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Side by Side Diff: Source/core/rendering/svg/RenderSVGImage.cpp

Issue 713263002: Use the viewBox when scaling <svg:image>s non-uniformly w/ pAR=none (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebase. Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2006 Alexander Kellett <lypanov@kde.org> 2 * Copyright (C) 2006 Alexander Kellett <lypanov@kde.org>
3 * Copyright (C) 2006 Apple Computer, Inc. 3 * Copyright (C) 2006 Apple Computer, Inc.
4 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> 4 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
5 * Copyright (C) 2007, 2008, 2009 Rob Buis <buis@kde.org> 5 * Copyright (C) 2007, 2008, 2009 Rob Buis <buis@kde.org>
6 * Copyright (C) 2009 Google, Inc. 6 * Copyright (C) 2009 Google, Inc.
7 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> 7 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
8 * Copyright (C) 2010 Patrick Gansterer <paroga@paroga.com> 8 * Copyright (C) 2010 Patrick Gansterer <paroga@paroga.com>
9 * 9 *
10 * This library is free software; you can redistribute it and/or 10 * This library is free software; you can redistribute it and/or
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54 { 54 {
55 } 55 }
56 56
57 void RenderSVGImage::destroy() 57 void RenderSVGImage::destroy()
58 { 58 {
59 ImageQualityController::remove(this); 59 ImageQualityController::remove(this);
60 m_imageResource->shutdown(); 60 m_imageResource->shutdown();
61 RenderSVGModelObject::destroy(); 61 RenderSVGModelObject::destroy();
62 } 62 }
63 63
64 bool RenderSVGImage::forceNonUniformScaling(SVGImageElement* image) const 64 LayoutSize RenderSVGImage::computeNonUniformScalingViewportSize() const
65 { 65 {
66 // Images with preserveAspectRatio=none should force non-uniform 66 // Note: This assumes that the 'intrinsic ratio' as returned by
pdr. 2014/11/12 00:48:25 Could we document this on the Image interface inst
fs 2014/11/12 10:13:44 Done.
67 // scaling. This can be achieved by setting the image's container size to 67 // ImageResource::computeIntrinsicDimensions (and indirectly the same
68 // its intrinsic size. If the image does not have an intrinsic size - or 68 // method on Image) is the viewport of the image. This is not documented to
69 // the intrinsic size is degenerate - set the container size to the bounds 69 // be the case in the Image interface, but is what the current
70 // as in pAR!=none cases. 70 // implementations return.
71 // See: http://www.w3.org/TR/SVG/single-page.html, 7.8 The ‘preserveAspectRa tio’ attribute. 71 if (ImageResource* cachedImage = m_imageResource->cachedImage()) {
72 if (image->preserveAspectRatio()->currentValue()->align() != SVGPreserveAspe ctRatio::SVG_PRESERVEASPECTRATIO_NONE) 72 Length intrinsicWidth;
73 return false; 73 Length intrinsicHeight;
74 ImageResource* cachedImage = m_imageResource->cachedImage(); 74 FloatSize intrinsicRatio;
75 if (!cachedImage) 75 cachedImage->computeIntrinsicDimensions(intrinsicWidth, intrinsicHeight, intrinsicRatio);
76 return false; 76 if (!intrinsicRatio.isEmpty())
77 Length intrinsicWidth; 77 return roundedLayoutSize(intrinsicRatio);
78 Length intrinsicHeight; 78 }
79 FloatSize intrinsicRatio; 79 return m_imageResource->intrinsicSize(style()->effectiveZoom());
pdr. 2014/11/12 00:48:25 It looks like this will end up just returning an e
fs 2014/11/12 10:13:45 Yes, true. Done.
80 cachedImage->computeIntrinsicDimensions(intrinsicWidth, intrinsicHeight, int rinsicRatio);
81 if (!intrinsicWidth.isFixed() || !intrinsicHeight.isFixed())
82 return false;
83 // If the viewport defined by the referenced image is zero in either
84 // dimension, then SVGImage will have computed an intrinsic size of 300x150.
85 if (!floatValueForLength(intrinsicWidth, 0) || !floatValueForLength(intrinsi cHeight, 0))
86 return false;
87 return true;
88 } 80 }
89 81
90 bool RenderSVGImage::updateImageViewport() 82 bool RenderSVGImage::updateImageViewport()
91 { 83 {
92 SVGImageElement* image = toSVGImageElement(element()); 84 SVGImageElement* image = toSVGImageElement(element());
93 FloatRect oldBoundaries = m_objectBoundingBox; 85 FloatRect oldBoundaries = m_objectBoundingBox;
94 bool updatedViewport = false;
95 86
96 SVGLengthContext lengthContext(image); 87 SVGLengthContext lengthContext(image);
97 m_objectBoundingBox = FloatRect(image->x()->currentValue()->value(lengthCont ext), image->y()->currentValue()->value(lengthContext), image->width()->currentV alue()->value(lengthContext), image->height()->currentValue()->value(lengthConte xt)); 88 m_objectBoundingBox = FloatRect(image->x()->currentValue()->value(lengthCont ext), image->y()->currentValue()->value(lengthContext), image->width()->currentV alue()->value(lengthContext), image->height()->currentValue()->value(lengthConte xt));
98 89
99 bool boundsChanged = oldBoundaries != m_objectBoundingBox; 90 bool boundsChanged = oldBoundaries != m_objectBoundingBox;
100 91
92 // Images with preserveAspectRatio=none should force non-uniform
93 // scaling. This can be achieved by setting the image's container size to
94 // its viewport size (i.e. if a viewBox is available - use that - else use i ntrinsic size.
95 // See: http://www.w3.org/TR/SVG/single-page.html, 7.8 The ‘preserveAspectRa tio’ attribute.
101 IntSize newViewportSize; 96 IntSize newViewportSize;
102 if (forceNonUniformScaling(image)) { 97 bool updatedViewport = false;
103 LayoutSize intrinsicSize = m_imageResource->intrinsicSize(style()->effec tiveZoom()); 98 if (image->preserveAspectRatio()->currentValue()->align() == SVGPreserveAspe ctRatio::SVG_PRESERVEASPECTRATIO_NONE) {
pdr. 2014/11/12 00:48:25 Could we move the PAR_NONE check and the viewport
fs 2014/11/12 10:13:44 While it's possible to do that, you then get essen
104 if (intrinsicSize != m_imageResource->imageSize(style()->effectiveZoom() )) { 99 LayoutSize computedViewportSize = computeNonUniformScalingViewportSize() ;
105 newViewportSize = roundedIntSize(intrinsicSize); 100 if (computedViewportSize != m_imageResource->imageSize(style()->effectiv eZoom())) {
101 newViewportSize = roundedIntSize(computedViewportSize);
106 updatedViewport = true; 102 updatedViewport = true;
107 } 103 }
108 } else if (boundsChanged) { 104 } else if (boundsChanged) {
109 newViewportSize = enclosingIntRect(m_objectBoundingBox).size(); 105 newViewportSize = enclosingIntRect(m_objectBoundingBox).size();
110 updatedViewport = true; 106 updatedViewport = true;
111 } 107 }
112 if (updatedViewport) 108 if (updatedViewport)
113 m_imageResource->setContainerSizeForRenderer(newViewportSize); 109 m_imageResource->setContainerSizeForRenderer(newViewportSize);
114 m_needsBoundariesUpdate |= boundsChanged; 110 m_needsBoundariesUpdate |= boundsChanged;
115 return updatedViewport; 111 return updatedViewport || boundsChanged;
pdr. 2014/11/12 00:48:25 Does it make sense for the bounds to change but th
fs 2014/11/12 10:13:45 Yes, this would even be expected in the pAR=none c
116 } 112 }
117 113
118 void RenderSVGImage::layout() 114 void RenderSVGImage::layout()
119 { 115 {
120 ASSERT(needsLayout()); 116 ASSERT(needsLayout());
121 117
122 updateImageViewport(); 118 updateImageViewport();
123 119
124 bool transformOrBoundariesUpdate = m_needsTransformUpdate || m_needsBoundari esUpdate; 120 bool transformOrBoundariesUpdate = m_needsTransformUpdate || m_needsBoundari esUpdate;
125 if (m_needsTransformUpdate) { 121 if (m_needsTransformUpdate) {
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198 194
199 void RenderSVGImage::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPo int&, const RenderLayerModelObject*) const 195 void RenderSVGImage::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPo int&, const RenderLayerModelObject*) const
200 { 196 {
201 // this is called from paint() after the localTransform has already been app lied 197 // this is called from paint() after the localTransform has already been app lied
202 LayoutRect contentRect = LayoutRect(paintInvalidationRectInLocalCoordinates( )); 198 LayoutRect contentRect = LayoutRect(paintInvalidationRectInLocalCoordinates( ));
203 if (!contentRect.isEmpty()) 199 if (!contentRect.isEmpty())
204 rects.append(contentRect); 200 rects.append(contentRect);
205 } 201 }
206 202
207 } // namespace blink 203 } // namespace blink
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