Index: content/gpu/gpu_child_thread.cc |
diff --git a/content/gpu/gpu_child_thread.cc b/content/gpu/gpu_child_thread.cc |
index f47294b9d66fc29e9e1ae91348656f5af56a64df..0bcfe8b97e76bba19da7d2362cd1d8db0377295a 100644 |
--- a/content/gpu/gpu_child_thread.cc |
+++ b/content/gpu/gpu_child_thread.cc |
@@ -198,7 +198,7 @@ void GpuChildThread::OnCollectGraphicsInfo() { |
// TODO(piman): can we signal overall failure? |
break; |
case gpu::kCollectInfoNonFatalFailure: |
- VLOG(1) << "gpu::CollectGraphicsInfo failed (non-fatal)."; |
+ DVLOG(1) << "gpu::CollectGraphicsInfo failed (non-fatal)."; |
break; |
case gpu::kCollectInfoNone: |
NOTREACHED(); |
@@ -235,20 +235,20 @@ void GpuChildThread::OnGetVideoMemoryUsageStats() { |
} |
void GpuChildThread::OnClean() { |
- VLOG(1) << "GPU: Removing all contexts"; |
+ DVLOG(1) << "GPU: Removing all contexts"; |
if (gpu_channel_manager_) |
gpu_channel_manager_->LoseAllContexts(); |
} |
void GpuChildThread::OnCrash() { |
- VLOG(1) << "GPU: Simulating GPU crash"; |
+ DVLOG(1) << "GPU: Simulating GPU crash"; |
// Good bye, cruel world. |
volatile int* it_s_the_end_of_the_world_as_we_know_it = NULL; |
*it_s_the_end_of_the_world_as_we_know_it = 0xdead; |
} |
void GpuChildThread::OnHang() { |
- VLOG(1) << "GPU: Simulating GPU hang"; |
+ DVLOG(1) << "GPU: Simulating GPU hang"; |
for (;;) { |
// Do not sleep here. The GPU watchdog timer tracks the amount of user |
// time this thread is using and it doesn't use much while calling Sleep. |
@@ -256,7 +256,7 @@ void GpuChildThread::OnHang() { |
} |
void GpuChildThread::OnDisableWatchdog() { |
- VLOG(1) << "GPU: Disabling watchdog thread"; |
+ DVLOG(1) << "GPU: Disabling watchdog thread"; |
if (watchdog_thread_.get()) { |
// Disarm the watchdog before shutting down the message loop. This prevents |
// the future posting of tasks to the message loop. |
@@ -268,7 +268,7 @@ void GpuChildThread::OnDisableWatchdog() { |
} |
void GpuChildThread::OnGpuSwitched() { |
- VLOG(1) << "GPU: GPU has switched"; |
+ DVLOG(1) << "GPU: GPU has switched"; |
// Notify observers in the GPU process. |
ui::GpuSwitchingManager::GetInstance()->NotifyGpuSwitched(); |
} |