Index: Source/core/paint/BlockFlowPainter.cpp |
diff --git a/Source/core/paint/BlockFlowPainter.cpp b/Source/core/paint/BlockFlowPainter.cpp |
index 1a66ed50f7de6e847477edbffb7c1d4ed1425e0e..5b8d7f3ed6b6ea14050934b25bacd2f9e670eec1 100644 |
--- a/Source/core/paint/BlockFlowPainter.cpp |
+++ b/Source/core/paint/BlockFlowPainter.cpp |
@@ -8,6 +8,7 @@ |
#include "core/rendering/FloatingObjects.h" |
#include "core/rendering/PaintInfo.h" |
#include "core/rendering/RenderBlockFlow.h" |
+#include "core/rendering/RenderLayer.h" |
namespace blink { |
@@ -44,4 +45,28 @@ void BlockFlowPainter::paintFloats(PaintInfo& paintInfo, const LayoutPoint& pain |
} |
} |
+void BlockFlowPainter::paintSelection(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
+{ |
+ if (m_renderBlockFlow.shouldPaintSelectionGaps() && paintInfo.phase == PaintPhaseForeground) { |
+ LayoutUnit lastTop = 0; |
+ LayoutUnit lastLeft = m_renderBlockFlow.logicalLeftSelectionOffset(&m_renderBlockFlow, lastTop); |
+ LayoutUnit lastRight = m_renderBlockFlow.logicalRightSelectionOffset(&m_renderBlockFlow, lastTop); |
+ GraphicsContextStateSaver stateSaver(*paintInfo.context); |
+ |
+ LayoutRect gapRectsBounds = m_renderBlockFlow.selectionGaps(&m_renderBlockFlow, paintOffset, LayoutSize(), lastTop, lastLeft, lastRight, &paintInfo); |
+ if (!gapRectsBounds.isEmpty()) { |
+ RenderLayer* layer = m_renderBlockFlow.enclosingLayer(); |
+ gapRectsBounds.moveBy(-paintOffset); |
+ if (!m_renderBlockFlow.hasLayer()) { |
+ LayoutRect localBounds(gapRectsBounds); |
+ m_renderBlockFlow.flipForWritingMode(localBounds); |
+ gapRectsBounds = m_renderBlockFlow.localToContainerQuad(FloatRect(localBounds), layer->renderer()).enclosingBoundingBox(); |
+ if (layer->renderer()->hasOverflowClip()) |
+ gapRectsBounds.move(layer->renderBox()->scrolledContentOffset()); |
+ } |
+ layer->addBlockSelectionGapsBounds(gapRectsBounds); |
+ } |
+ } |
+} |
+ |
} // namespace blink |