| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2010 Google Inc. | 2 * Copyright 2010 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGr.h" | 8 #include "SkGr.h" |
| 9 #include "SkColorFilter.h" | 9 #include "SkColorFilter.h" |
| 10 #include "SkConfig8888.h" | 10 #include "SkConfig8888.h" |
| 11 #include "SkData.h" | 11 #include "SkData.h" |
| 12 #include "SkMessageBus.h" | 12 #include "SkMessageBus.h" |
| 13 #include "SkPixelRef.h" | 13 #include "SkPixelRef.h" |
| 14 #include "SkTextureCompressor.h" | 14 #include "SkTextureCompressor.h" |
| 15 #include "GrResourceCache.h" | |
| 16 #include "GrGpu.h" | 15 #include "GrGpu.h" |
| 17 #include "effects/GrDitherEffect.h" | 16 #include "effects/GrDitherEffect.h" |
| 18 #include "GrDrawTargetCaps.h" | 17 #include "GrDrawTargetCaps.h" |
| 19 #include "effects/GrYUVtoRGBEffect.h" | 18 #include "effects/GrYUVtoRGBEffect.h" |
| 20 | 19 |
| 21 #ifndef SK_IGNORE_ETC1_SUPPORT | 20 #ifndef SK_IGNORE_ETC1_SUPPORT |
| 22 # include "ktx.h" | 21 # include "ktx.h" |
| 23 # include "etc1.h" | 22 # include "etc1.h" |
| 24 #endif | 23 #endif |
| 25 | 24 |
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| 574 if (shader->asFragmentProcessor(context, skPaint, NULL, &paintColor, &fp
) && fp) { | 573 if (shader->asFragmentProcessor(context, skPaint, NULL, &paintColor, &fp
) && fp) { |
| 575 grPaint->addColorProcessor(fp)->unref(); | 574 grPaint->addColorProcessor(fp)->unref(); |
| 576 constantColor = false; | 575 constantColor = false; |
| 577 } | 576 } |
| 578 } | 577 } |
| 579 | 578 |
| 580 // The grcolor is automatically set when calling asFragmentProcessor. | 579 // The grcolor is automatically set when calling asFragmentProcessor. |
| 581 // If the shader can be seen as an effect it returns true and adds its effec
t to the grpaint. | 580 // If the shader can be seen as an effect it returns true and adds its effec
t to the grpaint. |
| 582 SkPaint2GrPaintNoShader(context, skPaint, paintColor, constantColor, grPaint
); | 581 SkPaint2GrPaintNoShader(context, skPaint, paintColor, constantColor, grPaint
); |
| 583 } | 582 } |
| OLD | NEW |