Index: Source/core/accessibility/AXTable.cpp |
diff --git a/Source/core/accessibility/AXTable.cpp b/Source/core/accessibility/AXTable.cpp |
deleted file mode 100644 |
index d4746a39c6af4254a3d8f2c79b756971af17406a..0000000000000000000000000000000000000000 |
--- a/Source/core/accessibility/AXTable.cpp |
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@@ -1,579 +0,0 @@ |
-/* |
- * Copyright (C) 2008 Apple Inc. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions |
- * are met: |
- * |
- * 1. Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * 2. Redistributions in binary form must reproduce the above copyright |
- * notice, this list of conditions and the following disclaimer in the |
- * documentation and/or other materials provided with the distribution. |
- * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of |
- * its contributors may be used to endorse or promote products derived |
- * from this software without specific prior written permission. |
- * |
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#include "config.h" |
-#include "core/accessibility/AXTable.h" |
- |
-#include "core/accessibility/AXObjectCacheImpl.h" |
-#include "core/accessibility/AXTableCell.h" |
-#include "core/accessibility/AXTableColumn.h" |
-#include "core/accessibility/AXTableRow.h" |
-#include "core/dom/ElementTraversal.h" |
-#include "core/html/HTMLCollection.h" |
-#include "core/html/HTMLTableCaptionElement.h" |
-#include "core/html/HTMLTableCellElement.h" |
-#include "core/html/HTMLTableColElement.h" |
-#include "core/html/HTMLTableElement.h" |
-#include "core/html/HTMLTableRowElement.h" |
-#include "core/html/HTMLTableRowsCollection.h" |
-#include "core/html/HTMLTableSectionElement.h" |
-#include "core/rendering/RenderTableCell.h" |
- |
-namespace blink { |
- |
-using namespace HTMLNames; |
- |
-AXTable::AXTable(RenderObject* renderer) |
- : AXRenderObject(renderer) |
- , m_headerContainer(nullptr) |
- , m_isAXTable(true) |
-{ |
-} |
- |
-AXTable::~AXTable() |
-{ |
-} |
- |
-void AXTable::init() |
-{ |
- AXRenderObject::init(); |
- m_isAXTable = isTableExposableThroughAccessibility(); |
-} |
- |
-PassRefPtr<AXTable> AXTable::create(RenderObject* renderer) |
-{ |
- return adoptRef(new AXTable(renderer)); |
-} |
- |
-bool AXTable::hasARIARole() const |
-{ |
- if (!m_renderer) |
- return false; |
- |
- AccessibilityRole ariaRole = ariaRoleAttribute(); |
- if (ariaRole != UnknownRole) |
- return true; |
- |
- return false; |
-} |
- |
-bool AXTable::isAXTable() const |
-{ |
- if (!m_renderer) |
- return false; |
- |
- return m_isAXTable; |
-} |
- |
-static bool elementHasAriaRole(const Element* element) |
-{ |
- if (!element) |
- return false; |
- |
- const AtomicString& ariaRole = element->fastGetAttribute(roleAttr); |
- return (!ariaRole.isNull() && !ariaRole.isEmpty()); |
-} |
- |
-bool AXTable::isDataTable() const |
-{ |
- if (!m_renderer || !node()) |
- return false; |
- |
- // Do not consider it a data table is it has an ARIA role. |
- if (hasARIARole()) |
- return false; |
- |
- // When a section of the document is contentEditable, all tables should be |
- // treated as data tables, otherwise users may not be able to work with rich |
- // text editors that allow creating and editing tables. |
- if (node() && node()->hasEditableStyle()) |
- return true; |
- |
- // This employs a heuristic to determine if this table should appear. |
- // Only "data" tables should be exposed as tables. |
- // Unfortunately, there is no good way to determine the difference |
- // between a "layout" table and a "data" table. |
- |
- RenderTable* table = toRenderTable(m_renderer); |
- Node* tableNode = table->node(); |
- if (!isHTMLTableElement(tableNode)) |
- return false; |
- |
- // Do not consider it a data table if any of its descendants have an ARIA role. |
- HTMLTableElement* tableElement = toHTMLTableElement(tableNode); |
- if (elementHasAriaRole(tableElement->tHead())) |
- return false; |
- if (elementHasAriaRole(tableElement->tFoot())) |
- return false; |
- |
- RefPtrWillBeRawPtr<HTMLCollection> bodies = tableElement->tBodies(); |
- for (unsigned bodyIndex = 0; bodyIndex < bodies->length(); ++bodyIndex) { |
- Element* bodyElement = bodies->item(bodyIndex); |
- if (elementHasAriaRole(bodyElement)) |
- return false; |
- } |
- |
- RefPtrWillBeRawPtr<HTMLTableRowsCollection> rows = tableElement->rows(); |
- unsigned rowCount = rows->length(); |
- for (unsigned rowIndex = 0; rowIndex < rowCount; ++rowIndex) { |
- HTMLTableRowElement* rowElement = rows->item(rowIndex); |
- if (elementHasAriaRole(rowElement)) |
- return false; |
- RefPtrWillBeRawPtr<HTMLCollection> cells = rowElement->cells(); |
- for (unsigned cellIndex = 0; cellIndex < cells->length(); ++cellIndex) { |
- if (elementHasAriaRole(cells->item(cellIndex))) |
- return false; |
- } |
- } |
- |
- // If there is a caption element, summary, THEAD, or TFOOT section, it's most certainly a data table |
- if (!tableElement->summary().isEmpty() || tableElement->tHead() || tableElement->tFoot() || tableElement->caption()) |
- return true; |
- |
- // if someone used "rules" attribute than the table should appear |
- if (!tableElement->rules().isEmpty()) |
- return true; |
- |
- // if there's a colgroup or col element, it's probably a data table. |
- if (Traversal<HTMLTableColElement>::firstChild(*tableElement)) |
- return true; |
- |
- // go through the cell's and check for tell-tale signs of "data" table status |
- // cells have borders, or use attributes like headers, abbr, scope or axis |
- table->recalcSectionsIfNeeded(); |
- RenderTableSection* firstBody = table->firstBody(); |
- if (!firstBody) |
- return false; |
- |
- int numCols = firstBody->numColumns(); |
- int numRows = firstBody->numRows(); |
- |
- // If there's only one cell, it's not a good AXTable candidate. |
- if (numRows == 1 && numCols == 1) |
- return false; |
- |
- // If there are at least 20 rows, we'll call it a data table. |
- if (numRows >= 20) |
- return true; |
- |
- // Store the background color of the table to check against cell's background colors. |
- RenderStyle* tableStyle = table->style(); |
- if (!tableStyle) |
- return false; |
- Color tableBGColor = tableStyle->visitedDependentColor(CSSPropertyBackgroundColor); |
- |
- // check enough of the cells to find if the table matches our criteria |
- // Criteria: |
- // 1) must have at least one valid cell (and) |
- // 2) at least half of cells have borders (or) |
- // 3) at least half of cells have different bg colors than the table, and there is cell spacing |
- unsigned validCellCount = 0; |
- unsigned borderedCellCount = 0; |
- unsigned backgroundDifferenceCellCount = 0; |
- unsigned cellsWithTopBorder = 0; |
- unsigned cellsWithBottomBorder = 0; |
- unsigned cellsWithLeftBorder = 0; |
- unsigned cellsWithRightBorder = 0; |
- |
- Color alternatingRowColors[5]; |
- int alternatingRowColorCount = 0; |
- |
- int headersInFirstColumnCount = 0; |
- for (int row = 0; row < numRows; ++row) { |
- |
- int headersInFirstRowCount = 0; |
- for (int col = 0; col < numCols; ++col) { |
- RenderTableCell* cell = firstBody->primaryCellAt(row, col); |
- if (!cell) |
- continue; |
- Node* cellNode = cell->node(); |
- if (!cellNode) |
- continue; |
- |
- if (cell->width() < 1 || cell->height() < 1) |
- continue; |
- |
- validCellCount++; |
- |
- bool isTHCell = cellNode->hasTagName(thTag); |
- // If the first row is comprised of all <th> tags, assume it is a data table. |
- if (!row && isTHCell) |
- headersInFirstRowCount++; |
- |
- // If the first column is comprised of all <th> tags, assume it is a data table. |
- if (!col && isTHCell) |
- headersInFirstColumnCount++; |
- |
- // in this case, the developer explicitly assigned a "data" table attribute |
- if (isHTMLTableCellElement(*cellNode)) { |
- HTMLTableCellElement& cellElement = toHTMLTableCellElement(*cellNode); |
- if (!cellElement.headers().isEmpty() || !cellElement.abbr().isEmpty() |
- || !cellElement.axis().isEmpty() || !cellElement.scope().isEmpty()) |
- return true; |
- } |
- |
- RenderStyle* renderStyle = cell->style(); |
- if (!renderStyle) |
- continue; |
- |
- // If the empty-cells style is set, we'll call it a data table. |
- if (renderStyle->emptyCells() == HIDE) |
- return true; |
- |
- // If a cell has matching bordered sides, call it a (fully) bordered cell. |
- if ((cell->borderTop() > 0 && cell->borderBottom() > 0) |
- || (cell->borderLeft() > 0 && cell->borderRight() > 0)) |
- borderedCellCount++; |
- |
- // Also keep track of each individual border, so we can catch tables where most |
- // cells have a bottom border, for example. |
- if (cell->borderTop() > 0) |
- cellsWithTopBorder++; |
- if (cell->borderBottom() > 0) |
- cellsWithBottomBorder++; |
- if (cell->borderLeft() > 0) |
- cellsWithLeftBorder++; |
- if (cell->borderRight() > 0) |
- cellsWithRightBorder++; |
- |
- // If the cell has a different color from the table and there is cell spacing, |
- // then it is probably a data table cell (spacing and colors take the place of borders). |
- Color cellColor = renderStyle->visitedDependentColor(CSSPropertyBackgroundColor); |
- if (table->hBorderSpacing() > 0 && table->vBorderSpacing() > 0 |
- && tableBGColor != cellColor && cellColor.alpha() != 1) |
- backgroundDifferenceCellCount++; |
- |
- // If we've found 10 "good" cells, we don't need to keep searching. |
- if (borderedCellCount >= 10 || backgroundDifferenceCellCount >= 10) |
- return true; |
- |
- // For the first 5 rows, cache the background color so we can check if this table has zebra-striped rows. |
- if (row < 5 && row == alternatingRowColorCount) { |
- RenderObject* renderRow = cell->parent(); |
- if (!renderRow || !renderRow->isBoxModelObject() || !toRenderBoxModelObject(renderRow)->isTableRow()) |
- continue; |
- RenderStyle* rowRenderStyle = renderRow->style(); |
- if (!rowRenderStyle) |
- continue; |
- Color rowColor = rowRenderStyle->visitedDependentColor(CSSPropertyBackgroundColor); |
- alternatingRowColors[alternatingRowColorCount] = rowColor; |
- alternatingRowColorCount++; |
- } |
- } |
- |
- if (!row && headersInFirstRowCount == numCols && numCols > 1) |
- return true; |
- } |
- |
- if (headersInFirstColumnCount == numRows && numRows > 1) |
- return true; |
- |
- // if there is less than two valid cells, it's not a data table |
- if (validCellCount <= 1) |
- return false; |
- |
- // half of the cells had borders, it's a data table |
- unsigned neededCellCount = validCellCount / 2; |
- if (borderedCellCount >= neededCellCount |
- || cellsWithTopBorder >= neededCellCount |
- || cellsWithBottomBorder >= neededCellCount |
- || cellsWithLeftBorder >= neededCellCount |
- || cellsWithRightBorder >= neededCellCount) |
- return true; |
- |
- // half had different background colors, it's a data table |
- if (backgroundDifferenceCellCount >= neededCellCount) |
- return true; |
- |
- // Check if there is an alternating row background color indicating a zebra striped style pattern. |
- if (alternatingRowColorCount > 2) { |
- Color firstColor = alternatingRowColors[0]; |
- for (int k = 1; k < alternatingRowColorCount; k++) { |
- // If an odd row was the same color as the first row, its not alternating. |
- if (k % 2 == 1 && alternatingRowColors[k] == firstColor) |
- return false; |
- // If an even row is not the same as the first row, its not alternating. |
- if (!(k % 2) && alternatingRowColors[k] != firstColor) |
- return false; |
- } |
- return true; |
- } |
- |
- return false; |
-} |
- |
-bool AXTable::isTableExposableThroughAccessibility() const |
-{ |
- // The following is a heuristic used to determine if a |
- // <table> should be exposed as an AXTable. The goal |
- // is to only show "data" tables. |
- |
- if (!m_renderer) |
- return false; |
- |
- // If the developer assigned an aria role to this, then we |
- // shouldn't expose it as a table, unless, of course, the aria |
- // role is a table. |
- if (hasARIARole()) |
- return false; |
- |
- return isDataTable(); |
-} |
- |
-void AXTable::clearChildren() |
-{ |
- AXRenderObject::clearChildren(); |
- m_rows.clear(); |
- m_columns.clear(); |
- |
- if (m_headerContainer) { |
- m_headerContainer->detachFromParent(); |
- m_headerContainer = nullptr; |
- } |
-} |
- |
-void AXTable::addChildren() |
-{ |
- if (!isAXTable()) { |
- AXRenderObject::addChildren(); |
- return; |
- } |
- |
- ASSERT(!m_haveChildren); |
- |
- m_haveChildren = true; |
- if (!m_renderer || !m_renderer->isTable()) |
- return; |
- |
- RenderTable* table = toRenderTable(m_renderer); |
- AXObjectCacheImpl* axCache = toAXObjectCacheImpl(m_renderer->document().axObjectCache()); |
- |
- // Go through all the available sections to pull out the rows and add them as children. |
- table->recalcSectionsIfNeeded(); |
- RenderTableSection* tableSection = table->topSection(); |
- if (!tableSection) |
- return; |
- |
- RenderTableSection* initialTableSection = tableSection; |
- while (tableSection) { |
- |
- HashSet<AXObject*> appendedRows; |
- unsigned numRows = tableSection->numRows(); |
- for (unsigned rowIndex = 0; rowIndex < numRows; ++rowIndex) { |
- |
- RenderTableRow* renderRow = tableSection->rowRendererAt(rowIndex); |
- if (!renderRow) |
- continue; |
- |
- AXObject* rowObject = axCache->getOrCreate(renderRow); |
- if (!rowObject->isTableRow()) |
- continue; |
- |
- AXTableRow* row = toAXTableRow(rowObject); |
- // We need to check every cell for a new row, because cell spans |
- // can cause us to miss rows if we just check the first column. |
- if (appendedRows.contains(row)) |
- continue; |
- |
- row->setRowIndex(static_cast<int>(m_rows.size())); |
- m_rows.append(row); |
- if (!row->accessibilityIsIgnored()) |
- m_children.append(row); |
- appendedRows.add(row); |
- } |
- |
- tableSection = table->sectionBelow(tableSection, SkipEmptySections); |
- } |
- |
- // make the columns based on the number of columns in the first body |
- unsigned length = initialTableSection->numColumns(); |
- for (unsigned i = 0; i < length; ++i) { |
- AXTableColumn* column = toAXTableColumn(axCache->getOrCreate(ColumnRole)); |
- column->setColumnIndex((int)i); |
- column->setParent(this); |
- m_columns.append(column); |
- if (!column->accessibilityIsIgnored()) |
- m_children.append(column); |
- } |
- |
- AXObject* headerContainerObject = headerContainer(); |
- if (headerContainerObject && !headerContainerObject->accessibilityIsIgnored()) |
- m_children.append(headerContainerObject); |
-} |
- |
-AXObject* AXTable::headerContainer() |
-{ |
- if (m_headerContainer) |
- return m_headerContainer.get(); |
- |
- AXMockObject* tableHeader = toAXMockObject(axObjectCache()->getOrCreate(TableHeaderContainerRole)); |
- tableHeader->setParent(this); |
- |
- m_headerContainer = tableHeader; |
- return m_headerContainer.get(); |
-} |
- |
-AXObject::AccessibilityChildrenVector& AXTable::columns() |
-{ |
- updateChildrenIfNecessary(); |
- |
- return m_columns; |
-} |
- |
-AXObject::AccessibilityChildrenVector& AXTable::rows() |
-{ |
- updateChildrenIfNecessary(); |
- |
- return m_rows; |
-} |
- |
-void AXTable::columnHeaders(AccessibilityChildrenVector& headers) |
-{ |
- if (!m_renderer) |
- return; |
- |
- updateChildrenIfNecessary(); |
- |
- unsigned colCount = m_columns.size(); |
- for (unsigned k = 0; k < colCount; ++k) { |
- AXObject* header = toAXTableColumn(m_columns[k].get())->headerObject(); |
- if (!header) |
- continue; |
- headers.append(header); |
- } |
-} |
- |
-void AXTable::cells(AXObject::AccessibilityChildrenVector& cells) |
-{ |
- if (!m_renderer) |
- return; |
- |
- updateChildrenIfNecessary(); |
- |
- int numRows = m_rows.size(); |
- for (int row = 0; row < numRows; ++row) { |
- AccessibilityChildrenVector rowChildren = m_rows[row]->children(); |
- cells.appendVector(rowChildren); |
- } |
-} |
- |
-unsigned AXTable::columnCount() |
-{ |
- updateChildrenIfNecessary(); |
- |
- return m_columns.size(); |
-} |
- |
-unsigned AXTable::rowCount() |
-{ |
- updateChildrenIfNecessary(); |
- |
- return m_rows.size(); |
-} |
- |
-AXTableCell* AXTable::cellForColumnAndRow(unsigned column, unsigned row) |
-{ |
- updateChildrenIfNecessary(); |
- if (column >= columnCount() || row >= rowCount()) |
- return 0; |
- |
- // Iterate backwards through the rows in case the desired cell has a rowspan and exists in a previous row. |
- for (unsigned rowIndexCounter = row + 1; rowIndexCounter > 0; --rowIndexCounter) { |
- unsigned rowIndex = rowIndexCounter - 1; |
- AccessibilityChildrenVector children = m_rows[rowIndex]->children(); |
- // Since some cells may have colspans, we have to check the actual range of each |
- // cell to determine which is the right one. |
- for (unsigned colIndexCounter = std::min(static_cast<unsigned>(children.size()), column + 1); colIndexCounter > 0; --colIndexCounter) { |
- unsigned colIndex = colIndexCounter - 1; |
- AXObject* child = children[colIndex].get(); |
- |
- if (!child->isTableCell()) |
- continue; |
- |
- pair<unsigned, unsigned> columnRange; |
- pair<unsigned, unsigned> rowRange; |
- AXTableCell* tableCellChild = toAXTableCell(child); |
- tableCellChild->columnIndexRange(columnRange); |
- tableCellChild->rowIndexRange(rowRange); |
- |
- if ((column >= columnRange.first && column < (columnRange.first + columnRange.second)) |
- && (row >= rowRange.first && row < (rowRange.first + rowRange.second))) |
- return tableCellChild; |
- } |
- } |
- |
- return 0; |
-} |
- |
-AccessibilityRole AXTable::roleValue() const |
-{ |
- if (!isAXTable()) |
- return AXRenderObject::roleValue(); |
- |
- return TableRole; |
-} |
- |
-bool AXTable::computeAccessibilityIsIgnored() const |
-{ |
- AXObjectInclusion decision = defaultObjectInclusion(); |
- if (decision == IncludeObject) |
- return false; |
- if (decision == IgnoreObject) |
- return true; |
- |
- if (!isAXTable()) |
- return AXRenderObject::computeAccessibilityIsIgnored(); |
- |
- return false; |
-} |
- |
-String AXTable::title() const |
-{ |
- if (!isAXTable()) |
- return AXRenderObject::title(); |
- |
- String title; |
- if (!m_renderer) |
- return title; |
- |
- // see if there is a caption |
- Node* tableElement = m_renderer->node(); |
- if (isHTMLTableElement(tableElement)) { |
- HTMLTableCaptionElement* caption = toHTMLTableElement(tableElement)->caption(); |
- if (caption) |
- title = caption->innerText(); |
- } |
- |
- // try the standard |
- if (title.isEmpty()) |
- title = AXRenderObject::title(); |
- |
- return title; |
-} |
- |
-} // namespace blink |