| Index: sky/engine/core/rendering/RenderObject.h
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| diff --git a/sky/engine/core/rendering/RenderObject.h b/sky/engine/core/rendering/RenderObject.h
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| index 20ae860aad4aa972fbb296a234547c8eb078588d..1cbbc93a1491b18f181f93ffccbb052b8968386c 100644
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| --- a/sky/engine/core/rendering/RenderObject.h
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| +++ b/sky/engine/core/rendering/RenderObject.h
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| @@ -821,9 +821,6 @@ public:
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| virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& /* additionalOffset */, const RenderLayerModelObject* /* paintContainer */ = 0) const { };
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|
| - // Compute a list of hit-test rectangles per layer rooted at this renderer.
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| - virtual void computeLayerHitTestRects(LayerHitTestRects&) const;
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| -
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| RespectImageOrientationEnum shouldRespectImageOrientation() const;
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|
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| bool isRelayoutBoundaryForInspector() const;
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| @@ -931,20 +928,6 @@ protected:
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| void setDocumentForAnonymous(Document* document) { ASSERT(isAnonymous()); m_node = document; }
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|
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| - // Add hit-test rects for the render tree rooted at this node to the provided collection on a
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| - // per-RenderLayer basis.
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| - // currentLayer must be the enclosing layer, and layerOffset is the current offset within
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| - // this layer. Subclass implementations will add any offset for this renderer within it's
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| - // container, so callers should provide only the offset of the container within it's layer.
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| - // containerRect is a rect that has already been added for the currentLayer which is likely to
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| - // be a container for child elements. Any rect wholly contained by containerRect can be
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| - // skipped.
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| - virtual void addLayerHitTestRects(LayerHitTestRects&, const RenderLayer* currentLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const;
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| -
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| - // Add hit-test rects for this renderer only to the provided list. layerOffset is the offset
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| - // of this renderer within the current layer that should be used for each result.
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| - virtual void computeSelfHitTestRects(Vector<LayoutRect>&, const LayoutPoint& layerOffset) const { };
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| -
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| virtual InvalidationReason getPaintInvalidationReason(const RenderLayerModelObject& paintInvalidationContainer,
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| const LayoutRect& oldBounds, const LayoutPoint& oldPositionFromPaintInvalidationContainer,
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| const LayoutRect& newBounds, const LayoutPoint& newPositionFromPaintInvalidationContainer);
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