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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 #include "bindings/core/v8/V8CustomEvent.h" | 32 #include "bindings/core/v8/V8CustomEvent.h" |
33 | 33 |
34 #include "bindings/core/v8/Dictionary.h" | 34 #include "bindings/core/v8/Dictionary.h" |
35 #include "bindings/core/v8/SerializedScriptValue.h" | 35 #include "bindings/core/v8/SerializedScriptValue.h" |
| 36 #include "bindings/core/v8/SerializedScriptValueFactory.h" |
36 #include "bindings/core/v8/V8Binding.h" | 37 #include "bindings/core/v8/V8Binding.h" |
37 #include "bindings/core/v8/V8DOMWrapper.h" | 38 #include "bindings/core/v8/V8DOMWrapper.h" |
38 #include "bindings/core/v8/V8Event.h" | 39 #include "bindings/core/v8/V8Event.h" |
39 #include "bindings/core/v8/V8HiddenValue.h" | 40 #include "bindings/core/v8/V8HiddenValue.h" |
40 #include "core/dom/ContextFeatures.h" | 41 #include "core/dom/ContextFeatures.h" |
41 #include "platform/RuntimeEnabledFeatures.h" | 42 #include "platform/RuntimeEnabledFeatures.h" |
42 | 43 |
43 namespace blink { | 44 namespace blink { |
44 | 45 |
45 static v8::Handle<v8::Value> cacheState(v8::Handle<v8::Object> customEvent, v8::
Handle<v8::Value> detail, v8::Isolate* isolate) | 46 static v8::Handle<v8::Value> cacheState(v8::Handle<v8::Object> customEvent, v8::
Handle<v8::Value> detail, v8::Isolate* isolate) |
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58 if (!result.IsEmpty()) { | 59 if (!result.IsEmpty()) { |
59 v8SetReturnValue(info, result); | 60 v8SetReturnValue(info, result); |
60 return; | 61 return; |
61 } | 62 } |
62 | 63 |
63 if (!event->serializedDetail()) { | 64 if (!event->serializedDetail()) { |
64 // If we're in an isolated world and the event was created in the main w
orld, | 65 // If we're in an isolated world and the event was created in the main w
orld, |
65 // we need to find the 'detail' property on the main world wrapper and c
lone it. | 66 // we need to find the 'detail' property on the main world wrapper and c
lone it. |
66 v8::Local<v8::Value> mainWorldDetail = V8HiddenValue::getHiddenValueFrom
MainWorldWrapper(info.GetIsolate(), event, V8HiddenValue::detail(info.GetIsolate
())); | 67 v8::Local<v8::Value> mainWorldDetail = V8HiddenValue::getHiddenValueFrom
MainWorldWrapper(info.GetIsolate(), event, V8HiddenValue::detail(info.GetIsolate
())); |
67 if (!mainWorldDetail.IsEmpty()) | 68 if (!mainWorldDetail.IsEmpty()) |
68 event->setSerializedDetail(SerializedScriptValue::createAndSwallowEx
ceptions(info.GetIsolate(), mainWorldDetail)); | 69 event->setSerializedDetail(SerializedScriptValueFactory::factory().c
reateAndSwallowExceptions(info.GetIsolate(), mainWorldDetail)); |
69 } | 70 } |
70 | 71 |
71 if (event->serializedDetail()) { | 72 if (event->serializedDetail()) { |
72 result = event->serializedDetail()->deserialize(); | 73 result = event->serializedDetail()->deserialize(); |
73 v8SetReturnValue(info, cacheState(info.Holder(), result, info.GetIsolate
())); | 74 v8SetReturnValue(info, cacheState(info.Holder(), result, info.GetIsolate
())); |
74 return; | 75 return; |
75 } | 76 } |
76 | 77 |
77 v8SetReturnValue(info, cacheState(info.Holder(), v8::Null(info.GetIsolate())
, info.GetIsolate())); | 78 v8SetReturnValue(info, cacheState(info.Holder(), v8::Null(info.GetIsolate())
, info.GetIsolate())); |
78 } | 79 } |
79 | 80 |
80 void V8CustomEvent::initCustomEventMethodCustom(const v8::FunctionCallbackInfo<v
8::Value>& info) | 81 void V8CustomEvent::initCustomEventMethodCustom(const v8::FunctionCallbackInfo<v
8::Value>& info) |
81 { | 82 { |
82 CustomEvent* event = V8CustomEvent::toImpl(info.Holder()); | 83 CustomEvent* event = V8CustomEvent::toImpl(info.Holder()); |
83 ASSERT(!event->serializedDetail()); | 84 ASSERT(!event->serializedDetail()); |
84 | 85 |
85 TOSTRING_VOID(V8StringResource<>, typeArg, info[0]); | 86 TOSTRING_VOID(V8StringResource<>, typeArg, info[0]); |
86 TONATIVE_VOID(bool, canBubbleArg, info[1]->BooleanValue()); | 87 TONATIVE_VOID(bool, canBubbleArg, info[1]->BooleanValue()); |
87 TONATIVE_VOID(bool, cancelableArg, info[2]->BooleanValue()); | 88 TONATIVE_VOID(bool, cancelableArg, info[2]->BooleanValue()); |
88 v8::Handle<v8::Value> detailsArg = info[3]; | 89 v8::Handle<v8::Value> detailsArg = info[3]; |
89 | 90 |
90 event->initEvent(typeArg, canBubbleArg, cancelableArg); | 91 event->initEvent(typeArg, canBubbleArg, cancelableArg); |
91 | 92 |
92 if (!detailsArg.IsEmpty()) { | 93 if (!detailsArg.IsEmpty()) { |
93 V8HiddenValue::setHiddenValue(info.GetIsolate(), info.Holder(), V8Hidden
Value::detail(info.GetIsolate()), detailsArg); | 94 V8HiddenValue::setHiddenValue(info.GetIsolate(), info.Holder(), V8Hidden
Value::detail(info.GetIsolate()), detailsArg); |
94 if (DOMWrapperWorld::current(info.GetIsolate()).isIsolatedWorld()) | 95 if (DOMWrapperWorld::current(info.GetIsolate()).isIsolatedWorld()) |
95 event->setSerializedDetail(SerializedScriptValue::createAndSwallowEx
ceptions(info.GetIsolate(), detailsArg)); | 96 event->setSerializedDetail(SerializedScriptValueFactory::factory().c
reateAndSwallowExceptions(info.GetIsolate(), detailsArg)); |
96 } | 97 } |
97 } | 98 } |
98 | 99 |
99 } // namespace blink | 100 } // namespace blink |
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