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Add DisplayScheduler to enable BeginFrame-based scheduling of surfaces.
This implementation always uses a SyntheticBeginFrameSource to schedule the final Display draw.
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cc/cc.gyp
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cc/surfaces/BUILD.gn
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cc/surfaces/display.h
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cc/surfaces/display.cc
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cc/surfaces/display_client.h
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cc/surfaces/display_scheduler.h
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cc/surfaces/display_scheduler.cc
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cc/surfaces/onscreen_display_client.h
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cc/surfaces/onscreen_display_client.cc
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Total messages: 13 (4 generated)
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