154 void CompileShader(PP_Resource context_id, GLuint shader) { | 127 void CompileShader(PP_Resource context_id, GLuint shader) { |
155 scoped_refptr<PPB_Context3D_Impl> context = | 128 GetGLES(context_id)->CompileShader(shader); |
156 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
157 context->gles2_impl()->CompileShader(shader); | |
158 } | 129 } |
159 | 130 |
160 void CompressedTexImage2D( | 131 void CompressedTexImage2D( |
161 PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, | 132 PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, |
162 GLsizei width, GLsizei height, GLint border, GLsizei imageSize, | 133 GLsizei width, GLsizei height, GLint border, GLsizei imageSize, |
163 const void* data) { | 134 const void* data) { |
164 scoped_refptr<PPB_Context3D_Impl> context = | 135 GetGLES( |
165 Resource::GetAs<PPB_Context3D_Impl>(context_id); | 136 context_id)->CompressedTexImage2D( |
166 context->gles2_impl()->CompressedTexImage2D( | 137 target, level, internalformat, width, height, border, imageSize, |
167 target, level, internalformat, width, height, border, imageSize, data); | 138 data); |
168 } | 139 } |
169 | 140 |
170 void CompressedTexSubImage2D( | 141 void CompressedTexSubImage2D( |
171 PP_Resource context_id, GLenum target, GLint level, GLint xoffset, | 142 PP_Resource context_id, GLenum target, GLint level, GLint xoffset, |
172 GLint yoffset, GLsizei width, GLsizei height, GLenum format, | 143 GLint yoffset, GLsizei width, GLsizei height, GLenum format, |
173 GLsizei imageSize, const void* data) { | 144 GLsizei imageSize, const void* data) { |
174 scoped_refptr<PPB_Context3D_Impl> context = | 145 GetGLES( |
175 Resource::GetAs<PPB_Context3D_Impl>(context_id); | 146 context_id)->CompressedTexSubImage2D( |
176 context->gles2_impl()->CompressedTexSubImage2D( | 147 target, level, xoffset, yoffset, width, height, format, imageSize, |
177 target, level, xoffset, yoffset, width, height, format, imageSize, data); | 148 data); |
178 } | 149 } |
179 | 150 |
180 void CopyTexImage2D( | 151 void CopyTexImage2D( |
181 PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, | 152 PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, |
182 GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { | 153 GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { |
183 scoped_refptr<PPB_Context3D_Impl> context = | 154 GetGLES( |
184 Resource::GetAs<PPB_Context3D_Impl>(context_id); | 155 context_id)->CopyTexImage2D( |
185 context->gles2_impl()->CopyTexImage2D( | 156 target, level, internalformat, x, y, width, height, border); |
186 target, level, internalformat, x, y, width, height, border); | |
187 } | 157 } |
188 | 158 |
189 void CopyTexSubImage2D( | 159 void CopyTexSubImage2D( |
190 PP_Resource context_id, GLenum target, GLint level, GLint xoffset, | 160 PP_Resource context_id, GLenum target, GLint level, GLint xoffset, |
191 GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { | 161 GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { |
192 scoped_refptr<PPB_Context3D_Impl> context = | 162 GetGLES( |
193 Resource::GetAs<PPB_Context3D_Impl>(context_id); | 163 context_id)->CopyTexSubImage2D( |
194 context->gles2_impl()->CopyTexSubImage2D( | 164 target, level, xoffset, yoffset, x, y, width, height); |
195 target, level, xoffset, yoffset, x, y, width, height); | |
196 } | 165 } |
197 | 166 |
198 GLuint CreateProgram(PP_Resource context_id) { | 167 GLuint CreateProgram(PP_Resource context_id) { |
199 scoped_refptr<PPB_Context3D_Impl> context = | 168 return GetGLES(context_id)->CreateProgram(); |
200 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
201 return context->gles2_impl()->CreateProgram(); | |
202 } | 169 } |
203 | 170 |
204 GLuint CreateShader(PP_Resource context_id, GLenum type) { | 171 GLuint CreateShader(PP_Resource context_id, GLenum type) { |
205 scoped_refptr<PPB_Context3D_Impl> context = | 172 return GetGLES(context_id)->CreateShader(type); |
206 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
207 return context->gles2_impl()->CreateShader(type); | |
208 } | 173 } |
209 | 174 |
210 void CullFace(PP_Resource context_id, GLenum mode) { | 175 void CullFace(PP_Resource context_id, GLenum mode) { |
211 scoped_refptr<PPB_Context3D_Impl> context = | 176 GetGLES(context_id)->CullFace(mode); |
212 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
213 context->gles2_impl()->CullFace(mode); | |
214 } | 177 } |
215 | 178 |
216 void DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) { | 179 void DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) { |
217 scoped_refptr<PPB_Context3D_Impl> context = | 180 GetGLES(context_id)->DeleteBuffers(n, buffers); |
218 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
219 context->gles2_impl()->DeleteBuffers(n, buffers); | |
220 } | 181 } |
221 | 182 |
222 void DeleteFramebuffers( | 183 void DeleteFramebuffers( |
223 PP_Resource context_id, GLsizei n, const GLuint* framebuffers) { | 184 PP_Resource context_id, GLsizei n, const GLuint* framebuffers) { |
224 scoped_refptr<PPB_Context3D_Impl> context = | 185 GetGLES(context_id)->DeleteFramebuffers(n, framebuffers); |
225 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
226 context->gles2_impl()->DeleteFramebuffers(n, framebuffers); | |
227 } | 186 } |
228 | 187 |
229 void DeleteProgram(PP_Resource context_id, GLuint program) { | 188 void DeleteProgram(PP_Resource context_id, GLuint program) { |
230 scoped_refptr<PPB_Context3D_Impl> context = | 189 GetGLES(context_id)->DeleteProgram(program); |
231 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
232 context->gles2_impl()->DeleteProgram(program); | |
233 } | 190 } |
234 | 191 |
235 void DeleteRenderbuffers( | 192 void DeleteRenderbuffers( |
236 PP_Resource context_id, GLsizei n, const GLuint* renderbuffers) { | 193 PP_Resource context_id, GLsizei n, const GLuint* renderbuffers) { |
237 scoped_refptr<PPB_Context3D_Impl> context = | 194 GetGLES(context_id)->DeleteRenderbuffers(n, renderbuffers); |
238 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
239 context->gles2_impl()->DeleteRenderbuffers(n, renderbuffers); | |
240 } | 195 } |
241 | 196 |
242 void DeleteShader(PP_Resource context_id, GLuint shader) { | 197 void DeleteShader(PP_Resource context_id, GLuint shader) { |
243 scoped_refptr<PPB_Context3D_Impl> context = | 198 GetGLES(context_id)->DeleteShader(shader); |
244 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
245 context->gles2_impl()->DeleteShader(shader); | |
246 } | 199 } |
247 | 200 |
248 void DeleteTextures( | 201 void DeleteTextures( |
249 PP_Resource context_id, GLsizei n, const GLuint* textures) { | 202 PP_Resource context_id, GLsizei n, const GLuint* textures) { |
250 scoped_refptr<PPB_Context3D_Impl> context = | 203 GetGLES(context_id)->DeleteTextures(n, textures); |
251 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
252 context->gles2_impl()->DeleteTextures(n, textures); | |
253 } | 204 } |
254 | 205 |
255 void DepthFunc(PP_Resource context_id, GLenum func) { | 206 void DepthFunc(PP_Resource context_id, GLenum func) { |
256 scoped_refptr<PPB_Context3D_Impl> context = | 207 GetGLES(context_id)->DepthFunc(func); |
257 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
258 context->gles2_impl()->DepthFunc(func); | |
259 } | 208 } |
260 | 209 |
261 void DepthMask(PP_Resource context_id, GLboolean flag) { | 210 void DepthMask(PP_Resource context_id, GLboolean flag) { |
262 scoped_refptr<PPB_Context3D_Impl> context = | 211 GetGLES(context_id)->DepthMask(flag); |
263 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
264 context->gles2_impl()->DepthMask(flag); | |
265 } | 212 } |
266 | 213 |
267 void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) { | 214 void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) { |
268 scoped_refptr<PPB_Context3D_Impl> context = | 215 GetGLES(context_id)->DepthRangef(zNear, zFar); |
269 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
270 context->gles2_impl()->DepthRangef(zNear, zFar); | |
271 } | 216 } |
272 | 217 |
273 void DetachShader(PP_Resource context_id, GLuint program, GLuint shader) { | 218 void DetachShader(PP_Resource context_id, GLuint program, GLuint shader) { |
274 scoped_refptr<PPB_Context3D_Impl> context = | 219 GetGLES(context_id)->DetachShader(program, shader); |
275 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
276 context->gles2_impl()->DetachShader(program, shader); | |
277 } | 220 } |
278 | 221 |
279 void Disable(PP_Resource context_id, GLenum cap) { | 222 void Disable(PP_Resource context_id, GLenum cap) { |
280 scoped_refptr<PPB_Context3D_Impl> context = | 223 GetGLES(context_id)->Disable(cap); |
281 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
282 context->gles2_impl()->Disable(cap); | |
283 } | 224 } |
284 | 225 |
285 void DisableVertexAttribArray(PP_Resource context_id, GLuint index) { | 226 void DisableVertexAttribArray(PP_Resource context_id, GLuint index) { |
286 scoped_refptr<PPB_Context3D_Impl> context = | 227 GetGLES(context_id)->DisableVertexAttribArray(index); |
287 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
288 context->gles2_impl()->DisableVertexAttribArray(index); | |
289 } | 228 } |
290 | 229 |
291 void DrawArrays( | 230 void DrawArrays( |
292 PP_Resource context_id, GLenum mode, GLint first, GLsizei count) { | 231 PP_Resource context_id, GLenum mode, GLint first, GLsizei count) { |
293 scoped_refptr<PPB_Context3D_Impl> context = | 232 GetGLES(context_id)->DrawArrays(mode, first, count); |
294 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
295 context->gles2_impl()->DrawArrays(mode, first, count); | |
296 } | 233 } |
297 | 234 |
298 void DrawElements( | 235 void DrawElements( |
299 PP_Resource context_id, GLenum mode, GLsizei count, GLenum type, | 236 PP_Resource context_id, GLenum mode, GLsizei count, GLenum type, |
300 const void* indices) { | 237 const void* indices) { |
301 scoped_refptr<PPB_Context3D_Impl> context = | 238 GetGLES(context_id)->DrawElements(mode, count, type, indices); |
302 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
303 context->gles2_impl()->DrawElements(mode, count, type, indices); | |
304 } | 239 } |
305 | 240 |
306 void Enable(PP_Resource context_id, GLenum cap) { | 241 void Enable(PP_Resource context_id, GLenum cap) { |
307 scoped_refptr<PPB_Context3D_Impl> context = | 242 GetGLES(context_id)->Enable(cap); |
308 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
309 context->gles2_impl()->Enable(cap); | |
310 } | 243 } |
311 | 244 |
312 void EnableVertexAttribArray(PP_Resource context_id, GLuint index) { | 245 void EnableVertexAttribArray(PP_Resource context_id, GLuint index) { |
313 scoped_refptr<PPB_Context3D_Impl> context = | 246 GetGLES(context_id)->EnableVertexAttribArray(index); |
314 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
315 context->gles2_impl()->EnableVertexAttribArray(index); | |
316 } | 247 } |
317 | 248 |
318 void Finish(PP_Resource context_id) { | 249 void Finish(PP_Resource context_id) { |
319 scoped_refptr<PPB_Context3D_Impl> context = | 250 GetGLES(context_id)->Finish(); |
320 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
321 context->gles2_impl()->Finish(); | |
322 } | 251 } |
323 | 252 |
324 void Flush(PP_Resource context_id) { | 253 void Flush(PP_Resource context_id) { |
325 scoped_refptr<PPB_Context3D_Impl> context = | 254 GetGLES(context_id)->Flush(); |
326 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
327 context->gles2_impl()->Flush(); | |
328 } | 255 } |
329 | 256 |
330 void FramebufferRenderbuffer( | 257 void FramebufferRenderbuffer( |
331 PP_Resource context_id, GLenum target, GLenum attachment, | 258 PP_Resource context_id, GLenum target, GLenum attachment, |
332 GLenum renderbuffertarget, GLuint renderbuffer) { | 259 GLenum renderbuffertarget, GLuint renderbuffer) { |
333 scoped_refptr<PPB_Context3D_Impl> context = | 260 GetGLES( |
334 Resource::GetAs<PPB_Context3D_Impl>(context_id); | 261 context_id)->FramebufferRenderbuffer( |
335 context->gles2_impl()->FramebufferRenderbuffer( | 262 target, attachment, renderbuffertarget, renderbuffer); |
336 target, attachment, renderbuffertarget, renderbuffer); | |
337 } | 263 } |
338 | 264 |
339 void FramebufferTexture2D( | 265 void FramebufferTexture2D( |
340 PP_Resource context_id, GLenum target, GLenum attachment, GLenum textarget, | 266 PP_Resource context_id, GLenum target, GLenum attachment, GLenum textarget, |
341 GLuint texture, GLint level) { | 267 GLuint texture, GLint level) { |
342 scoped_refptr<PPB_Context3D_Impl> context = | 268 GetGLES( |
343 Resource::GetAs<PPB_Context3D_Impl>(context_id); | 269 context_id)->FramebufferTexture2D( |
344 context->gles2_impl()->FramebufferTexture2D( | 270 target, attachment, textarget, texture, level); |
345 target, attachment, textarget, texture, level); | |
346 } | 271 } |
347 | 272 |
348 void FrontFace(PP_Resource context_id, GLenum mode) { | 273 void FrontFace(PP_Resource context_id, GLenum mode) { |
349 scoped_refptr<PPB_Context3D_Impl> context = | 274 GetGLES(context_id)->FrontFace(mode); |
350 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
351 context->gles2_impl()->FrontFace(mode); | |
352 } | 275 } |
353 | 276 |
354 void GenBuffers(PP_Resource context_id, GLsizei n, GLuint* buffers) { | 277 void GenBuffers(PP_Resource context_id, GLsizei n, GLuint* buffers) { |
355 scoped_refptr<PPB_Context3D_Impl> context = | 278 GetGLES(context_id)->GenBuffers(n, buffers); |
356 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
357 context->gles2_impl()->GenBuffers(n, buffers); | |
358 } | 279 } |
359 | 280 |
360 void GenerateMipmap(PP_Resource context_id, GLenum target) { | 281 void GenerateMipmap(PP_Resource context_id, GLenum target) { |
361 scoped_refptr<PPB_Context3D_Impl> context = | 282 GetGLES(context_id)->GenerateMipmap(target); |
362 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
363 context->gles2_impl()->GenerateMipmap(target); | |
364 } | 283 } |
365 | 284 |
366 void GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) { | 285 void GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) { |
367 scoped_refptr<PPB_Context3D_Impl> context = | 286 GetGLES(context_id)->GenFramebuffers(n, framebuffers); |
368 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
369 context->gles2_impl()->GenFramebuffers(n, framebuffers); | |
370 } | 287 } |
371 | 288 |
372 void GenRenderbuffers( | 289 void GenRenderbuffers( |
373 PP_Resource context_id, GLsizei n, GLuint* renderbuffers) { | 290 PP_Resource context_id, GLsizei n, GLuint* renderbuffers) { |
374 scoped_refptr<PPB_Context3D_Impl> context = | 291 GetGLES(context_id)->GenRenderbuffers(n, renderbuffers); |
375 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
376 context->gles2_impl()->GenRenderbuffers(n, renderbuffers); | |
377 } | 292 } |
378 | 293 |
379 void GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) { | 294 void GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) { |
380 scoped_refptr<PPB_Context3D_Impl> context = | 295 GetGLES(context_id)->GenTextures(n, textures); |
381 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
382 context->gles2_impl()->GenTextures(n, textures); | |
383 } | 296 } |
384 | 297 |
385 void GetActiveAttrib( | 298 void GetActiveAttrib( |
386 PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, | 299 PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, |
387 GLsizei* length, GLint* size, GLenum* type, char* name) { | 300 GLsizei* length, GLint* size, GLenum* type, char* name) { |
388 scoped_refptr<PPB_Context3D_Impl> context = | 301 GetGLES( |
389 Resource::GetAs<PPB_Context3D_Impl>(context_id); | 302 context_id)->GetActiveAttrib( |
390 context->gles2_impl()->GetActiveAttrib( | 303 program, index, bufsize, length, size, type, name); |
391 program, index, bufsize, length, size, type, name); | |
392 } | 304 } |
393 | 305 |
394 void GetActiveUniform( | 306 void GetActiveUniform( |
395 PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, | 307 PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, |
396 GLsizei* length, GLint* size, GLenum* type, char* name) { | 308 GLsizei* length, GLint* size, GLenum* type, char* name) { |
397 scoped_refptr<PPB_Context3D_Impl> context = | 309 GetGLES( |
398 Resource::GetAs<PPB_Context3D_Impl>(context_id); | 310 context_id)->GetActiveUniform( |
399 context->gles2_impl()->GetActiveUniform( | 311 program, index, bufsize, length, size, type, name); |
400 program, index, bufsize, length, size, type, name); | |
401 } | 312 } |
402 | 313 |
403 void GetAttachedShaders( | 314 void GetAttachedShaders( |
404 PP_Resource context_id, GLuint program, GLsizei maxcount, GLsizei* count, | 315 PP_Resource context_id, GLuint program, GLsizei maxcount, GLsizei* count, |
405 GLuint* shaders) { | 316 GLuint* shaders) { |
406 scoped_refptr<PPB_Context3D_Impl> context = | 317 GetGLES(context_id)->GetAttachedShaders(program, maxcount, count, shaders); |
407 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
408 context->gles2_impl()->GetAttachedShaders(program, maxcount, count, shaders); | |
409 } | 318 } |
410 | 319 |
411 GLint GetAttribLocation( | 320 GLint GetAttribLocation( |
412 PP_Resource context_id, GLuint program, const char* name) { | 321 PP_Resource context_id, GLuint program, const char* name) { |
413 scoped_refptr<PPB_Context3D_Impl> context = | 322 return GetGLES(context_id)->GetAttribLocation(program, name); |
414 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
415 return context->gles2_impl()->GetAttribLocation(program, name); | |
416 } | 323 } |
417 | 324 |
418 void GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) { | 325 void GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) { |
419 scoped_refptr<PPB_Context3D_Impl> context = | 326 GetGLES(context_id)->GetBooleanv(pname, params); |
420 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
421 context->gles2_impl()->GetBooleanv(pname, params); | |
422 } | 327 } |
423 | 328 |
424 void GetBufferParameteriv( | 329 void GetBufferParameteriv( |
425 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { | 330 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { |
426 scoped_refptr<PPB_Context3D_Impl> context = | 331 GetGLES(context_id)->GetBufferParameteriv(target, pname, params); |
427 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
428 context->gles2_impl()->GetBufferParameteriv(target, pname, params); | |
429 } | 332 } |
430 | 333 |
431 GLenum GetError(PP_Resource context_id) { | 334 GLenum GetError(PP_Resource context_id) { |
432 scoped_refptr<PPB_Context3D_Impl> context = | 335 return GetGLES(context_id)->GetError(); |
433 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
434 return context->gles2_impl()->GetError(); | |
435 } | 336 } |
436 | 337 |
437 void GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) { | 338 void GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) { |
438 scoped_refptr<PPB_Context3D_Impl> context = | 339 GetGLES(context_id)->GetFloatv(pname, params); |
439 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
440 context->gles2_impl()->GetFloatv(pname, params); | |
441 } | 340 } |
442 | 341 |
443 void GetFramebufferAttachmentParameteriv( | 342 void GetFramebufferAttachmentParameteriv( |
444 PP_Resource context_id, GLenum target, GLenum attachment, GLenum pname, | 343 PP_Resource context_id, GLenum target, GLenum attachment, GLenum pname, |
445 GLint* params) { | 344 GLint* params) { |
446 scoped_refptr<PPB_Context3D_Impl> context = | 345 GetGLES( |
447 Resource::GetAs<PPB_Context3D_Impl>(context_id); | 346 context_id)->GetFramebufferAttachmentParameteriv( |
448 context->gles2_impl()->GetFramebufferAttachmentParameteriv( | 347 target, attachment, pname, params); |
449 target, attachment, pname, params); | |
450 } | 348 } |
451 | 349 |
452 void GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) { | 350 void GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) { |
453 scoped_refptr<PPB_Context3D_Impl> context = | 351 GetGLES(context_id)->GetIntegerv(pname, params); |
454 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
455 context->gles2_impl()->GetIntegerv(pname, params); | |
456 } | 352 } |
457 | 353 |
458 void GetProgramiv( | 354 void GetProgramiv( |
459 PP_Resource context_id, GLuint program, GLenum pname, GLint* params) { | 355 PP_Resource context_id, GLuint program, GLenum pname, GLint* params) { |
460 scoped_refptr<PPB_Context3D_Impl> context = | 356 GetGLES(context_id)->GetProgramiv(program, pname, params); |
461 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
462 context->gles2_impl()->GetProgramiv(program, pname, params); | |
463 } | 357 } |
464 | 358 |
465 void GetProgramInfoLog( | 359 void GetProgramInfoLog( |
466 PP_Resource context_id, GLuint program, GLsizei bufsize, GLsizei* length, | 360 PP_Resource context_id, GLuint program, GLsizei bufsize, GLsizei* length, |
467 char* infolog) { | 361 char* infolog) { |
468 scoped_refptr<PPB_Context3D_Impl> context = | 362 GetGLES(context_id)->GetProgramInfoLog(program, bufsize, length, infolog); |
469 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
470 context->gles2_impl()->GetProgramInfoLog(program, bufsize, length, infolog); | |
471 } | 363 } |
472 | 364 |
473 void GetRenderbufferParameteriv( | 365 void GetRenderbufferParameteriv( |
474 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { | 366 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { |
475 scoped_refptr<PPB_Context3D_Impl> context = | 367 GetGLES(context_id)->GetRenderbufferParameteriv(target, pname, params); |
476 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
477 context->gles2_impl()->GetRenderbufferParameteriv(target, pname, params); | |
478 } | 368 } |
479 | 369 |
480 void GetShaderiv( | 370 void GetShaderiv( |
481 PP_Resource context_id, GLuint shader, GLenum pname, GLint* params) { | 371 PP_Resource context_id, GLuint shader, GLenum pname, GLint* params) { |
482 scoped_refptr<PPB_Context3D_Impl> context = | 372 GetGLES(context_id)->GetShaderiv(shader, pname, params); |
483 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
484 context->gles2_impl()->GetShaderiv(shader, pname, params); | |
485 } | 373 } |
486 | 374 |
487 void GetShaderInfoLog( | 375 void GetShaderInfoLog( |
488 PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, | 376 PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, |
489 char* infolog) { | 377 char* infolog) { |
490 scoped_refptr<PPB_Context3D_Impl> context = | 378 GetGLES(context_id)->GetShaderInfoLog(shader, bufsize, length, infolog); |
491 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
492 context->gles2_impl()->GetShaderInfoLog(shader, bufsize, length, infolog); | |
493 } | 379 } |
494 | 380 |
495 void GetShaderPrecisionFormat( | 381 void GetShaderPrecisionFormat( |
496 PP_Resource context_id, GLenum shadertype, GLenum precisiontype, | 382 PP_Resource context_id, GLenum shadertype, GLenum precisiontype, |
497 GLint* range, GLint* precision) { | 383 GLint* range, GLint* precision) { |
498 scoped_refptr<PPB_Context3D_Impl> context = | 384 GetGLES( |
499 Resource::GetAs<PPB_Context3D_Impl>(context_id); | 385 context_id)->GetShaderPrecisionFormat( |
500 context->gles2_impl()->GetShaderPrecisionFormat( | 386 shadertype, precisiontype, range, precision); |
501 shadertype, precisiontype, range, precision); | |
502 } | 387 } |
503 | 388 |
504 void GetShaderSource( | 389 void GetShaderSource( |
505 PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, | 390 PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, |
506 char* source) { | 391 char* source) { |
507 scoped_refptr<PPB_Context3D_Impl> context = | 392 GetGLES(context_id)->GetShaderSource(shader, bufsize, length, source); |
508 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
509 context->gles2_impl()->GetShaderSource(shader, bufsize, length, source); | |
510 } | 393 } |
511 | 394 |
512 const GLubyte* GetString(PP_Resource context_id, GLenum name) { | 395 const GLubyte* GetString(PP_Resource context_id, GLenum name) { |
513 scoped_refptr<PPB_Context3D_Impl> context = | 396 return GetGLES(context_id)->GetString(name); |
514 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
515 return context->gles2_impl()->GetString(name); | |
516 } | 397 } |
517 | 398 |
518 void GetTexParameterfv( | 399 void GetTexParameterfv( |
519 PP_Resource context_id, GLenum target, GLenum pname, GLfloat* params) { | 400 PP_Resource context_id, GLenum target, GLenum pname, GLfloat* params) { |
520 scoped_refptr<PPB_Context3D_Impl> context = | 401 GetGLES(context_id)->GetTexParameterfv(target, pname, params); |
521 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
522 context->gles2_impl()->GetTexParameterfv(target, pname, params); | |
523 } | 402 } |
524 | 403 |
525 void GetTexParameteriv( | 404 void GetTexParameteriv( |
526 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { | 405 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { |
527 scoped_refptr<PPB_Context3D_Impl> context = | 406 GetGLES(context_id)->GetTexParameteriv(target, pname, params); |
528 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
529 context->gles2_impl()->GetTexParameteriv(target, pname, params); | |
530 } | 407 } |
531 | 408 |
532 void GetUniformfv( | 409 void GetUniformfv( |
533 PP_Resource context_id, GLuint program, GLint location, GLfloat* params) { | 410 PP_Resource context_id, GLuint program, GLint location, GLfloat* params) { |
534 scoped_refptr<PPB_Context3D_Impl> context = | 411 GetGLES(context_id)->GetUniformfv(program, location, params); |
535 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
536 context->gles2_impl()->GetUniformfv(program, location, params); | |
537 } | 412 } |
538 | 413 |
539 void GetUniformiv( | 414 void GetUniformiv( |
540 PP_Resource context_id, GLuint program, GLint location, GLint* params) { | 415 PP_Resource context_id, GLuint program, GLint location, GLint* params) { |
541 scoped_refptr<PPB_Context3D_Impl> context = | 416 GetGLES(context_id)->GetUniformiv(program, location, params); |
542 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
543 context->gles2_impl()->GetUniformiv(program, location, params); | |
544 } | 417 } |
545 | 418 |
546 GLint GetUniformLocation( | 419 GLint GetUniformLocation( |
547 PP_Resource context_id, GLuint program, const char* name) { | 420 PP_Resource context_id, GLuint program, const char* name) { |
548 scoped_refptr<PPB_Context3D_Impl> context = | 421 return GetGLES(context_id)->GetUniformLocation(program, name); |
549 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
550 return context->gles2_impl()->GetUniformLocation(program, name); | |
551 } | 422 } |
552 | 423 |
553 void GetVertexAttribfv( | 424 void GetVertexAttribfv( |
554 PP_Resource context_id, GLuint index, GLenum pname, GLfloat* params) { | 425 PP_Resource context_id, GLuint index, GLenum pname, GLfloat* params) { |
555 scoped_refptr<PPB_Context3D_Impl> context = | 426 GetGLES(context_id)->GetVertexAttribfv(index, pname, params); |
556 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
557 context->gles2_impl()->GetVertexAttribfv(index, pname, params); | |
558 } | 427 } |
559 | 428 |
560 void GetVertexAttribiv( | 429 void GetVertexAttribiv( |
561 PP_Resource context_id, GLuint index, GLenum pname, GLint* params) { | 430 PP_Resource context_id, GLuint index, GLenum pname, GLint* params) { |
562 scoped_refptr<PPB_Context3D_Impl> context = | 431 GetGLES(context_id)->GetVertexAttribiv(index, pname, params); |
563 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
564 context->gles2_impl()->GetVertexAttribiv(index, pname, params); | |
565 } | 432 } |
566 | 433 |
567 void GetVertexAttribPointerv( | 434 void GetVertexAttribPointerv( |
568 PP_Resource context_id, GLuint index, GLenum pname, void** pointer) { | 435 PP_Resource context_id, GLuint index, GLenum pname, void** pointer) { |
569 scoped_refptr<PPB_Context3D_Impl> context = | 436 GetGLES(context_id)->GetVertexAttribPointerv(index, pname, pointer); |
570 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
571 context->gles2_impl()->GetVertexAttribPointerv(index, pname, pointer); | |
572 } | 437 } |
573 | 438 |
574 void Hint(PP_Resource context_id, GLenum target, GLenum mode) { | 439 void Hint(PP_Resource context_id, GLenum target, GLenum mode) { |
575 scoped_refptr<PPB_Context3D_Impl> context = | 440 GetGLES(context_id)->Hint(target, mode); |
576 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
577 context->gles2_impl()->Hint(target, mode); | |
578 } | 441 } |
579 | 442 |
580 GLboolean IsBuffer(PP_Resource context_id, GLuint buffer) { | 443 GLboolean IsBuffer(PP_Resource context_id, GLuint buffer) { |
581 scoped_refptr<PPB_Context3D_Impl> context = | 444 return GetGLES(context_id)->IsBuffer(buffer); |
582 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
583 return context->gles2_impl()->IsBuffer(buffer); | |
584 } | 445 } |
585 | 446 |
586 GLboolean IsEnabled(PP_Resource context_id, GLenum cap) { | 447 GLboolean IsEnabled(PP_Resource context_id, GLenum cap) { |
587 scoped_refptr<PPB_Context3D_Impl> context = | 448 return GetGLES(context_id)->IsEnabled(cap); |
588 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
589 return context->gles2_impl()->IsEnabled(cap); | |
590 } | 449 } |
591 | 450 |
592 GLboolean IsFramebuffer(PP_Resource context_id, GLuint framebuffer) { | 451 GLboolean IsFramebuffer(PP_Resource context_id, GLuint framebuffer) { |
593 scoped_refptr<PPB_Context3D_Impl> context = | 452 return GetGLES(context_id)->IsFramebuffer(framebuffer); |
594 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
595 return context->gles2_impl()->IsFramebuffer(framebuffer); | |
596 } | 453 } |
597 | 454 |
598 GLboolean IsProgram(PP_Resource context_id, GLuint program) { | 455 GLboolean IsProgram(PP_Resource context_id, GLuint program) { |
599 scoped_refptr<PPB_Context3D_Impl> context = | 456 return GetGLES(context_id)->IsProgram(program); |
600 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
601 return context->gles2_impl()->IsProgram(program); | |
602 } | 457 } |
603 | 458 |
604 GLboolean IsRenderbuffer(PP_Resource context_id, GLuint renderbuffer) { | 459 GLboolean IsRenderbuffer(PP_Resource context_id, GLuint renderbuffer) { |
605 scoped_refptr<PPB_Context3D_Impl> context = | 460 return GetGLES(context_id)->IsRenderbuffer(renderbuffer); |
606 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
607 return context->gles2_impl()->IsRenderbuffer(renderbuffer); | |
608 } | 461 } |
609 | 462 |
610 GLboolean IsShader(PP_Resource context_id, GLuint shader) { | 463 GLboolean IsShader(PP_Resource context_id, GLuint shader) { |
611 scoped_refptr<PPB_Context3D_Impl> context = | 464 return GetGLES(context_id)->IsShader(shader); |
612 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
613 return context->gles2_impl()->IsShader(shader); | |
614 } | 465 } |
615 | 466 |
616 GLboolean IsTexture(PP_Resource context_id, GLuint texture) { | 467 GLboolean IsTexture(PP_Resource context_id, GLuint texture) { |
617 scoped_refptr<PPB_Context3D_Impl> context = | 468 return GetGLES(context_id)->IsTexture(texture); |
618 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
619 return context->gles2_impl()->IsTexture(texture); | |
620 } | 469 } |
621 | 470 |
622 void LineWidth(PP_Resource context_id, GLfloat width) { | 471 void LineWidth(PP_Resource context_id, GLfloat width) { |
623 scoped_refptr<PPB_Context3D_Impl> context = | 472 GetGLES(context_id)->LineWidth(width); |
624 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
625 context->gles2_impl()->LineWidth(width); | |
626 } | 473 } |
627 | 474 |
628 void LinkProgram(PP_Resource context_id, GLuint program) { | 475 void LinkProgram(PP_Resource context_id, GLuint program) { |
629 scoped_refptr<PPB_Context3D_Impl> context = | 476 GetGLES(context_id)->LinkProgram(program); |
630 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
631 context->gles2_impl()->LinkProgram(program); | |
632 } | 477 } |
633 | 478 |
634 void PixelStorei(PP_Resource context_id, GLenum pname, GLint param) { | 479 void PixelStorei(PP_Resource context_id, GLenum pname, GLint param) { |
635 scoped_refptr<PPB_Context3D_Impl> context = | 480 GetGLES(context_id)->PixelStorei(pname, param); |
636 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
637 context->gles2_impl()->PixelStorei(pname, param); | |
638 } | 481 } |
639 | 482 |
640 void PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) { | 483 void PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) { |
641 scoped_refptr<PPB_Context3D_Impl> context = | 484 GetGLES(context_id)->PolygonOffset(factor, units); |
642 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
643 context->gles2_impl()->PolygonOffset(factor, units); | |
644 } | 485 } |
645 | 486 |
646 void ReadPixels( | 487 void ReadPixels( |
647 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height, | 488 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height, |
648 GLenum format, GLenum type, void* pixels) { | 489 GLenum format, GLenum type, void* pixels) { |
649 scoped_refptr<PPB_Context3D_Impl> context = | 490 GetGLES(context_id)->ReadPixels(x, y, width, height, format, type, pixels); |
650 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
651 context->gles2_impl()->ReadPixels(x, y, width, height, format, type, pixels); | |
652 } | 491 } |
653 | 492 |
654 void ReleaseShaderCompiler(PP_Resource context_id) { | 493 void ReleaseShaderCompiler(PP_Resource context_id) { |
655 scoped_refptr<PPB_Context3D_Impl> context = | 494 GetGLES(context_id)->ReleaseShaderCompiler(); |
656 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
657 context->gles2_impl()->ReleaseShaderCompiler(); | |
658 } | 495 } |
659 | 496 |
660 void RenderbufferStorage( | 497 void RenderbufferStorage( |
661 PP_Resource context_id, GLenum target, GLenum internalformat, GLsizei width, | 498 PP_Resource context_id, GLenum target, GLenum internalformat, GLsizei width, |
662 GLsizei height) { | 499 GLsizei height) { |
663 scoped_refptr<PPB_Context3D_Impl> context = | 500 GetGLES( |
664 Resource::GetAs<PPB_Context3D_Impl>(context_id); | 501 context_id)->RenderbufferStorage(target, internalformat, width, height); |
665 context->gles2_impl()->RenderbufferStorage( | |
666 target, internalformat, width, height); | |
667 } | 502 } |
668 | 503 |
669 void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) { | 504 void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) { |
670 scoped_refptr<PPB_Context3D_Impl> context = | 505 GetGLES(context_id)->SampleCoverage(value, invert); |
671 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
672 context->gles2_impl()->SampleCoverage(value, invert); | |
673 } | 506 } |
674 | 507 |
675 void Scissor( | 508 void Scissor( |
676 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) { | 509 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) { |
677 scoped_refptr<PPB_Context3D_Impl> context = | 510 GetGLES(context_id)->Scissor(x, y, width, height); |
678 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
679 context->gles2_impl()->Scissor(x, y, width, height); | |
680 } | 511 } |
681 | 512 |
682 void ShaderBinary( | 513 void ShaderBinary( |
683 PP_Resource context_id, GLsizei n, const GLuint* shaders, | 514 PP_Resource context_id, GLsizei n, const GLuint* shaders, |
684 GLenum binaryformat, const void* binary, GLsizei length) { | 515 GLenum binaryformat, const void* binary, GLsizei length) { |
685 scoped_refptr<PPB_Context3D_Impl> context = | 516 GetGLES(context_id)->ShaderBinary(n, shaders, binaryformat, binary, length); |
686 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
687 context->gles2_impl()->ShaderBinary( | |
688 n, shaders, binaryformat, binary, length); | |
689 } | 517 } |
690 | 518 |
691 void ShaderSource( | 519 void ShaderSource( |
692 PP_Resource context_id, GLuint shader, GLsizei count, const char** str, | 520 PP_Resource context_id, GLuint shader, GLsizei count, const char** str, |
693 const GLint* length) { | 521 const GLint* length) { |
694 scoped_refptr<PPB_Context3D_Impl> context = | 522 GetGLES(context_id)->ShaderSource(shader, count, str, length); |
695 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
696 context->gles2_impl()->ShaderSource(shader, count, str, length); | |
697 } | 523 } |
698 | 524 |
699 void StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) { | 525 void StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) { |
700 scoped_refptr<PPB_Context3D_Impl> context = | 526 GetGLES(context_id)->StencilFunc(func, ref, mask); |
701 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
702 context->gles2_impl()->StencilFunc(func, ref, mask); | |
703 } | 527 } |
704 | 528 |
705 void StencilFuncSeparate( | 529 void StencilFuncSeparate( |
706 PP_Resource context_id, GLenum face, GLenum func, GLint ref, GLuint mask) { | 530 PP_Resource context_id, GLenum face, GLenum func, GLint ref, GLuint mask) { |
707 scoped_refptr<PPB_Context3D_Impl> context = | 531 GetGLES(context_id)->StencilFuncSeparate(face, func, ref, mask); |
708 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
709 context->gles2_impl()->StencilFuncSeparate(face, func, ref, mask); | |
710 } | 532 } |
711 | 533 |
712 void StencilMask(PP_Resource context_id, GLuint mask) { | 534 void StencilMask(PP_Resource context_id, GLuint mask) { |
713 scoped_refptr<PPB_Context3D_Impl> context = | 535 GetGLES(context_id)->StencilMask(mask); |
714 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
715 context->gles2_impl()->StencilMask(mask); | |
716 } | 536 } |
717 | 537 |
718 void StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) { | 538 void StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) { |
719 scoped_refptr<PPB_Context3D_Impl> context = | 539 GetGLES(context_id)->StencilMaskSeparate(face, mask); |
720 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
721 context->gles2_impl()->StencilMaskSeparate(face, mask); | |
722 } | 540 } |
723 | 541 |
724 void StencilOp( | 542 void StencilOp( |
725 PP_Resource context_id, GLenum fail, GLenum zfail, GLenum zpass) { | 543 PP_Resource context_id, GLenum fail, GLenum zfail, GLenum zpass) { |
726 scoped_refptr<PPB_Context3D_Impl> context = | 544 GetGLES(context_id)->StencilOp(fail, zfail, zpass); |
727 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
728 context->gles2_impl()->StencilOp(fail, zfail, zpass); | |
729 } | 545 } |
730 | 546 |
731 void StencilOpSeparate( | 547 void StencilOpSeparate( |
732 PP_Resource context_id, GLenum face, GLenum fail, GLenum zfail, | 548 PP_Resource context_id, GLenum face, GLenum fail, GLenum zfail, |
733 GLenum zpass) { | 549 GLenum zpass) { |
734 scoped_refptr<PPB_Context3D_Impl> context = | 550 GetGLES(context_id)->StencilOpSeparate(face, fail, zfail, zpass); |
735 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
736 context->gles2_impl()->StencilOpSeparate(face, fail, zfail, zpass); | |
737 } | 551 } |
738 | 552 |
739 void TexImage2D( | 553 void TexImage2D( |
740 PP_Resource context_id, GLenum target, GLint level, GLint internalformat, | 554 PP_Resource context_id, GLenum target, GLint level, GLint internalformat, |
741 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, | 555 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, |
742 const void* pixels) { | 556 const void* pixels) { |
743 scoped_refptr<PPB_Context3D_Impl> context = | 557 GetGLES( |
744 Resource::GetAs<PPB_Context3D_Impl>(context_id); | 558 context_id)->TexImage2D( |
745 context->gles2_impl()->TexImage2D( | 559 target, level, internalformat, width, height, border, format, type, |
746 target, level, internalformat, width, height, border, format, type, | 560 pixels); |
747 pixels); | |
748 } | 561 } |
749 | 562 |
750 void TexParameterf( | 563 void TexParameterf( |
751 PP_Resource context_id, GLenum target, GLenum pname, GLfloat param) { | 564 PP_Resource context_id, GLenum target, GLenum pname, GLfloat param) { |
752 scoped_refptr<PPB_Context3D_Impl> context = | 565 GetGLES(context_id)->TexParameterf(target, pname, param); |
753 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
754 context->gles2_impl()->TexParameterf(target, pname, param); | |
755 } | 566 } |
756 | 567 |
757 void TexParameterfv( | 568 void TexParameterfv( |
758 PP_Resource context_id, GLenum target, GLenum pname, | 569 PP_Resource context_id, GLenum target, GLenum pname, |
759 const GLfloat* params) { | 570 const GLfloat* params) { |
760 scoped_refptr<PPB_Context3D_Impl> context = | 571 GetGLES(context_id)->TexParameterfv(target, pname, params); |
761 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
762 context->gles2_impl()->TexParameterfv(target, pname, params); | |
763 } | 572 } |
764 | 573 |
765 void TexParameteri( | 574 void TexParameteri( |
766 PP_Resource context_id, GLenum target, GLenum pname, GLint param) { | 575 PP_Resource context_id, GLenum target, GLenum pname, GLint param) { |
767 scoped_refptr<PPB_Context3D_Impl> context = | 576 GetGLES(context_id)->TexParameteri(target, pname, param); |
768 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
769 context->gles2_impl()->TexParameteri(target, pname, param); | |
770 } | 577 } |
771 | 578 |
772 void TexParameteriv( | 579 void TexParameteriv( |
773 PP_Resource context_id, GLenum target, GLenum pname, const GLint* params) { | 580 PP_Resource context_id, GLenum target, GLenum pname, const GLint* params) { |
774 scoped_refptr<PPB_Context3D_Impl> context = | 581 GetGLES(context_id)->TexParameteriv(target, pname, params); |
775 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
776 context->gles2_impl()->TexParameteriv(target, pname, params); | |
777 } | 582 } |
778 | 583 |
779 void TexSubImage2D( | 584 void TexSubImage2D( |
780 PP_Resource context_id, GLenum target, GLint level, GLint xoffset, | 585 PP_Resource context_id, GLenum target, GLint level, GLint xoffset, |
781 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, | 586 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, |
782 const void* pixels) { | 587 const void* pixels) { |
783 scoped_refptr<PPB_Context3D_Impl> context = | 588 GetGLES( |
784 Resource::GetAs<PPB_Context3D_Impl>(context_id); | 589 context_id)->TexSubImage2D( |
785 context->gles2_impl()->TexSubImage2D( | 590 target, level, xoffset, yoffset, width, height, format, type, |
786 target, level, xoffset, yoffset, width, height, format, type, pixels); | 591 pixels); |
787 } | 592 } |
788 | 593 |
789 void Uniform1f(PP_Resource context_id, GLint location, GLfloat x) { | 594 void Uniform1f(PP_Resource context_id, GLint location, GLfloat x) { |
790 scoped_refptr<PPB_Context3D_Impl> context = | 595 GetGLES(context_id)->Uniform1f(location, x); |
791 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
792 context->gles2_impl()->Uniform1f(location, x); | |
793 } | 596 } |
794 | 597 |
795 void Uniform1fv( | 598 void Uniform1fv( |
796 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { | 599 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { |
797 scoped_refptr<PPB_Context3D_Impl> context = | 600 GetGLES(context_id)->Uniform1fv(location, count, v); |
798 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
799 context->gles2_impl()->Uniform1fv(location, count, v); | |
800 } | 601 } |
801 | 602 |
802 void Uniform1i(PP_Resource context_id, GLint location, GLint x) { | 603 void Uniform1i(PP_Resource context_id, GLint location, GLint x) { |
803 scoped_refptr<PPB_Context3D_Impl> context = | 604 GetGLES(context_id)->Uniform1i(location, x); |
804 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
805 context->gles2_impl()->Uniform1i(location, x); | |
806 } | 605 } |
807 | 606 |
808 void Uniform1iv( | 607 void Uniform1iv( |
809 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { | 608 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { |
810 scoped_refptr<PPB_Context3D_Impl> context = | 609 GetGLES(context_id)->Uniform1iv(location, count, v); |
811 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
812 context->gles2_impl()->Uniform1iv(location, count, v); | |
813 } | 610 } |
814 | 611 |
815 void Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) { | 612 void Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) { |
816 scoped_refptr<PPB_Context3D_Impl> context = | 613 GetGLES(context_id)->Uniform2f(location, x, y); |
817 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
818 context->gles2_impl()->Uniform2f(location, x, y); | |
819 } | 614 } |
820 | 615 |
821 void Uniform2fv( | 616 void Uniform2fv( |
822 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { | 617 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { |
823 scoped_refptr<PPB_Context3D_Impl> context = | 618 GetGLES(context_id)->Uniform2fv(location, count, v); |
824 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
825 context->gles2_impl()->Uniform2fv(location, count, v); | |
826 } | 619 } |
827 | 620 |
828 void Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) { | 621 void Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) { |
829 scoped_refptr<PPB_Context3D_Impl> context = | 622 GetGLES(context_id)->Uniform2i(location, x, y); |
830 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
831 context->gles2_impl()->Uniform2i(location, x, y); | |
832 } | 623 } |
833 | 624 |
834 void Uniform2iv( | 625 void Uniform2iv( |
835 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { | 626 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { |
836 scoped_refptr<PPB_Context3D_Impl> context = | 627 GetGLES(context_id)->Uniform2iv(location, count, v); |
837 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
838 context->gles2_impl()->Uniform2iv(location, count, v); | |
839 } | 628 } |
840 | 629 |
841 void Uniform3f( | 630 void Uniform3f( |
842 PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z) { | 631 PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z) { |
843 scoped_refptr<PPB_Context3D_Impl> context = | 632 GetGLES(context_id)->Uniform3f(location, x, y, z); |
844 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
845 context->gles2_impl()->Uniform3f(location, x, y, z); | |
846 } | 633 } |
847 | 634 |
848 void Uniform3fv( | 635 void Uniform3fv( |
849 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { | 636 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { |
850 scoped_refptr<PPB_Context3D_Impl> context = | 637 GetGLES(context_id)->Uniform3fv(location, count, v); |
851 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
852 context->gles2_impl()->Uniform3fv(location, count, v); | |
853 } | 638 } |
854 | 639 |
855 void Uniform3i( | 640 void Uniform3i( |
856 PP_Resource context_id, GLint location, GLint x, GLint y, GLint z) { | 641 PP_Resource context_id, GLint location, GLint x, GLint y, GLint z) { |
857 scoped_refptr<PPB_Context3D_Impl> context = | 642 GetGLES(context_id)->Uniform3i(location, x, y, z); |
858 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
859 context->gles2_impl()->Uniform3i(location, x, y, z); | |
860 } | 643 } |
861 | 644 |
862 void Uniform3iv( | 645 void Uniform3iv( |
863 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { | 646 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { |
864 scoped_refptr<PPB_Context3D_Impl> context = | 647 GetGLES(context_id)->Uniform3iv(location, count, v); |
865 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
866 context->gles2_impl()->Uniform3iv(location, count, v); | |
867 } | 648 } |
868 | 649 |
869 void Uniform4f( | 650 void Uniform4f( |
870 PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z, | 651 PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z, |
871 GLfloat w) { | 652 GLfloat w) { |
872 scoped_refptr<PPB_Context3D_Impl> context = | 653 GetGLES(context_id)->Uniform4f(location, x, y, z, w); |
873 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
874 context->gles2_impl()->Uniform4f(location, x, y, z, w); | |
875 } | 654 } |
876 | 655 |
877 void Uniform4fv( | 656 void Uniform4fv( |
878 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { | 657 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { |
879 scoped_refptr<PPB_Context3D_Impl> context = | 658 GetGLES(context_id)->Uniform4fv(location, count, v); |
880 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
881 context->gles2_impl()->Uniform4fv(location, count, v); | |
882 } | 659 } |
883 | 660 |
884 void Uniform4i( | 661 void Uniform4i( |
885 PP_Resource context_id, GLint location, GLint x, GLint y, GLint z, | 662 PP_Resource context_id, GLint location, GLint x, GLint y, GLint z, |
886 GLint w) { | 663 GLint w) { |
887 scoped_refptr<PPB_Context3D_Impl> context = | 664 GetGLES(context_id)->Uniform4i(location, x, y, z, w); |
888 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
889 context->gles2_impl()->Uniform4i(location, x, y, z, w); | |
890 } | 665 } |
891 | 666 |
892 void Uniform4iv( | 667 void Uniform4iv( |
893 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { | 668 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { |
894 scoped_refptr<PPB_Context3D_Impl> context = | 669 GetGLES(context_id)->Uniform4iv(location, count, v); |
895 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
896 context->gles2_impl()->Uniform4iv(location, count, v); | |
897 } | 670 } |
898 | 671 |
899 void UniformMatrix2fv( | 672 void UniformMatrix2fv( |
900 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, | 673 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, |
901 const GLfloat* value) { | 674 const GLfloat* value) { |
902 scoped_refptr<PPB_Context3D_Impl> context = | 675 GetGLES(context_id)->UniformMatrix2fv(location, count, transpose, value); |
903 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
904 context->gles2_impl()->UniformMatrix2fv(location, count, transpose, value); | |
905 } | 676 } |
906 | 677 |
907 void UniformMatrix3fv( | 678 void UniformMatrix3fv( |
908 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, | 679 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, |
909 const GLfloat* value) { | 680 const GLfloat* value) { |
910 scoped_refptr<PPB_Context3D_Impl> context = | 681 GetGLES(context_id)->UniformMatrix3fv(location, count, transpose, value); |
911 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
912 context->gles2_impl()->UniformMatrix3fv(location, count, transpose, value); | |
913 } | 682 } |
914 | 683 |
915 void UniformMatrix4fv( | 684 void UniformMatrix4fv( |
916 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, | 685 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, |
917 const GLfloat* value) { | 686 const GLfloat* value) { |
918 scoped_refptr<PPB_Context3D_Impl> context = | 687 GetGLES(context_id)->UniformMatrix4fv(location, count, transpose, value); |
919 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
920 context->gles2_impl()->UniformMatrix4fv(location, count, transpose, value); | |
921 } | 688 } |
922 | 689 |
923 void UseProgram(PP_Resource context_id, GLuint program) { | 690 void UseProgram(PP_Resource context_id, GLuint program) { |
924 scoped_refptr<PPB_Context3D_Impl> context = | 691 GetGLES(context_id)->UseProgram(program); |
925 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
926 context->gles2_impl()->UseProgram(program); | |
927 } | 692 } |
928 | 693 |
929 void ValidateProgram(PP_Resource context_id, GLuint program) { | 694 void ValidateProgram(PP_Resource context_id, GLuint program) { |
930 scoped_refptr<PPB_Context3D_Impl> context = | 695 GetGLES(context_id)->ValidateProgram(program); |
931 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
932 context->gles2_impl()->ValidateProgram(program); | |
933 } | 696 } |
934 | 697 |
935 void VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) { | 698 void VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) { |
936 scoped_refptr<PPB_Context3D_Impl> context = | 699 GetGLES(context_id)->VertexAttrib1f(indx, x); |
937 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
938 context->gles2_impl()->VertexAttrib1f(indx, x); | |
939 } | 700 } |
940 | 701 |
941 void VertexAttrib1fv( | 702 void VertexAttrib1fv( |
942 PP_Resource context_id, GLuint indx, const GLfloat* values) { | 703 PP_Resource context_id, GLuint indx, const GLfloat* values) { |
943 scoped_refptr<PPB_Context3D_Impl> context = | 704 GetGLES(context_id)->VertexAttrib1fv(indx, values); |
944 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
945 context->gles2_impl()->VertexAttrib1fv(indx, values); | |
946 } | 705 } |
947 | 706 |
948 void VertexAttrib2f( | 707 void VertexAttrib2f( |
949 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) { | 708 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) { |
950 scoped_refptr<PPB_Context3D_Impl> context = | 709 GetGLES(context_id)->VertexAttrib2f(indx, x, y); |
951 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
952 context->gles2_impl()->VertexAttrib2f(indx, x, y); | |
953 } | 710 } |
954 | 711 |
955 void VertexAttrib2fv( | 712 void VertexAttrib2fv( |
956 PP_Resource context_id, GLuint indx, const GLfloat* values) { | 713 PP_Resource context_id, GLuint indx, const GLfloat* values) { |
957 scoped_refptr<PPB_Context3D_Impl> context = | 714 GetGLES(context_id)->VertexAttrib2fv(indx, values); |
958 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
959 context->gles2_impl()->VertexAttrib2fv(indx, values); | |
960 } | 715 } |
961 | 716 |
962 void VertexAttrib3f( | 717 void VertexAttrib3f( |
963 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z) { | 718 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z) { |
964 scoped_refptr<PPB_Context3D_Impl> context = | 719 GetGLES(context_id)->VertexAttrib3f(indx, x, y, z); |
965 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
966 context->gles2_impl()->VertexAttrib3f(indx, x, y, z); | |
967 } | 720 } |
968 | 721 |
969 void VertexAttrib3fv( | 722 void VertexAttrib3fv( |
970 PP_Resource context_id, GLuint indx, const GLfloat* values) { | 723 PP_Resource context_id, GLuint indx, const GLfloat* values) { |
971 scoped_refptr<PPB_Context3D_Impl> context = | 724 GetGLES(context_id)->VertexAttrib3fv(indx, values); |
972 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
973 context->gles2_impl()->VertexAttrib3fv(indx, values); | |
974 } | 725 } |
975 | 726 |
976 void VertexAttrib4f( | 727 void VertexAttrib4f( |
977 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z, | 728 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z, |
978 GLfloat w) { | 729 GLfloat w) { |
979 scoped_refptr<PPB_Context3D_Impl> context = | 730 GetGLES(context_id)->VertexAttrib4f(indx, x, y, z, w); |
980 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
981 context->gles2_impl()->VertexAttrib4f(indx, x, y, z, w); | |
982 } | 731 } |
983 | 732 |
984 void VertexAttrib4fv( | 733 void VertexAttrib4fv( |
985 PP_Resource context_id, GLuint indx, const GLfloat* values) { | 734 PP_Resource context_id, GLuint indx, const GLfloat* values) { |
986 scoped_refptr<PPB_Context3D_Impl> context = | 735 GetGLES(context_id)->VertexAttrib4fv(indx, values); |
987 Resource::GetAs<PPB_Context3D_Impl>(context_id); | |
988 context->gles2_impl()->VertexAttrib4fv(indx, values); | |
989 } | 736 } |
990 | 737 |
991 void VertexAttribPointer( | 738 void VertexAttribPointer( |
992 PP_Resource context_id, GLuint indx, GLint size, GLenum type, | 739 PP_Resource context_id, GLuint indx, GLint size, GLenum type, |
993 GLboolean normalized, GLsizei stride, const void* ptr) { | 740 GLboolean normalized, GLsizei stride, const void* ptr) { |
994 scoped_refptr<PPB_Context3D_Impl> context = | 741 GetGLES( |
995 Resource::GetAs<PPB_Context3D_Impl>(context_id); | 742 context_id)->VertexAttribPointer( |
996 context->gles2_impl()->VertexAttribPointer( | 743 indx, size, type, normalized, stride, ptr); |
997 indx, size, type, normalized, stride, ptr); | |
998 } | 744 } |
999 | 745 |
1000 void Viewport( | 746 void Viewport( |
1001 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) { | 747 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) { |
1002 scoped_refptr<PPB_Context3D_Impl> context = | 748 GetGLES(context_id)->Viewport(x, y, width, height); |
1003 Resource::GetAs<PPB_Context3D_Impl>(context_id); | 749 } |
1004 context->gles2_impl()->Viewport(x, y, width, height); | 750 |
| 751 void SetLatchCHROMIUM(PP_Resource context_id, GLuint latch_id) { |
| 752 GetGLES(context_id)->SetLatchCHROMIUM(latch_id); |
| 753 } |
| 754 |
| 755 void WaitLatchCHROMIUM(PP_Resource context_id, GLuint latch_id) { |
| 756 GetGLES(context_id)->WaitLatchCHROMIUM(latch_id); |
1005 } | 757 } |
1006 | 758 |
1007 | 759 |
1008 const struct PPB_OpenGLES2_Dev ppb_opengles2 = { | 760 const struct PPB_OpenGLES2_Dev ppb_opengles2 = { |
1009 &ActiveTexture, | 761 &ActiveTexture, |
1010 &AttachShader, | 762 &AttachShader, |
1011 &BindAttribLocation, | 763 &BindAttribLocation, |
1012 &BindBuffer, | 764 &BindBuffer, |
1013 &BindFramebuffer, | 765 &BindFramebuffer, |
1014 &BindRenderbuffer, | 766 &BindRenderbuffer, |
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1140 &ValidateProgram, | 892 &ValidateProgram, |
1141 &VertexAttrib1f, | 893 &VertexAttrib1f, |
1142 &VertexAttrib1fv, | 894 &VertexAttrib1fv, |
1143 &VertexAttrib2f, | 895 &VertexAttrib2f, |
1144 &VertexAttrib2fv, | 896 &VertexAttrib2fv, |
1145 &VertexAttrib3f, | 897 &VertexAttrib3f, |
1146 &VertexAttrib3fv, | 898 &VertexAttrib3fv, |
1147 &VertexAttrib4f, | 899 &VertexAttrib4f, |
1148 &VertexAttrib4fv, | 900 &VertexAttrib4fv, |
1149 &VertexAttribPointer, | 901 &VertexAttribPointer, |
1150 &Viewport | 902 &Viewport, |
| 903 &SetLatchCHROMIUM, |
| 904 &WaitLatchCHROMIUM |
1151 }; | 905 }; |
1152 | 906 |
1153 } // namespace | 907 } // namespace |
1154 | 908 |
1155 const PPB_OpenGLES2_Dev* PPB_OpenGLES_Impl::GetInterface() { | 909 const PPB_OpenGLES2_Dev* PPB_OpenGLES_Impl::GetInterface() { |
1156 return &ppb_opengles2; | 910 return &ppb_opengles2; |
1157 } | 911 } |
1158 | 912 |
1159 } // namespace ppapi | 913 } // namespace ppapi |
1160 } // namespace webkit | 914 } // namespace webkit |
1161 | 915 |
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