Index: Source/core/frame/FrameView.cpp |
diff --git a/Source/core/frame/FrameView.cpp b/Source/core/frame/FrameView.cpp |
index 8a77e1c54aaa736455d5ab871b9195bd530617c6..026c28f45f5b9a55d6832f3452df1687ba90927f 100644 |
--- a/Source/core/frame/FrameView.cpp |
+++ b/Source/core/frame/FrameView.cpp |
@@ -1344,6 +1344,19 @@ static void setShouldDoFullPaintInvalidationIncludingNonCompositingDescendants(c |
} |
} |
+LayoutRect paintInvalidationRectIncludingNonCompositingDescendants(RenderLayer* layer) |
+{ |
+ LayoutRect paintInvalidationRect = layer->renderer()->previousPaintInvalidationRect(); |
+ for (RenderLayer* child = layer->firstChild(); child; child = child->nextSibling()) { |
+ // Don't include paint invalidation rects for composited child layers; they will paint themselves and have a different origin. |
+ if (child->compositingState() == PaintsIntoOwnBacking || child->compositingState() == PaintsIntoGroupedBacking) |
dsinclair
2014/11/11 19:51:23
Should this be isPaintInvalidationContainer()?
|
+ continue; |
+ |
+ paintInvalidationRect.unite(paintInvalidationRectIncludingNonCompositingDescendants(child)); |
+ } |
+ return paintInvalidationRect; |
+} |
+ |
bool FrameView::scrollContentsFastPath(const IntSize& scrollDelta) |
{ |
if (!contentsInCompositedLayer() || hasSlowRepaintObjects()) |
@@ -1354,13 +1367,15 @@ bool FrameView::scrollContentsFastPath(const IntSize& scrollDelta) |
return true; |
} |
+ Region regionToUpdate; |
for (const auto& viewportConstrainedObject : *m_viewportConstrainedObjects) { |
RenderObject* renderer = viewportConstrainedObject; |
ASSERT(renderer->style()->hasViewportConstrainedPosition()); |
ASSERT(renderer->hasLayer()); |
RenderLayer* layer = toRenderBoxModelObject(renderer)->layer(); |
- if (layer->isPaintInvalidationContainer()) |
+ CompositingState state = layer->compositingState(); |
+ if (state == PaintsIntoOwnBacking || state == PaintsIntoGroupedBacking) |
dsinclair
2014/11/11 19:51:23
Should this stay as layer->isPaintInvalidationCont
Julien - ping for review
2014/11/12 18:46:01
Changed as it made more sense.
|
continue; |
if (layer->subtreeIsInvisible()) |
@@ -1371,10 +1386,39 @@ bool FrameView::scrollContentsFastPath(const IntSize& scrollDelta) |
if (layer->hasAncestorWithFilterOutsets()) |
return false; |
- setShouldDoFullPaintInvalidationIncludingNonCompositingDescendants(layer); |
+ IntRect updateRect = pixelSnappedIntRect(paintInvalidationRectIncludingNonCompositingDescendants(layer)); |
+ |
+ const RenderLayerModelObject* repaintContainer = layer->renderer()->containerForPaintInvalidation(); |
+ if (repaintContainer && !repaintContainer->isRenderView()) { |
+ // Invalidate the old and new locations of fixed position elements that are not drawn into the RenderView. |
+ updateRect.moveBy(scrollPosition()); |
+ IntRect previousRect = updateRect; |
+ previousRect.move(scrollDelta); |
+ // FIXME: Rather than uniting the rects, we should just issue both invalidations. |
+ updateRect.unite(previousRect); |
+ layer->renderer()->invalidatePaintUsingContainer(repaintContainer, updateRect, PaintInvalidationScroll); |
+ } else { |
+ // Coalesce the paint invalidations that will be issued to the renderView. |
+ updateRect = contentsToRootView(updateRect); |
+ if (!updateRect.isEmpty()) |
+ regionToUpdate.unite(updateRect); |
+ } |
} |
InspectorInstrumentation::didScroll(page()); |
+ |
+ // Invalidate the old and new locations of fixed position elements that are drawn into the RenderView. |
+ Vector<IntRect> subRectsToUpdate = regionToUpdate.rects(); |
+ size_t viewportConstrainedObjectsCount = subRectsToUpdate.size(); |
+ for (size_t i = 0; i < viewportConstrainedObjectsCount; ++i) { |
+ IntRect updateRect = subRectsToUpdate[i]; |
+ IntRect scrolledRect = updateRect; |
+ scrolledRect.move(-scrollDelta); |
+ updateRect.unite(scrolledRect); |
+ // FIXME: We should be able to issue these invalidations separately and before we actually scroll. |
+ renderView()->setBackingNeedsPaintInvalidationInRect(rootViewToContents(updateRect), PaintInvalidationScroll); |
+ } |
+ |
return true; |
} |
@@ -2554,12 +2598,12 @@ void FrameView::updateLayoutAndStyleForPainting() |
updateCompositedSelectionBoundsIfNeeded(); |
InspectorInstrumentation::didUpdateLayerTree(m_frame.get()); |
- } |
- scrollContentsIfNeededRecursive(); |
+ scrollContentsIfNeededRecursive(); |
dsinclair
2014/11/11 19:51:23
Did you mean to move these up into the if (view) {
Julien - ping for review
2014/11/12 18:46:01
It was a bad merge, fixed.
|
- if (view) |
- invalidateTreeIfNeededRecursive(); |
+ if (view) |
+ invalidateTreeIfNeededRecursive(); |
+ } |
ASSERT(lifecycle().state() == DocumentLifecycle::PaintInvalidationClean); |
} |
@@ -3513,6 +3557,28 @@ void FrameView::scrollContentsIfNeeded() |
m_pendingScrollDelta = DoubleSize(); |
// FIXME: Change scrollContents() to take DoubleSize. crbug.com/414283. |
scrollContents(flooredIntSize(scrollDelta)); |
+ updateFixedElementPaintInvalidationRectsAfterScroll(); |
+} |
+ |
+void FrameView::updateFixedElementPaintInvalidationRectsAfterScroll() |
+{ |
+ if (!hasViewportConstrainedObjects()) |
+ return; |
+ // Update the paint invalidation rects for fixed elements after scrolling and invalidation to reflect |
+ // the new scroll position. |
+ ViewportConstrainedObjectSet::const_iterator end = m_viewportConstrainedObjects->end(); |
+ for (ViewportConstrainedObjectSet::const_iterator it = m_viewportConstrainedObjects->begin(); it != end; ++it) { |
+ RenderObject* renderer = *it; |
+ // m_viewportConstrainedObjects should not contain non-viewport constrained objects. |
+ ASSERT(renderer->style()->hasViewportConstrainedPosition()); |
+ // Fixed items should always have layers. |
+ ASSERT(renderer->hasLayer()); |
+ RenderLayer* layer = toRenderBoxModelObject(renderer)->layer(); |
+ // Don't need to do this for composited fixed items. |
+ if (layer->compositingState() == PaintsIntoOwnBacking) |
+ continue; |
+ forceRecomputePaintInvalidationRectsIncludingNonCompositingDescendants(layer->renderer()); |
+ } |
} |
void FrameView::scrollContents(const IntSize& scrollDelta) |