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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/launcher/launcher.h" | 5 #include "ash/launcher/launcher.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <cmath> | 8 #include <cmath> |
9 | 9 |
10 #include "ash/focus_cycler.h" | 10 #include "ash/focus_cycler.h" |
11 #include "ash/launcher/launcher_delegate.h" | 11 #include "ash/launcher/launcher_delegate.h" |
12 #include "ash/launcher/launcher_item_delegate.h" | 12 #include "ash/launcher/launcher_item_delegate.h" |
13 #include "ash/launcher/launcher_item_delegate_manager.h" | 13 #include "ash/launcher/launcher_item_delegate_manager.h" |
14 #include "ash/launcher/launcher_model.h" | |
15 #include "ash/root_window_controller.h" | 14 #include "ash/root_window_controller.h" |
16 #include "ash/screen_ash.h" | 15 #include "ash/screen_ash.h" |
17 #include "ash/shelf/shelf_layout_manager.h" | 16 #include "ash/shelf/shelf_layout_manager.h" |
| 17 #include "ash/shelf/shelf_model.h" |
18 #include "ash/shelf/shelf_navigator.h" | 18 #include "ash/shelf/shelf_navigator.h" |
19 #include "ash/shelf/shelf_view.h" | 19 #include "ash/shelf/shelf_view.h" |
20 #include "ash/shelf/shelf_widget.h" | 20 #include "ash/shelf/shelf_widget.h" |
21 #include "ash/shell.h" | 21 #include "ash/shell.h" |
22 #include "ash/shell_delegate.h" | 22 #include "ash/shell_delegate.h" |
23 #include "ash/shell_window_ids.h" | 23 #include "ash/shell_window_ids.h" |
24 #include "ash/wm/window_properties.h" | 24 #include "ash/wm/window_properties.h" |
25 #include "grit/ash_resources.h" | 25 #include "grit/ash_resources.h" |
26 #include "ui/aura/client/activation_client.h" | 26 #include "ui/aura/client/activation_client.h" |
27 #include "ui/aura/root_window.h" | 27 #include "ui/aura/root_window.h" |
28 #include "ui/aura/window.h" | 28 #include "ui/aura/window.h" |
29 #include "ui/aura/window_observer.h" | 29 #include "ui/aura/window_observer.h" |
30 #include "ui/base/resource/resource_bundle.h" | 30 #include "ui/base/resource/resource_bundle.h" |
31 #include "ui/compositor/layer.h" | 31 #include "ui/compositor/layer.h" |
32 #include "ui/gfx/canvas.h" | 32 #include "ui/gfx/canvas.h" |
33 #include "ui/gfx/image/image.h" | 33 #include "ui/gfx/image/image.h" |
34 #include "ui/gfx/image/image_skia_operations.h" | 34 #include "ui/gfx/image/image_skia_operations.h" |
35 #include "ui/gfx/skbitmap_operations.h" | 35 #include "ui/gfx/skbitmap_operations.h" |
36 #include "ui/views/accessible_pane_view.h" | 36 #include "ui/views/accessible_pane_view.h" |
37 #include "ui/views/widget/widget.h" | 37 #include "ui/views/widget/widget.h" |
38 #include "ui/views/widget/widget_delegate.h" | 38 #include "ui/views/widget/widget_delegate.h" |
39 | 39 |
40 namespace ash { | 40 namespace ash { |
41 | 41 |
42 const char Launcher::kNativeViewName[] = "ShelfView"; | 42 const char Launcher::kNativeViewName[] = "ShelfView"; |
43 | 43 |
44 Launcher::Launcher(LauncherModel* launcher_model, | 44 Launcher::Launcher(ShelfModel* shelf_model, |
45 LauncherDelegate* launcher_delegate, | 45 LauncherDelegate* launcher_delegate, |
46 ShelfWidget* shelf_widget) | 46 ShelfWidget* shelf_widget) |
47 : shelf_view_(NULL), | 47 : shelf_view_(NULL), |
48 alignment_(shelf_widget->GetAlignment()), | 48 alignment_(shelf_widget->GetAlignment()), |
49 delegate_(launcher_delegate), | 49 delegate_(launcher_delegate), |
50 shelf_widget_(shelf_widget) { | 50 shelf_widget_(shelf_widget) { |
51 shelf_view_ = new internal::ShelfView( | 51 shelf_view_ = new internal::ShelfView( |
52 launcher_model, delegate_, shelf_widget_->shelf_layout_manager()); | 52 shelf_model, delegate_, shelf_widget_->shelf_layout_manager()); |
53 shelf_view_->Init(); | 53 shelf_view_->Init(); |
54 shelf_widget_->GetContentsView()->AddChildView(shelf_view_); | 54 shelf_widget_->GetContentsView()->AddChildView(shelf_view_); |
55 shelf_widget_->GetNativeView()->SetName(kNativeViewName); | 55 shelf_widget_->GetNativeView()->SetName(kNativeViewName); |
56 delegate_->OnLauncherCreated(this); | 56 delegate_->OnLauncherCreated(this); |
57 } | 57 } |
58 | 58 |
59 Launcher::~Launcher() { | 59 Launcher::~Launcher() { |
60 delegate_->OnLauncherDestroyed(this); | 60 delegate_->OnLauncherDestroyed(this); |
61 } | 61 } |
62 | 62 |
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147 | 147 |
148 void Launcher::SchedulePaint() { | 148 void Launcher::SchedulePaint() { |
149 shelf_view_->SchedulePaintForAllButtons(); | 149 shelf_view_->SchedulePaintForAllButtons(); |
150 } | 150 } |
151 | 151 |
152 views::View* Launcher::GetAppListButtonView() const { | 152 views::View* Launcher::GetAppListButtonView() const { |
153 return shelf_view_->GetAppListButtonView(); | 153 return shelf_view_->GetAppListButtonView(); |
154 } | 154 } |
155 | 155 |
156 void Launcher::LaunchAppIndexAt(int item_index) { | 156 void Launcher::LaunchAppIndexAt(int item_index) { |
157 LauncherModel* launcher_model = shelf_view_->model(); | 157 ShelfModel* shelf_model = shelf_view_->model(); |
158 const LauncherItems& items = launcher_model->items(); | 158 const LauncherItems& items = shelf_model->items(); |
159 int item_count = launcher_model->item_count(); | 159 int item_count = shelf_model->item_count(); |
160 int indexes_left = item_index >= 0 ? item_index : item_count; | 160 int indexes_left = item_index >= 0 ? item_index : item_count; |
161 int found_index = -1; | 161 int found_index = -1; |
162 | 162 |
163 // Iterating until we have hit the index we are interested in which | 163 // Iterating until we have hit the index we are interested in which |
164 // is true once indexes_left becomes negative. | 164 // is true once indexes_left becomes negative. |
165 for (int i = 0; i < item_count && indexes_left >= 0; i++) { | 165 for (int i = 0; i < item_count && indexes_left >= 0; i++) { |
166 if (items[i].type != TYPE_APP_LIST) { | 166 if (items[i].type != TYPE_APP_LIST) { |
167 found_index = i; | 167 found_index = i; |
168 indexes_left--; | 168 indexes_left--; |
169 } | 169 } |
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188 | 188 |
189 gfx::Rect Launcher::GetVisibleItemsBoundsInScreen() const { | 189 gfx::Rect Launcher::GetVisibleItemsBoundsInScreen() const { |
190 return shelf_view_->GetVisibleItemsBoundsInScreen(); | 190 return shelf_view_->GetVisibleItemsBoundsInScreen(); |
191 } | 191 } |
192 | 192 |
193 app_list::ApplicationDragAndDropHost* Launcher::GetDragAndDropHostForAppList() { | 193 app_list::ApplicationDragAndDropHost* Launcher::GetDragAndDropHostForAppList() { |
194 return shelf_view_; | 194 return shelf_view_; |
195 } | 195 } |
196 | 196 |
197 } // namespace ash | 197 } // namespace ash |
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