OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2008, 2009 Google Inc. All rights reserved. | 2 * Copyright (C) 2008, 2009 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
(...skipping 78 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
89 v8::Local<v8::Value> executeScriptAndReturnValue(v8::Handle<v8::Context>, co
nst ScriptSourceCode&, AccessControlStatus = NotSharableCrossOrigin, double* com
pilationFinishTime = 0); | 89 v8::Local<v8::Value> executeScriptAndReturnValue(v8::Handle<v8::Context>, co
nst ScriptSourceCode&, AccessControlStatus = NotSharableCrossOrigin, double* com
pilationFinishTime = 0); |
90 | 90 |
91 // Executes JavaScript in an isolated world. The script gets its own global
scope, | 91 // Executes JavaScript in an isolated world. The script gets its own global
scope, |
92 // its own prototypes for intrinsic JavaScript objects (String, Array, and s
o-on), | 92 // its own prototypes for intrinsic JavaScript objects (String, Array, and s
o-on), |
93 // and its own wrappers for all DOM nodes and DOM constructors. | 93 // and its own wrappers for all DOM nodes and DOM constructors. |
94 // | 94 // |
95 // If an isolated world with the specified ID already exists, it is reused. | 95 // If an isolated world with the specified ID already exists, it is reused. |
96 // Otherwise, a new world is created. | 96 // Otherwise, a new world is created. |
97 // | 97 // |
98 // FIXME: Get rid of extensionGroup here. | 98 // FIXME: Get rid of extensionGroup here. |
| 99 // FIXME: We don't want to support multiple scripts. |
99 void executeScriptInIsolatedWorld(int worldID, const Vector<ScriptSourceCode
>& sources, int extensionGroup, Vector<v8::Local<v8::Value> >* results); | 100 void executeScriptInIsolatedWorld(int worldID, const Vector<ScriptSourceCode
>& sources, int extensionGroup, Vector<v8::Local<v8::Value> >* results); |
100 | 101 |
101 // Returns true if argument is a JavaScript URL. | 102 // Returns true if argument is a JavaScript URL. |
102 bool executeScriptIfJavaScriptURL(const KURL&); | 103 bool executeScriptIfJavaScriptURL(const KURL&); |
103 | 104 |
104 v8::Local<v8::Value> callFunction(v8::Handle<v8::Function>, v8::Handle<v8::V
alue>, int argc, v8::Handle<v8::Value> argv[]); | 105 v8::Local<v8::Value> callFunction(v8::Handle<v8::Function>, v8::Handle<v8::V
alue>, int argc, v8::Handle<v8::Value> argv[]); |
105 static v8::Local<v8::Value> callFunction(ExecutionContext*, v8::Handle<v8::F
unction>, v8::Handle<v8::Value> receiver, int argc, v8::Handle<v8::Value> info[]
, v8::Isolate*); | 106 static v8::Local<v8::Value> callFunction(ExecutionContext*, v8::Handle<v8::F
unction>, v8::Handle<v8::Value> receiver, int argc, v8::Handle<v8::Value> info[]
, v8::Isolate*); |
106 | 107 |
107 // Returns true if the current world is isolated, and has its own Content | 108 // Returns true if the current world is isolated, and has its own Content |
108 // Security Policy. In this case, the policy of the main world should be | 109 // Security Policy. In this case, the policy of the main world should be |
(...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
171 // invalidate all sub-objects which are associated with that plugin. | 172 // invalidate all sub-objects which are associated with that plugin. |
172 // The frame keeps a NPObject reference for each item on the list. | 173 // The frame keeps a NPObject reference for each item on the list. |
173 PluginObjectMap m_pluginObjects; | 174 PluginObjectMap m_pluginObjects; |
174 | 175 |
175 NPObject* m_windowScriptNPObject; | 176 NPObject* m_windowScriptNPObject; |
176 }; | 177 }; |
177 | 178 |
178 } // namespace blink | 179 } // namespace blink |
179 | 180 |
180 #endif // ScriptController_h | 181 #endif // ScriptController_h |
OLD | NEW |