| Index: content/gpu/gpu_child_thread.cc
|
| diff --git a/content/gpu/gpu_child_thread.cc b/content/gpu/gpu_child_thread.cc
|
| index f47294b9d66fc29e9e1ae91348656f5af56a64df..0bcfe8b97e76bba19da7d2362cd1d8db0377295a 100644
|
| --- a/content/gpu/gpu_child_thread.cc
|
| +++ b/content/gpu/gpu_child_thread.cc
|
| @@ -198,7 +198,7 @@ void GpuChildThread::OnCollectGraphicsInfo() {
|
| // TODO(piman): can we signal overall failure?
|
| break;
|
| case gpu::kCollectInfoNonFatalFailure:
|
| - VLOG(1) << "gpu::CollectGraphicsInfo failed (non-fatal).";
|
| + DVLOG(1) << "gpu::CollectGraphicsInfo failed (non-fatal).";
|
| break;
|
| case gpu::kCollectInfoNone:
|
| NOTREACHED();
|
| @@ -235,20 +235,20 @@ void GpuChildThread::OnGetVideoMemoryUsageStats() {
|
| }
|
|
|
| void GpuChildThread::OnClean() {
|
| - VLOG(1) << "GPU: Removing all contexts";
|
| + DVLOG(1) << "GPU: Removing all contexts";
|
| if (gpu_channel_manager_)
|
| gpu_channel_manager_->LoseAllContexts();
|
| }
|
|
|
| void GpuChildThread::OnCrash() {
|
| - VLOG(1) << "GPU: Simulating GPU crash";
|
| + DVLOG(1) << "GPU: Simulating GPU crash";
|
| // Good bye, cruel world.
|
| volatile int* it_s_the_end_of_the_world_as_we_know_it = NULL;
|
| *it_s_the_end_of_the_world_as_we_know_it = 0xdead;
|
| }
|
|
|
| void GpuChildThread::OnHang() {
|
| - VLOG(1) << "GPU: Simulating GPU hang";
|
| + DVLOG(1) << "GPU: Simulating GPU hang";
|
| for (;;) {
|
| // Do not sleep here. The GPU watchdog timer tracks the amount of user
|
| // time this thread is using and it doesn't use much while calling Sleep.
|
| @@ -256,7 +256,7 @@ void GpuChildThread::OnHang() {
|
| }
|
|
|
| void GpuChildThread::OnDisableWatchdog() {
|
| - VLOG(1) << "GPU: Disabling watchdog thread";
|
| + DVLOG(1) << "GPU: Disabling watchdog thread";
|
| if (watchdog_thread_.get()) {
|
| // Disarm the watchdog before shutting down the message loop. This prevents
|
| // the future posting of tasks to the message loop.
|
| @@ -268,7 +268,7 @@ void GpuChildThread::OnDisableWatchdog() {
|
| }
|
|
|
| void GpuChildThread::OnGpuSwitched() {
|
| - VLOG(1) << "GPU: GPU has switched";
|
| + DVLOG(1) << "GPU: GPU has switched";
|
| // Notify observers in the GPU process.
|
| ui::GpuSwitchingManager::GetInstance()->NotifyGpuSwitched();
|
| }
|
|
|