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Side by Side Diff: Source/core/paint/BlockPainter.cpp

Issue 720313002: Push selection gaps logic down to RenderBlockFlow (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: move even MOAR! Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "core/paint/BlockPainter.h" 6 #include "core/paint/BlockPainter.h"
7 7
8 #include "core/editing/Caret.h" 8 #include "core/editing/Caret.h"
9 #include "core/editing/FrameSelection.h" 9 #include "core/editing/FrameSelection.h"
10 #include "core/frame/LocalFrame.h" 10 #include "core/frame/LocalFrame.h"
(...skipping 178 matching lines...) Expand 10 before | Expand all | Expand 10 after
189 if (m_renderBlock.hasColumns()) 189 if (m_renderBlock.hasColumns())
190 paintColumnContents(paintInfo, scrolledOffset); 190 paintColumnContents(paintInfo, scrolledOffset);
191 else 191 else
192 paintContents(paintInfo, scrolledOffset); 192 paintContents(paintInfo, scrolledOffset);
193 } 193 }
194 194
195 // 3. paint selection 195 // 3. paint selection
196 // FIXME: Make this work with multi column layouts. For now don't fill gaps. 196 // FIXME: Make this work with multi column layouts. For now don't fill gaps.
197 bool isPrinting = m_renderBlock.document().printing(); 197 bool isPrinting = m_renderBlock.document().printing();
198 if (!isPrinting && !m_renderBlock.hasColumns()) 198 if (!isPrinting && !m_renderBlock.hasColumns())
199 paintSelection(paintInfo, scrolledOffset); // Fill in gaps in selection on lines and between blocks. 199 m_renderBlock.paintSelection(paintInfo, scrolledOffset); // Fill in gaps in selection on lines and between blocks.
200 200
201 // 4. paint floats. 201 // 4. paint floats.
202 if (paintPhase == PaintPhaseFloat || paintPhase == PaintPhaseSelection || pa intPhase == PaintPhaseTextClip) { 202 if (paintPhase == PaintPhaseFloat || paintPhase == PaintPhaseSelection || pa intPhase == PaintPhaseTextClip) {
203 if (m_renderBlock.hasColumns()) 203 if (m_renderBlock.hasColumns())
204 paintColumnContents(paintInfo, scrolledOffset, true); 204 paintColumnContents(paintInfo, scrolledOffset, true);
205 else 205 else
206 m_renderBlock.paintFloats(paintInfo, scrolledOffset, paintPhase == P aintPhaseSelection || paintPhase == PaintPhaseTextClip); 206 m_renderBlock.paintFloats(paintInfo, scrolledOffset, paintPhase == P aintPhaseSelection || paintPhase == PaintPhaseTextClip);
207 } 207 }
208 208
209 // 5. paint outline. 209 // 5. paint outline.
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434 newPhase = (newPhase == PaintPhaseChildBlockBackgrounds) ? PaintPhaseChi ldBlockBackground : newPhase; 434 newPhase = (newPhase == PaintPhaseChildBlockBackgrounds) ? PaintPhaseChi ldBlockBackground : newPhase;
435 435
436 // We don't paint our own background, but we do let the kids paint their backgrounds. 436 // We don't paint our own background, but we do let the kids paint their backgrounds.
437 PaintInfo paintInfoForChild(paintInfo); 437 PaintInfo paintInfoForChild(paintInfo);
438 paintInfoForChild.phase = newPhase; 438 paintInfoForChild.phase = newPhase;
439 paintInfoForChild.updatePaintingRootForChildren(&m_renderBlock); 439 paintInfoForChild.updatePaintingRootForChildren(&m_renderBlock);
440 m_renderBlock.paintChildren(paintInfoForChild, paintOffset); 440 m_renderBlock.paintChildren(paintInfoForChild, paintOffset);
441 } 441 }
442 } 442 }
443 443
444 void BlockPainter::paintSelection(PaintInfo& paintInfo, const LayoutPoint& paint Offset)
445 {
446 if (m_renderBlock.shouldPaintSelectionGaps() && paintInfo.phase == PaintPhas eForeground) {
447 LayoutUnit lastTop = 0;
448 LayoutUnit lastLeft = m_renderBlock.logicalLeftSelectionOffset(&m_render Block, lastTop);
449 LayoutUnit lastRight = m_renderBlock.logicalRightSelectionOffset(&m_rend erBlock, lastTop);
450 GraphicsContextStateSaver stateSaver(*paintInfo.context);
451
452 LayoutRect gapRectsBounds = m_renderBlock.selectionGaps(&m_renderBlock, paintOffset, LayoutSize(), lastTop, lastLeft, lastRight, &paintInfo);
453 if (!gapRectsBounds.isEmpty()) {
454 RenderLayer* layer = m_renderBlock.enclosingLayer();
455 gapRectsBounds.moveBy(-paintOffset);
456 if (!m_renderBlock.hasLayer()) {
457 LayoutRect localBounds(gapRectsBounds);
458 m_renderBlock.flipForWritingMode(localBounds);
459 gapRectsBounds = m_renderBlock.localToContainerQuad(FloatRect(lo calBounds), layer->renderer()).enclosingBoundingBox();
460 if (layer->renderer()->hasOverflowClip())
461 gapRectsBounds.move(layer->renderBox()->scrolledContentOffse t());
462 }
463 layer->addBlockSelectionGapsBounds(gapRectsBounds);
464 }
465 }
466 }
467
468 void BlockPainter::paintContinuationOutlines(PaintInfo& info, const LayoutPoint& paintOffset) 444 void BlockPainter::paintContinuationOutlines(PaintInfo& info, const LayoutPoint& paintOffset)
469 { 445 {
470 RenderInline* inlineCont = m_renderBlock.inlineElementContinuation(); 446 RenderInline* inlineCont = m_renderBlock.inlineElementContinuation();
471 if (inlineCont && inlineCont->style()->hasOutline() && inlineCont->style()-> visibility() == VISIBLE) { 447 if (inlineCont && inlineCont->style()->hasOutline() && inlineCont->style()-> visibility() == VISIBLE) {
472 RenderInline* inlineRenderer = toRenderInline(inlineCont->node()->render er()); 448 RenderInline* inlineRenderer = toRenderInline(inlineCont->node()->render er());
473 RenderBlock* cb = m_renderBlock.containingBlock(); 449 RenderBlock* cb = m_renderBlock.containingBlock();
474 450
475 bool inlineEnclosedInSelfPaintingLayer = false; 451 bool inlineEnclosedInSelfPaintingLayer = false;
476 for (RenderBoxModelObject* box = inlineRenderer; box != cb; box = box->p arent()->enclosingBoxModelObject()) { 452 for (RenderBoxModelObject* box = inlineRenderer; box != cb; box = box->p arent()->enclosingBoxModelObject()) {
477 if (box->hasSelfPaintingLayer()) { 453 if (box->hasSelfPaintingLayer()) {
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506 RenderBlock* block = flow->containingBlock(); 482 RenderBlock* block = flow->containingBlock();
507 for ( ; block && block != &m_renderBlock; block = block->containingBlock ()) 483 for ( ; block && block != &m_renderBlock; block = block->containingBlock ())
508 accumulatedPaintOffset.moveBy(block->location()); 484 accumulatedPaintOffset.moveBy(block->location());
509 ASSERT(block); 485 ASSERT(block);
510 InlinePainter(*flow).paintOutline(info, accumulatedPaintOffset); 486 InlinePainter(*flow).paintOutline(info, accumulatedPaintOffset);
511 } 487 }
512 } 488 }
513 489
514 490
515 } // namespace blink 491 } // namespace blink
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