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Side by Side Diff: content/renderer/input/input_handler_proxy.cc

Issue 713413002: Hook ScrollElasticityController to InputHandlerProxy (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add missed files Created 6 years, 1 month ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/input/input_handler_proxy.h" 5 #include "content/renderer/input/input_handler_proxy.h"
6 6
7 #include "base/auto_reset.h" 7 #include "base/auto_reset.h"
8 #include "base/command_line.h" 8 #include "base/command_line.h"
9 #include "base/debug/trace_event.h" 9 #include "base/debug/trace_event.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
11 #include "base/metrics/histogram.h" 11 #include "base/metrics/histogram.h"
12 #include "content/common/input/did_overscroll_params.h" 12 #include "content/common/input/did_overscroll_params.h"
13 #include "content/common/input/web_input_event_traits.h" 13 #include "content/common/input/web_input_event_traits.h"
14 #include "content/public/common/content_switches.h" 14 #include "content/public/common/content_switches.h"
15 #include "content/renderer/input/input_handler_proxy_client.h" 15 #include "content/renderer/input/input_handler_proxy_client.h"
16 #include "content/renderer/input/input_scroll_elasticity_controller.h"
16 #include "third_party/WebKit/public/platform/Platform.h" 17 #include "third_party/WebKit/public/platform/Platform.h"
17 #include "third_party/WebKit/public/web/WebInputEvent.h" 18 #include "third_party/WebKit/public/web/WebInputEvent.h"
18 #include "ui/events/latency_info.h" 19 #include "ui/events/latency_info.h"
19 #include "ui/gfx/frame_time.h" 20 #include "ui/gfx/frame_time.h"
20 #include "ui/gfx/geometry/point_conversions.h" 21 #include "ui/gfx/geometry/point_conversions.h"
21 22
22 using blink::WebFloatPoint; 23 using blink::WebFloatPoint;
23 using blink::WebFloatSize; 24 using blink::WebFloatSize;
24 using blink::WebGestureEvent; 25 using blink::WebGestureEvent;
25 using blink::WebInputEvent; 26 using blink::WebInputEvent;
(...skipping 128 matching lines...) Expand 10 before | Expand all | Expand 10 after
154 gesture_scroll_on_impl_thread_(false), 155 gesture_scroll_on_impl_thread_(false),
155 gesture_pinch_on_impl_thread_(false), 156 gesture_pinch_on_impl_thread_(false),
156 fling_may_be_active_on_main_thread_(false), 157 fling_may_be_active_on_main_thread_(false),
157 disallow_horizontal_fling_scroll_(false), 158 disallow_horizontal_fling_scroll_(false),
158 disallow_vertical_fling_scroll_(false), 159 disallow_vertical_fling_scroll_(false),
159 has_fling_animation_started_(false) { 160 has_fling_animation_started_(false) {
160 DCHECK(client); 161 DCHECK(client);
161 input_handler_->BindToClient(this); 162 input_handler_->BindToClient(this);
162 smooth_scroll_enabled_ = CommandLine::ForCurrentProcess()->HasSwitch( 163 smooth_scroll_enabled_ = CommandLine::ForCurrentProcess()->HasSwitch(
163 switches::kEnableSmoothScrolling); 164 switches::kEnableSmoothScrolling);
165
166 #if defined(OS_MACOSX)
167 if (CommandLine::ForCurrentProcess()->HasSwitch(
168 switches::kEnableThreadedEventHandlingMac)) {
169 cc::ScrollElasticityControllerClient* scroll_elasticity_client =
170 input_handler_->GetScrollElasticityControllerClient();
171 scroll_elasticity_controller_.reset(
172 new InputScrollElasticityController(scroll_elasticity_client));
173 scroll_elasticity_client->BindToController(
174 scroll_elasticity_controller_.get());
175 }
176 #endif
164 } 177 }
165 178
166 InputHandlerProxy::~InputHandlerProxy() {} 179 InputHandlerProxy::~InputHandlerProxy() {}
167 180
168 void InputHandlerProxy::WillShutdown() { 181 void InputHandlerProxy::WillShutdown() {
169 input_handler_ = NULL; 182 input_handler_ = NULL;
170 client_->WillShutdown(); 183 client_->WillShutdown();
171 } 184 }
172 185
173 InputHandlerProxy::EventDisposition 186 InputHandlerProxy::EventDisposition
(...skipping 95 matching lines...) Expand 10 before | Expand all | Expand 10 after
269 CancelCurrentFling(); 282 CancelCurrentFling();
270 } 283 }
271 break; 284 break;
272 } 285 }
273 286
274 return DID_NOT_HANDLE; 287 return DID_NOT_HANDLE;
275 } 288 }
276 289
277 InputHandlerProxy::EventDisposition InputHandlerProxy::HandleMouseWheel( 290 InputHandlerProxy::EventDisposition InputHandlerProxy::HandleMouseWheel(
278 const WebMouseWheelEvent& wheel_event) { 291 const WebMouseWheelEvent& wheel_event) {
292 InputHandlerProxy::EventDisposition result = DID_NOT_HANDLE;
293 cc::InputHandlerScrollResult scroll_result;
294
279 if (wheel_event.scrollByPage) { 295 if (wheel_event.scrollByPage) {
280 // TODO(jamesr): We don't properly handle scroll by page in the compositor 296 // TODO(jamesr): We don't properly handle scroll by page in the compositor
281 // thread, so punt it to the main thread. http://crbug.com/236639 297 // thread, so punt it to the main thread. http://crbug.com/236639
282 return DID_NOT_HANDLE; 298 result = DID_NOT_HANDLE;
283 } 299 } else if (wheel_event.modifiers & WebInputEvent::ControlKey) {
284 if (wheel_event.modifiers & WebInputEvent::ControlKey) {
285 // Wheel events involving the control key never trigger scrolling, only 300 // Wheel events involving the control key never trigger scrolling, only
286 // event handlers. Forward to the main thread. 301 // event handlers. Forward to the main thread.
287 return DID_NOT_HANDLE; 302 result = DID_NOT_HANDLE;
288 } 303 } else if (smooth_scroll_enabled_) {
289 if (smooth_scroll_enabled_) {
290 cc::InputHandler::ScrollStatus scroll_status = 304 cc::InputHandler::ScrollStatus scroll_status =
291 input_handler_->ScrollAnimated( 305 input_handler_->ScrollAnimated(
292 gfx::Point(wheel_event.x, wheel_event.y), 306 gfx::Point(wheel_event.x, wheel_event.y),
293 gfx::Vector2dF(-wheel_event.deltaX, -wheel_event.deltaY)); 307 gfx::Vector2dF(-wheel_event.deltaX, -wheel_event.deltaY));
294 switch (scroll_status) { 308 switch (scroll_status) {
295 case cc::InputHandler::ScrollStarted: 309 case cc::InputHandler::ScrollStarted:
296 return DID_HANDLE; 310 result = DID_HANDLE;
311 break;
297 case cc::InputHandler::ScrollIgnored: 312 case cc::InputHandler::ScrollIgnored:
298 return DROP_EVENT; 313 result = DROP_EVENT;
299 default: 314 default:
300 return DID_NOT_HANDLE; 315 result = DID_NOT_HANDLE;
316 break;
317 }
318 } else {
319 cc::InputHandler::ScrollStatus scroll_status = input_handler_->ScrollBegin(
320 gfx::Point(wheel_event.x, wheel_event.y), cc::InputHandler::Wheel);
321 switch (scroll_status) {
322 case cc::InputHandler::ScrollStarted: {
323 TRACE_EVENT_INSTANT2(
324 "input", "InputHandlerProxy::handle_input wheel scroll",
325 TRACE_EVENT_SCOPE_THREAD, "deltaX", -wheel_event.deltaX, "deltaY",
326 -wheel_event.deltaY);
327 gfx::Point scroll_point(wheel_event.x, wheel_event.y);
328 gfx::Vector2dF scroll_delta(-wheel_event.deltaX, -wheel_event.deltaY);
329 scroll_result = input_handler_->ScrollBy(scroll_point, scroll_delta);
330 HandleOverscroll(scroll_point, scroll_result);
331 input_handler_->ScrollEnd();
332 result = scroll_result.did_scroll ? DID_HANDLE : DROP_EVENT;
333 break;
334 }
335 case cc::InputHandler::ScrollIgnored:
336 // TODO(jamesr): This should be DROP_EVENT, but in cases where we fail
337 // to properly sync scrollability it's safer to send the event to the
338 // main thread. Change back to DROP_EVENT once we have synchronization
339 // bugs sorted out.
340 result = DID_NOT_HANDLE;
341 break;
342 case cc::InputHandler::ScrollUnknown:
343 case cc::InputHandler::ScrollOnMainThread:
344 result = DID_NOT_HANDLE;
345 break;
346 case cc::InputHandler::ScrollStatusCount:
347 NOTREACHED();
348 break;
301 } 349 }
302 } 350 }
303 cc::InputHandler::ScrollStatus scroll_status = input_handler_->ScrollBegin( 351
304 gfx::Point(wheel_event.x, wheel_event.y), cc::InputHandler::Wheel); 352 // Send the event and its disposition to the elasticity controller to update
305 switch (scroll_status) { 353 // the over-scroll animation. If the event is to be handled on the main
306 case cc::InputHandler::ScrollStarted: { 354 // thread, the event and its disposition will be sent after being handled
jdduke (slow) 2014/11/12 02:32:24 Maybe tweak this to say something like "... and it
ccameron 2014/11/12 08:15:29 Good point -- changed to " event and its dispositi
307 TRACE_EVENT_INSTANT2( 355 // there.
308 "input", 356 if (scroll_elasticity_controller_ && result != DID_NOT_HANDLE) {
309 "InputHandlerProxy::handle_input wheel scroll", 357 // Note that the call to the elasticity controller is made asynchronously,
310 TRACE_EVENT_SCOPE_THREAD, 358 // to minimize divergence between main thread and impl thread event
311 "deltaX", 359 // handling paths.
312 -wheel_event.deltaX, 360 base::MessageLoop::current()->PostTask(
jdduke (slow) 2014/11/12 00:55:34 Is this a speculative solution? Or have you observ
ccameron 2014/11/12 02:08:24 This was aelias' suggestion (aelais: please verify
aelias_OOO_until_Jul13 2014/11/12 02:27:41 Yes, I suggested it based on my past experience th
jdduke (slow) 2014/11/12 02:32:24 OK, thanks for the explanation, seems reasonable e
ccameron 2014/11/12 08:15:29 To be clear, that may be the right thing to do, I
313 "deltaY", 361 FROM_HERE,
314 -wheel_event.deltaY); 362 base::Bind(&InputScrollElasticityController::ObserveWheelEventAndResult,
315 gfx::Point scroll_point(wheel_event.x, wheel_event.y); 363 scroll_elasticity_controller_->GetWeakPtr(), wheel_event,
316 gfx::Vector2dF scroll_delta(-wheel_event.deltaX, -wheel_event.deltaY); 364 scroll_result));
317 cc::InputHandlerScrollResult scroll_result = input_handler_->ScrollBy(
318 scroll_point, scroll_delta);
319 HandleOverscroll(scroll_point, scroll_result);
320 input_handler_->ScrollEnd();
321 return scroll_result.did_scroll ? DID_HANDLE : DROP_EVENT;
322 }
323 case cc::InputHandler::ScrollIgnored:
324 // TODO(jamesr): This should be DROP_EVENT, but in cases where we fail
325 // to properly sync scrollability it's safer to send the event to the
326 // main thread. Change back to DROP_EVENT once we have synchronization
327 // bugs sorted out.
328 return DID_NOT_HANDLE;
329 case cc::InputHandler::ScrollUnknown:
330 case cc::InputHandler::ScrollOnMainThread:
331 return DID_NOT_HANDLE;
332 case cc::InputHandler::ScrollStatusCount:
333 NOTREACHED();
334 break;
335 } 365 }
336 return DID_NOT_HANDLE; 366 return result;
337 } 367 }
338 368
339 InputHandlerProxy::EventDisposition InputHandlerProxy::HandleGestureScrollBegin( 369 InputHandlerProxy::EventDisposition InputHandlerProxy::HandleGestureScrollBegin(
340 const WebGestureEvent& gesture_event) { 370 const WebGestureEvent& gesture_event) {
341 DCHECK(!gesture_scroll_on_impl_thread_); 371 DCHECK(!gesture_scroll_on_impl_thread_);
342 #ifndef NDEBUG 372 #ifndef NDEBUG
343 DCHECK(!expect_scroll_update_end_); 373 DCHECK(!expect_scroll_update_end_);
344 expect_scroll_update_end_ = true; 374 expect_scroll_update_end_ = true;
345 #endif 375 #endif
346 cc::InputHandler::ScrollStatus scroll_status = input_handler_->ScrollBegin( 376 cc::InputHandler::ScrollStatus scroll_status = input_handler_->ScrollBegin(
(...skipping 510 matching lines...) Expand 10 before | Expand all | Expand 10 after
857 // trigger a scroll, e.g., with a trivial time delta between fling updates. 887 // trigger a scroll, e.g., with a trivial time delta between fling updates.
858 // Return true in this case to prevent early fling termination. 888 // Return true in this case to prevent early fling termination.
859 if (std::abs(clipped_increment.width) < kScrollEpsilon && 889 if (std::abs(clipped_increment.width) < kScrollEpsilon &&
860 std::abs(clipped_increment.height) < kScrollEpsilon) 890 std::abs(clipped_increment.height) < kScrollEpsilon)
861 return true; 891 return true;
862 892
863 return did_scroll; 893 return did_scroll;
864 } 894 }
865 895
866 } // namespace content 896 } // namespace content
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