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1 <!doctype html> | |
2 <html> | |
3 <head> | |
4 <title>Test Oscillator Node: custom</title> | |
5 <script src="resources/compatibility.js"></script> | |
6 <script src="resources/buffer-loader.js"></script> | |
7 <script src="../resources/js-test.js"></script> | |
8 <script src="resources/oscillator-testing.js"></script> | |
9 </head> | |
10 | |
11 <body> | |
12 <script> | |
13 // Scaling factor for converting the 16-bit WAV data to float (and vice- versa). | |
14 var waveScaleFactor = 32768; | |
15 | |
16 // Thresholds for verifying the test passes. The thresholds are experim entally determined. | |
17 | |
18 // SNR must be greater than this to pass the test. | |
19 // Q: Why is the SNR threshold not infinity? | |
20 // A: The reference result is a 16-bit WAV file, so it won't compare exa ctly with the | |
21 // floating point result. | |
22 var thresholdSNR = 83.89; | |
23 | |
24 // Max diff must be less than this to pass the test. | |
25 var thresholdDiff = 2.22 / waveScaleFactor; | |
26 | |
27 // Count the number of differences between the expected and actual resul t. The tests passes | |
28 // if the count is less than this threshold. | |
29 var thresholdDiffCount = 4450; | |
Ken Russell (switch to Gerrit)
2014/11/17 23:52:24
I'd suggest you think of different ways to factor
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30 | |
31 function runTest () { | |
32 window.jsTestIsAsync = true; | |
33 | |
34 // Create offline audio context. | |
35 context = new OfflineAudioContext(1, sampleRate * lengthInSeconds, s ampleRate); | |
36 | |
37 loadReferenceAndRunTest("custom"); | |
38 } | |
39 | |
40 runTest(); | |
41 successfullyParsed = true; | |
42 </script> | |
43 </body> | |
44 </html> | |
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