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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/shelf/shelf_navigator.h" | 5 #include "ash/shelf/shelf_navigator.h" |
| 6 | 6 |
| 7 #include "ash/launcher/launcher_model.h" | 7 #include "ash/shelf/shelf_model.h" |
| 8 | 8 |
| 9 namespace ash { | 9 namespace ash { |
| 10 | 10 |
| 11 namespace { | 11 namespace { |
| 12 | 12 |
| 13 // Returns true if accelerator processing should skip the launcher item with | 13 // Returns true if accelerator processing should skip the launcher item with |
| 14 // the specified type. | 14 // the specified type. |
| 15 bool ShouldSkip(ash::LauncherItemType type) { | 15 bool ShouldSkip(ash::LauncherItemType type) { |
| 16 return type == ash::TYPE_APP_LIST || | 16 return type == ash::TYPE_APP_LIST || |
| 17 type == ash::TYPE_BROWSER_SHORTCUT || | 17 type == ash::TYPE_BROWSER_SHORTCUT || |
| 18 type == ash::TYPE_APP_SHORTCUT || | 18 type == ash::TYPE_APP_SHORTCUT || |
| 19 type == ash::TYPE_WINDOWED_APP; | 19 type == ash::TYPE_WINDOWED_APP; |
| 20 } | 20 } |
| 21 | 21 |
| 22 } // namespace | 22 } // namespace |
| 23 | 23 |
| 24 int GetNextActivatedItemIndex(const LauncherModel& model, | 24 int GetNextActivatedItemIndex(const ShelfModel& model, |
| 25 CycleDirection direction) { | 25 CycleDirection direction) { |
| 26 const ash::LauncherItems& items = model.items(); | 26 const ash::LauncherItems& items = model.items(); |
| 27 int item_count = model.item_count(); | 27 int item_count = model.item_count(); |
| 28 int current_index = -1; | 28 int current_index = -1; |
| 29 int first_running = -1; | 29 int first_running = -1; |
| 30 | 30 |
| 31 for (int i = 0; i < item_count; ++i) { | 31 for (int i = 0; i < item_count; ++i) { |
| 32 const ash::LauncherItem& item = items[i]; | 32 const ash::LauncherItem& item = items[i]; |
| 33 if (ShouldSkip(item.type)) | 33 if (ShouldSkip(item.type)) |
| 34 continue; | 34 continue; |
| (...skipping 28 matching lines...) Expand all Loading... |
| 63 if (item.status == ash::STATUS_ACTIVE) | 63 if (item.status == ash::STATUS_ACTIVE) |
| 64 continue; | 64 continue; |
| 65 | 65 |
| 66 return i; | 66 return i; |
| 67 } | 67 } |
| 68 | 68 |
| 69 return -1; | 69 return -1; |
| 70 } | 70 } |
| 71 | 71 |
| 72 } // namespace ash | 72 } // namespace ash |
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