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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/resources/eviction_tile_priority_queue.h" | 5 #include "cc/resources/eviction_tile_priority_queue.h" |
6 #include "cc/resources/raster_tile_priority_queue.h" | 6 #include "cc/resources/raster_tile_priority_queue.h" |
7 #include "cc/resources/tile.h" | 7 #include "cc/resources/tile.h" |
8 #include "cc/resources/tile_priority.h" | 8 #include "cc/resources/tile_priority.h" |
9 #include "cc/test/fake_impl_proxy.h" | 9 #include "cc/test/fake_impl_proxy.h" |
10 #include "cc/test/fake_layer_tree_host_impl.h" | 10 #include "cc/test/fake_layer_tree_host_impl.h" |
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187 queue.Pop(); | 187 queue.Pop(); |
188 } | 188 } |
189 EXPECT_EQ(all_tiles, smoothness_tiles); | 189 EXPECT_EQ(all_tiles, smoothness_tiles); |
190 EXPECT_TRUE(had_low_res); | 190 EXPECT_TRUE(had_low_res); |
191 | 191 |
192 Region invalidation(gfx::Rect(0, 0, 500, 500)); | 192 Region invalidation(gfx::Rect(0, 0, 500, 500)); |
193 | 193 |
194 // Invalidate the pending tree. | 194 // Invalidate the pending tree. |
195 pending_layer_->set_invalidation(invalidation); | 195 pending_layer_->set_invalidation(invalidation); |
196 pending_layer_->HighResTiling()->UpdateTilesToCurrentRasterSource( | 196 pending_layer_->HighResTiling()->UpdateTilesToCurrentRasterSource( |
197 invalidation, gfx::Size(1000, 1000)); | 197 pending_layer_->raster_source(), invalidation, gfx::Size(1000, 1000)); |
198 pending_layer_->LowResTiling()->UpdateTilesToCurrentRasterSource( | 198 pending_layer_->LowResTiling()->UpdateTilesToCurrentRasterSource( |
199 invalidation, gfx::Size(1000, 1000)); | 199 pending_layer_->raster_source(), invalidation, gfx::Size(1000, 1000)); |
200 | 200 |
201 active_layer_->ResetAllTilesPriorities(); | 201 active_layer_->ResetAllTilesPriorities(); |
202 pending_layer_->ResetAllTilesPriorities(); | 202 pending_layer_->ResetAllTilesPriorities(); |
203 | 203 |
204 // Renew all of the tile priorities. | 204 // Renew all of the tile priorities. |
205 gfx::Rect viewport(50, 50, 100, 100); | 205 gfx::Rect viewport(50, 50, 100, 100); |
206 pending_layer_->HighResTiling()->ComputeTilePriorityRects( | 206 pending_layer_->HighResTiling()->ComputeTilePriorityRects( |
207 PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); | 207 PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); |
208 pending_layer_->LowResTiling()->ComputeTilePriorityRects( | 208 pending_layer_->LowResTiling()->ComputeTilePriorityRects( |
209 PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); | 209 PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); |
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435 EXPECT_EQ(all_tiles, smoothness_tiles); | 435 EXPECT_EQ(all_tiles, smoothness_tiles); |
436 | 436 |
437 tile_manager()->ReleaseTileResourcesForTesting( | 437 tile_manager()->ReleaseTileResourcesForTesting( |
438 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); | 438 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); |
439 | 439 |
440 Region invalidation(gfx::Rect(0, 0, 500, 500)); | 440 Region invalidation(gfx::Rect(0, 0, 500, 500)); |
441 | 441 |
442 // Invalidate the pending tree. | 442 // Invalidate the pending tree. |
443 pending_layer_->set_invalidation(invalidation); | 443 pending_layer_->set_invalidation(invalidation); |
444 pending_layer_->HighResTiling()->UpdateTilesToCurrentRasterSource( | 444 pending_layer_->HighResTiling()->UpdateTilesToCurrentRasterSource( |
445 invalidation, gfx::Size(1000, 1000)); | 445 pending_layer_->raster_source(), invalidation, gfx::Size(1000, 1000)); |
446 pending_layer_->LowResTiling()->UpdateTilesToCurrentRasterSource( | 446 pending_layer_->LowResTiling()->UpdateTilesToCurrentRasterSource( |
447 invalidation, gfx::Size(1000, 1000)); | 447 pending_layer_->raster_source(), invalidation, gfx::Size(1000, 1000)); |
448 | 448 |
449 active_layer_->ResetAllTilesPriorities(); | 449 active_layer_->ResetAllTilesPriorities(); |
450 pending_layer_->ResetAllTilesPriorities(); | 450 pending_layer_->ResetAllTilesPriorities(); |
451 | 451 |
452 // Renew all of the tile priorities. | 452 // Renew all of the tile priorities. |
453 gfx::Rect viewport(50, 50, 100, 100); | 453 gfx::Rect viewport(50, 50, 100, 100); |
454 pending_layer_->HighResTiling()->ComputeTilePriorityRects( | 454 pending_layer_->HighResTiling()->ComputeTilePriorityRects( |
455 PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); | 455 PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); |
456 pending_layer_->LowResTiling()->ComputeTilePriorityRects( | 456 pending_layer_->LowResTiling()->ComputeTilePriorityRects( |
457 PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); | 457 PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); |
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858 all_tiles.insert(queue.Top()); | 858 all_tiles.insert(queue.Top()); |
859 ++tile_count; | 859 ++tile_count; |
860 queue.Pop(); | 860 queue.Pop(); |
861 } | 861 } |
862 EXPECT_EQ(tile_count, all_tiles.size()); | 862 EXPECT_EQ(tile_count, all_tiles.size()); |
863 EXPECT_EQ(16u, tile_count); | 863 EXPECT_EQ(16u, tile_count); |
864 } | 864 } |
865 | 865 |
866 } // namespace | 866 } // namespace |
867 } // namespace cc | 867 } // namespace cc |
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